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+ Retech: Digital Innovation and Integration in the Classroom @icentremta @katschrav @helenstower1

Retech: Digital Innovation and Integration in the Classroom

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Retech: Digital Innovation and Integration in the

Classroom

@icentremta

@katschrav

@helenstower1

+ Evolution of Retech

+Learning Started to Look Different..

+

Library 2.0

This service model is participatory

and based on the underlying

principals of Web 2.0 including

collaboration, conversation,

community, content creation and

crowd sourcing.

+ Retech = Research + Technology

Jason Elsom [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?:

pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776

Digital Citizenship:

More than Cybersafety

-Commencing students arrive with a naive

understanding of participation in online

environments.

-May have been informed about the need for

cybersafety and the destructive effects of

cyberbullying during their primary years, but are

largely unaware of how to harness the rights,

entitlements and benefits of involvement in

online environments.

-Lack awareness of the many legal, ethical and

participatory obligations required of members in

this realm.

Like, post, share: Young Australians’ experience of social media

+Creating Citizens of the “real” World

“It’s not an understatement to say that

the digital world has changed how

people behave and function as citizens

of the “real” world. Users live, work and

interact not only in the physical world,

but in a digital, virtual world as well.

Educators must prepare students to live

in a world without physical boundaries

and help them learn how to work with

others, virtual or otherwise”

(Ribble, 2011, p. 13).

+Digital Citizenship - from Definition

to Practice

While in its early form, a digital citizenship programme was seen as a solution for teaching students about appropriate behaviours in a digital environment, it has now evolved to become more than just ‘content’ in the school curriculum (Ribble, 2011, p.2).

In our globally connected world, where the actions and beliefs of teachers have become incredibly transparent, we will not be effective in educating students about digital citizenship if our digital footprint is non-existent.

When we put our notions of digital citizenship into practice, students and staff alike are participating in ‘Connected Learning’, “a pedagogical approach that connects people, networks and information” (Lupton, 2014, para. 3).

+

Learning with

technologyAdapted from: Kemker, K. (2005). The

digital learning environment: What the

research tells us. Apple White Paper.

Retrieved December, 4,

2013. http://www.ssis.edu.vn/uploads/p

df/The_Digital_Learning_Environment.

pdf

+

+

Participatory culture

“Participatory culture shifts the focus of literacy from

one of individual expression to community

involvement. The new literacies almost all involve

social skills developed through collaboration and

networking. These skills build on the foundation of

traditional literacy, research skills, technical skills,

and critical analysis skills taught.” (Jenkins et al,

2006).

+Building a PLN

+Creating = #geniushourmta

Technology integration = assimilation of tech resources and tech-enabled practices as a routine and seamless element of the day so that students are prepared for technology use in the workforce

(National Center for Education Statistics, 2002).

Technology integration is a tool to be employed by students in all curriculum areas to acquire new knowledge and skills, analyse

and synthesize that data, then construct a product that demonstrates their knowledge (Partnership for 21st Century Skills,

2002).

Technology integration, “entails the educators’ and students’ seamless use of technology as a tool to accomplish a given task in a disciplined study that promotes higher order thinking” (Kemker,

2005).

Findings from Kemker, 2005 inThe Digital Learning Environment:

What the Research Tells us

+

+#geniushourmta – Explore your Passion!

http://geniushourmta.weebly.com/

+#geniushourmta

– Explore your passion.

http://geniushourmta.weebly.com/

+Retech plan & alignment to

standards

+A Whole Community Approach

Digital citizenship education at our school involves teachers from cross-curricular areas, college leadership and the parent community.

Conversations with College leadership around benefits of social media, intellectual property rights and sharing creative content.

Staff Professional Development involves conducting workshops with groups of teachers on topics such as:

setting up social media accounts (Facebook, Twitter and Google+)

the attribution of sources in online environments

using curation tools

publishing on blogs

using blogs for professional reading and reflective practice

using social media to connect with experts online, collaborate on projects and campaign for change.

+ Promoting Connection

+Involving Parents

Speak at Parent nights

Publish awareness material in the

Newsletter

Encourage parent/student

conversations

Provide access to professional

development

+Reference List

Australian Curriculum Assessment and Reporting Authority (ACARA). (downloaded from the Australian Curriculum website on 5 May, 2014).Information and communication technology (ICT) capability [PDF]. Australian Curriculum Assesment and Reporting Authority (ACARA).

Elsom, J. [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?:pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776

Geralt, (2015) Twitter Tweet Smartphone Mobile Phone App Icon, CC0 Public Domain. Retrieved March 16 from http://pixabay.com/en/twitter-tweet-smartphone-566341/

Gfk bluemoon for Australian Communications and Media Authority. 2001. Like, post, share: young Australians’ experience of social media. Retrieved from http://www.cybersmart.gov.au/About%20Cybersmart/Research/~/media/Cybersmart/About%20Cybersmart/Documents/Newspoll%20Quantitative%20Like%20Post%20Share%20%20final%20PDF.pdf

International Society for Technology in Education (ISTE). (2015). ISTE Standards. Retrieved November 21, 2014, from http://www.iste.org/standards

Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J., & Weigel, M. (2006). Confronting the challenges of participatory culture: Media education for the 21st century [White paper]. Retrieved from MacArthur Foundation websitehttp://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF

Kemker, K. (2005). The digital learning environment: What the research tells us. Apple White Paper. Retrieved from http://www.ssis.edu.vn/uploads/pdf/The_Digital_Learning_Environment.pdf

Lupton, M. (2014, September 25). Connected learning ‘in the wild’: connecting learners, experts, networks and information through open systems [web log post]. Retrieved from http://teachinginthewild.wordpress.com/2014/09/25/connected-learning-in-the-wild-connecting-learners-experts-networks-and-information-through-open-systems/

National Center for Education Statistics. (2002). The condition of education 2002. NCES 2002–025. Washington, DC: U.S. Department of Education.

Partnership for 21st Century Skills. (2002). Learning for the 21st century. Retrieved from http://www.21stcentruyskills.org

Ribble, M. (2011). Digital Citizenship in Schools : Nine Elements All Students Should Know (2nd Edition). Eugene, OR, USA: ISTE. Retrieved from http://www.ebrary.com