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cultures . stories. design ideas * SFAI= cool projects Live from Shanghai, China 2011.03.29 05:45am

SFO Art Institute 2011 projects: East meets West

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cultures . stories. design

ideas * SFAI= cool projects

Live from Shanghai, China 2011.03.29 05:45am

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feedbacksquestions: china, douglas, design, more…answers:

Time: 20 minutes

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interestsinterests: east, west, education, social changes, history, future, design, redesign, more…groups:

Time: 20 minutes

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projectsdepth: more communicationdistance: closer teamresults: time + commitment

Time: 40 minutes

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Project

Film production

Background:

Onbobo smartphone platform offers LBS (Location Based Services) to smartphone users (Android, iOS, Web). It

allows users to hear local news, discounts, reach out to

nearby friends, organize events, and set up social

networks on their mobile devices. In order to show off all

the best things that you can do with onbobo services, and how they can make your life better, I am planning to You

would start using it because it's convenient, easy and it

brings your dull life so much fun!

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Project

Film production

Theme: A Love Story, nearby

Length: 2 minutesA dramatic and intense love story. It's interesting to see a

boy and a girl and the chemistry between, rather than

seeing the girl at home alone, going to work, in the office,

searching for a restaurant or going out to a club. Actually

any of these scenes could still be in the film but they'd much more interesting if carried with a playful note

between two people. Having two people both using the

service could also give a full display but not in an

introduction way...they could be perfectly blended in the developments of the love story.

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Project

Film production

Key words: friends, love, location, fashionTeam: 3-5 (director, actor/actress, others)Tools: video camera, iphone, movie-making softwareTimeline: April 1st -May 20thReviews: • April 20th (storyboard)

• April 30 (filming)

• May 10 (final cut)

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Mixed Reality Interface Project

Industry applications

Abstract:This graphical user interface and data visualization mechanism is designed to help users to navigate digital

data either on the screen (Including large, medium, and

small screen sizes) or a simulated virtual three

dimensional environment. Each set of digital data (text files, music, and any type of user content) is visualized

into 3D data objects (or geometries) that are placed in a

3D environment, where the 3D coordinates of each

object in relation to its environment are specified. And, each object is programmed to relate itself to its adjacent

objects in terms of LEFT, RIGHT, FRONT, BACK, TOP,

and BOTTOM. Users can use computer input devices

(including mouse, keyboard, multi-touch gestures, or motion gestures) to control the space as well as the

objects. In this 3D environment, users can turn left or

right to locate data objects, zoom in/out the view, rotate

the object, or navigate to other data objects.

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“interacting with the medical data explosion”TOUCH3D-MEDICAL

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touch3D-

BODY

touch3D-

CENTER

touch3D-

SOURCE

MRI-Magnetic Resonance Imaging

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Project

Design for the Disadvantaged

Goal 2011:

• Offer free designs (visual, product, architecture) to other charity organizations

• Fund raising event: select a production feasible design solution and produce

• Authorize design to sponsors to the produce products through auction, and distribute the final products to the Chinese disadvantaged people to enhance the quality of their life, the productivity and the self-development.

Examples:- garbage picking and living: how to transform the human behaviors to intentionally sort daily waste into reusable materials. Also, how do garbage pickers make a living out of their daily behavior? Can design change such behaviors?

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BackgroundA group of research and design professionals have organized a series of research activities to study the needs of the disadvantaged groups (street vendors, migrant workers, garbage collectors, etc.) in China. A volunteer platform, named D4D (Design for the Disadvantaged), is built to leverage enthusiastic volunteers including user researchers, user experience designers, industrial designers and architects. The project was planned to follow a typical User-Centered Design process. The life style and the issues of the target users are generally very foreign to the professional designers and researchers. Thus the first step is to deploy first-hand user research to understand fundamental requirements. These requirements then can be systematically translated into design inspirations. The ultimate goal is to use these data to improve or create efficient tools or living space that would help the disadvantaged to live better.

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