cultures . stories. design
ideas * SFAI= cool projects
Live from Shanghai, China 2011.03.29 05:45am
feedbacksquestions: china, douglas, design, more…answers:
Time: 20 minutes
interestsinterests: east, west, education, social changes, history, future, design, redesign, more…groups:
Time: 20 minutes
projectsdepth: more communicationdistance: closer teamresults: time + commitment
Time: 40 minutes
Project
Film production
Background:
Onbobo smartphone platform offers LBS (Location Based Services) to smartphone users (Android, iOS, Web). It
allows users to hear local news, discounts, reach out to
nearby friends, organize events, and set up social
networks on their mobile devices. In order to show off all
the best things that you can do with onbobo services, and how they can make your life better, I am planning to You
would start using it because it's convenient, easy and it
brings your dull life so much fun!
Project
Film production
Theme: A Love Story, nearby
Length: 2 minutesA dramatic and intense love story. It's interesting to see a
boy and a girl and the chemistry between, rather than
seeing the girl at home alone, going to work, in the office,
searching for a restaurant or going out to a club. Actually
any of these scenes could still be in the film but they'd much more interesting if carried with a playful note
between two people. Having two people both using the
service could also give a full display but not in an
introduction way...they could be perfectly blended in the developments of the love story.
Project
Film production
Key words: friends, love, location, fashionTeam: 3-5 (director, actor/actress, others)Tools: video camera, iphone, movie-making softwareTimeline: April 1st -May 20thReviews: • April 20th (storyboard)
• April 30 (filming)
• May 10 (final cut)
Mixed Reality Interface Project
Industry applications
Abstract:This graphical user interface and data visualization mechanism is designed to help users to navigate digital
data either on the screen (Including large, medium, and
small screen sizes) or a simulated virtual three
dimensional environment. Each set of digital data (text files, music, and any type of user content) is visualized
into 3D data objects (or geometries) that are placed in a
3D environment, where the 3D coordinates of each
object in relation to its environment are specified. And, each object is programmed to relate itself to its adjacent
objects in terms of LEFT, RIGHT, FRONT, BACK, TOP,
and BOTTOM. Users can use computer input devices
(including mouse, keyboard, multi-touch gestures, or motion gestures) to control the space as well as the
objects. In this 3D environment, users can turn left or
right to locate data objects, zoom in/out the view, rotate
the object, or navigate to other data objects.
“interacting with the medical data explosion”TOUCH3D-MEDICAL
touch3D-
BODY
touch3D-
CENTER
touch3D-
SOURCE
MRI-Magnetic Resonance Imaging
Project
Design for the Disadvantaged
Goal 2011:
• Offer free designs (visual, product, architecture) to other charity organizations
• Fund raising event: select a production feasible design solution and produce
• Authorize design to sponsors to the produce products through auction, and distribute the final products to the Chinese disadvantaged people to enhance the quality of their life, the productivity and the self-development.
Examples:- garbage picking and living: how to transform the human behaviors to intentionally sort daily waste into reusable materials. Also, how do garbage pickers make a living out of their daily behavior? Can design change such behaviors?
BackgroundA group of research and design professionals have organized a series of research activities to study the needs of the disadvantaged groups (street vendors, migrant workers, garbage collectors, etc.) in China. A volunteer platform, named D4D (Design for the Disadvantaged), is built to leverage enthusiastic volunteers including user researchers, user experience designers, industrial designers and architects. The project was planned to follow a typical User-Centered Design process. The life style and the issues of the target users are generally very foreign to the professional designers and researchers. Thus the first step is to deploy first-hand user research to understand fundamental requirements. These requirements then can be systematically translated into design inspirations. The ultimate goal is to use these data to improve or create efficient tools or living space that would help the disadvantaged to live better.