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A teaching progression

Ppt sport ultimate def

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A teaching progression

“Playing the game”

enjoying and improving game performance

An activity to face every tactical problem

TACTICAL PROBLEM

1. KEEPING POSSESSION

passing, receiving and supporting the team mates

Game: Ten passages game

TACTICAL PROBLEM

2. FINDING SPACE

moving to space, deciding when and where to move

Game: The warbird game

TACTICAL PROBLEM

3. CHOOSING ANSWERS TO DIFFERENT INPUTS

increasing complexity of decision movements and skills

Game: Inputs

• Setting: gym/open air

• Equipment : a lightweight ball

• Players : divided into 2 teams

• How to play? : the players of the 2 teams have to arrange themselves freely in the field, which has to be delimited. It is important that the players can easily be seen by everyone. The game consists in trying to realize 10 consecutive passages between the players of the same team without getting the ball intercepted. After each ten consecutive passages the team gets a point; the first team that achieves 5 points is the winner. If the ball is intercepted by a member of the other team, this team starts counting the ten passages; if the ball is just touched by a member of the other team or the ball falls or you run or dribble with the ball in your hands, the counting has to start again from zero. Physical contact is not allowed.

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1. THE TEN PASSAGES GAME

Have fun guys!7

2. THE WARBIRD GAME • Setting : gym/open air

• Equipment: only mood for games

• Players: as many people as possible

• How to play?: the referee must choose three people who play the " catchers". While all the others go to the border of the field, the catchers go to the center of the field. The catchers must hold hands from the beginning till the end of the round.The runners who have not been chosen have to start running at the beginning of the round and try to reach the other team’s top of the field and at the same time they try not to be touched by the catchers (if a runner is touched by a catcher they become members of the opposite team for the next round ). Then there will be a second round, a third, a fourth and so on till the sixth , which will be the last one. At the end, the referee will count the members of the two teams. The team who has the more components is the winner.

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3. INPUTS

• Goals:o Improve your reaction time to different inputso Increase the ability of paying attention and your

concentration

• Kinds of inputs:• Auditive (whistles, snapping fingers, clapping hands…)• Visual (colours, lights…)• Tactile (pinches, touch…)

• Two different teams, each one has to be sitting down turning their backs to the other team.

• Each team has two or more different inputs which are connected to them.

• Depending on the inputs, given by a referee, the team who is linked to this input has to touch the other team.

• The other team has to go out of the game field without being touched to be safe.

• Every input has a different kind of run, which every single player have to respect.

EXERCISE

Team ATeam B

Field

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• THROWS: ▪ Forehand ▪ Backhand

• CATCHES:▪ Two hands ▪ One hand▪ Leaping

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FUNDAMENTALS

• MOVES:

▪ Pivot feet you keep a foot on the ground and

turn around without moving it

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It’s the same technique used in basketball

• The playing field is rectangular, with an end zone per team (where a point is scored)

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FIELD

• There are two opposite teams

• Each team is made up of 7 players

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TEAM

This is the disc used by professional teams

• The goal is to score a point catching the disc in the opposite team’s end zone

17Goal line

• A team must score 19 points to win (with 2 points of variance)

GOAL

Each team attacks and defends alternatively (after a point there is the turnover)

• Beginning of the match each team on his own goal line the defending team gives disc to

opponents (after asking if they are ready)

• While playing the attacking team can only move forward by passing

the disc you only have 10 seconds to make a pass if the disc falls, is intercepted, or after 10 seconds without a pass then there is the opponents’

possession

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RULES

Physical contact is not allowed, and everyone must pay attention to faults (there is no referee)

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FAULTS

• Running with the disc• Grabbing the disc from the opponent’s hands• Preventing someone from throwing too firmly• Obstructing someone running (without the disc)• 2 vs 1 defense

Physical contact example

▪When a fault is committed everyone stops in their positions, until the problem is solved

• The number of substitutions is not fixed

• Each team must wait until a point is scored to make a substitution

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SUBSTITUTIONS