+
Library 2.0
This service model is participatory
and based on the underlying
principals of Web 2.0 including
collaboration, conversation,
community, content creation and
crowd sourcing.
+ Retech = Research + Technology
Jason Elsom [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?:
pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776
Digital Citizenship:
More than Cybersafety
-Commencing students arrive with a naive
understanding of participation in online
environments.
-May have been informed about the need for
cybersafety and the destructive effects of
cyberbullying during their primary years, but are
largely unaware of how to harness the rights,
entitlements and benefits of involvement in
online environments.
-Lack awareness of the many legal, ethical and
participatory obligations required of members in
this realm.
Like, post, share: Young Australians’ experience of social media
+Creating Citizens of the “real” World
“It’s not an understatement to say that
the digital world has changed how
people behave and function as citizens
of the “real” world. Users live, work and
interact not only in the physical world,
but in a digital, virtual world as well.
Educators must prepare students to live
in a world without physical boundaries
and help them learn how to work with
others, virtual or otherwise”
(Ribble, 2011, p. 13).
+Digital Citizenship - from Definition
to Practice
While in its early form, a digital citizenship programme was seen as a solution for teaching students about appropriate behaviours in a digital environment, it has now evolved to become more than just ‘content’ in the school curriculum (Ribble, 2011, p.2).
In our globally connected world, where the actions and beliefs of teachers have become incredibly transparent, we will not be effective in educating students about digital citizenship if our digital footprint is non-existent.
When we put our notions of digital citizenship into practice, students and staff alike are participating in ‘Connected Learning’, “a pedagogical approach that connects people, networks and information” (Lupton, 2014, para. 3).
+
Learning with
technologyAdapted from: Kemker, K. (2005). The
digital learning environment: What the
research tells us. Apple White Paper.
Retrieved December, 4,
2013. http://www.ssis.edu.vn/uploads/p
df/The_Digital_Learning_Environment.
+
Participatory culture
“Participatory culture shifts the focus of literacy from
one of individual expression to community
involvement. The new literacies almost all involve
social skills developed through collaboration and
networking. These skills build on the foundation of
traditional literacy, research skills, technical skills,
and critical analysis skills taught.” (Jenkins et al,
2006).
+Creating = #geniushourmta
Technology integration = assimilation of tech resources and tech-enabled practices as a routine and seamless element of the day so that students are prepared for technology use in the workforce
(National Center for Education Statistics, 2002).
Technology integration is a tool to be employed by students in all curriculum areas to acquire new knowledge and skills, analyse
and synthesize that data, then construct a product that demonstrates their knowledge (Partnership for 21st Century Skills,
2002).
Technology integration, “entails the educators’ and students’ seamless use of technology as a tool to accomplish a given task in a disciplined study that promotes higher order thinking” (Kemker,
2005).
Findings from Kemker, 2005 inThe Digital Learning Environment:
What the Research Tells us
+A Whole Community Approach
Digital citizenship education at our school involves teachers from cross-curricular areas, college leadership and the parent community.
Conversations with College leadership around benefits of social media, intellectual property rights and sharing creative content.
Staff Professional Development involves conducting workshops with groups of teachers on topics such as:
setting up social media accounts (Facebook, Twitter and Google+)
the attribution of sources in online environments
using curation tools
publishing on blogs
using blogs for professional reading and reflective practice
using social media to connect with experts online, collaborate on projects and campaign for change.
+Involving Parents
Speak at Parent nights
Publish awareness material in the
Newsletter
Encourage parent/student
conversations
Provide access to professional
development
+Reference List
Australian Curriculum Assessment and Reporting Authority (ACARA). (downloaded from the Australian Curriculum website on 5 May, 2014).Information and communication technology (ICT) capability [PDF]. Australian Curriculum Assesment and Reporting Authority (ACARA).
Elsom, J. [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?:pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776
Geralt, (2015) Twitter Tweet Smartphone Mobile Phone App Icon, CC0 Public Domain. Retrieved March 16 from http://pixabay.com/en/twitter-tweet-smartphone-566341/
Gfk bluemoon for Australian Communications and Media Authority. 2001. Like, post, share: young Australians’ experience of social media. Retrieved from http://www.cybersmart.gov.au/About%20Cybersmart/Research/~/media/Cybersmart/About%20Cybersmart/Documents/Newspoll%20Quantitative%20Like%20Post%20Share%20%20final%20PDF.pdf
International Society for Technology in Education (ISTE). (2015). ISTE Standards. Retrieved November 21, 2014, from http://www.iste.org/standards
Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J., & Weigel, M. (2006). Confronting the challenges of participatory culture: Media education for the 21st century [White paper]. Retrieved from MacArthur Foundation websitehttp://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
Kemker, K. (2005). The digital learning environment: What the research tells us. Apple White Paper. Retrieved from http://www.ssis.edu.vn/uploads/pdf/The_Digital_Learning_Environment.pdf
Lupton, M. (2014, September 25). Connected learning ‘in the wild’: connecting learners, experts, networks and information through open systems [web log post]. Retrieved from http://teachinginthewild.wordpress.com/2014/09/25/connected-learning-in-the-wild-connecting-learners-experts-networks-and-information-through-open-systems/
National Center for Education Statistics. (2002). The condition of education 2002. NCES 2002–025. Washington, DC: U.S. Department of Education.
Partnership for 21st Century Skills. (2002). Learning for the 21st century. Retrieved from http://www.21stcentruyskills.org
Ribble, M. (2011). Digital Citizenship in Schools : Nine Elements All Students Should Know (2nd Edition). Eugene, OR, USA: ISTE. Retrieved from http://www.ebrary.com