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Knowing Thanksgiving

Projeto Knowing Thanksgiving

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Page 1: Projeto Knowing Thanksgiving

Knowing Thanksgiving

Page 2: Projeto Knowing Thanksgiving

INTRODUCTION

• The name of our project is Knowing Thanksgiving;

• The purpose of this work is to teach the student about one of the most famous holidays around the world: Thanksgiving.

Page 3: Projeto Knowing Thanksgiving

INTRODUCTION

•The implementation of games as a fun tool at school can help during the learning process, allowing the student to assimilate more accurately the taught content.

Page 4: Projeto Knowing Thanksgiving

INTRODUCTION

•The theoretical reference of this paper was based on HANNA (2012) and the PCNs (2000).

Page 5: Projeto Knowing Thanksgiving

JUSTIFICATION

• This theme was chosen because it provides contact with a real situation, and teaches about a different vocabulary as well as know a new holiday.

Page 6: Projeto Knowing Thanksgiving

OBJECTIVES

•Promote values such as friendship, solidarity and respect through a celebration;

•Recognize the vocabulary related to the celebration of Thanksgiving Day;

•Recognize the importance of culture to which the language is inserted;

Page 7: Projeto Knowing Thanksgiving

OBJECTIVES •Learn how to work in groups;

•Motor coordination skills to perform artistic tasks;

•Use the materials provided by the school with creativity and economy;

•Learn how to use the WH questions.

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Methodology • The students will be taught about the Thanksgiving Day in a playful manner.

• Appropriate language to their clearly understanding; the use of images to their deepen interpretation and also videos and music.

• They are going to learn about how are used the thanks in English through a lot of activities and plays.

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Methodology

• The students will be taught how use the WH- questions in English. To complete their vocabulary, words in relation to Thanksgiving Day will be represented to them as well.

• The result will be an act of Thanksgiving Day with the children. They are going to say what they are grateful for.

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Methodology

•On the same day, students will take some food dish made at home to celebrate together.

•The last class will be a board game with questions about the holiday to secure the students' learning. It is not going to count points or worth a prize at the end, so the activity will be focused on pure learning and children's entertainment.

Page 11: Projeto Knowing Thanksgiving

Class 1Product: Introduce the Project and to show how it is important for American’s life. Starting the topic examples for gratitude.

Summary of substance: Showing the Project, explaining all the steps and the expected result. Sensitizing the students about the subject from project. Presenting the first topic: Thanksgiving holiday and why it is important for the American’s lives. Then, the teacher shows for them some examples of gratitude.

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Class 2 Product: Continue the project. Thanksgiving food.

Summary of substance: Continuing the process about the project. In this class the teacher will show the food vocabulary about Thanksgiving. Then, she/he will propose activity that the students need to name the foods for improving the new vocabulary and food pictures for paint.

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Class 3

Product: Continue the project. WH- questions.

Summary of substance: Continuing the process about the project. In this class the teacher will show the difference between WH- questions through dialogs. Then, the students need to practice their speaking in pairs.

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Class 4 Product: Continue the project. Simulation of

Thanksgiving Day.

Summary of substance: Continuing the process about the project. In this class, it will happen the simulation about Thanksgiving Day, every student needs to sit on the floor in a semicircle facing the teacher. Then, each student will say why grateful from their lives is. While happen this activity, it will have lounge soft songs.

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Class 5

Product: Final class of the project. Game.

Summary of substance: Final class of the project. In this class the teacher will show game about Thanksgiving holiday. The students need to join on small groups to play the game.

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References ANTUNES, Celso - Jogos para a estimulação das múltiplas

inteligências. Petrópolis: Vozes, 2003.

BRASIL. Parâmetros Curriculares Nacionais: Ensino Fundamental. MEC: Brasília, 1997.

HANNA, Vera Lucia Harabagi. Línguas Estrangeiras: O ensino em um contexto cultural. São Paulo: Editora Mackenzie, 2012.