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Social interaction in virtual worlds: Designing for ICC in 3D Ton Koenraad, Mabelle Hermandéz, Lex Hermans

NIFLAR workshop on designing for 3D @ Coimbra Conference

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Introduction for the workshop at the Coimbra Conference on NIFLAR's 3D environments in Second Life and Open Sim. Text and Images on the design principles and their realisations to support language practice and intercultural communication skills development.

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Page 1: NIFLAR workshop on designing for 3D @ Coimbra Conference

Social interaction in virtual worlds: Designing for ICC in 3D

Ton Koenraad, Mabelle Hermandéz, Lex Hermans

Page 2: NIFLAR workshop on designing for 3D @ Coimbra Conference

Agenda

• MUVEs?• Design principles for NIFLAR 3D VLE’s• Task and object driven activities• Demo • Hands-on

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• To enrich and innovate academic programs of foreign languages and make them more rewarding and relevant

Promoting blended learning by the use of two technologies:– Video web communication (Adobe Connect) – 3D Virtual Worlds (Second Life / Open SIM)

• To study the added value of implementing networked interactions

Three target groups: – FL learners at secondary and tertiary levels – Pre- (in) service teachers

Main NIFLAR objectives :

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Second Life

Open Sim

Adobe connect

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VAN TEKST- MOO naar…

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Educational Potential• multimedia• time & place independent• synchronous & asynchronous, written & oral

interaction • flexible• Identity experimentation

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d

http://sleducation.wikispaces.com/educationaluses

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Link

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Good Practice Analysis: Design principles for NIFLAR 3D-VLE

• Objectives for (student) teachers + L2 learners• Pedagogical principles:

– Pedagogy re ICC-training & assessment – Blended approach– Teacher Ed.:

Experiential learning (competence development)

• Analysis of good practice (Warburton, 2009; Molka-Danielsen & Deutchmann, 2009; Sweeney, 2009; Jauregi et al., 2009; 2010)

• Scalable, sustainable

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Reception / Exploratorium

Game SpaceSimulation Space

Open Simulator Platform

VLE

COMPONENTS

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Exploratoriumfor cultural info, encounters and events

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Simulation Spacefor ICC-training & assessment

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Game Spacefor cultural knowledge quests & games

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NIFLAR @ Second Life Launchroom & Holodecked Tasks on Virtlantis

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Task Example : Discovering Mexico

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NIFLAR OS design processfrom first ideas to realisation

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Specifications Realisations

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NIFLAR OS MegaSim: Four (4) voice-enabled Regions

• Reception

• Spanish SIM

• Asterix Village

+ Projectlandia

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NIFLAR OS MegaSIM: 4 regions

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Reception SIMProject Home, International Meeting & Communication Area,

Tandem Language Learning Space

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Cartoon PuzzlerInfo Gap: collaborative problem solving

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Talking Lottery BallsInspired by: Talking Dice

• oral proficiency practice with embedded ICC development goals through symbols & images that trigger statements and interactions on personal lives and cultural topics.

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Cultural Knowledge Quiz:exchange, discuss, convince, move, apologize…

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SLOODLE for NIFLAR OpenSim Worlds

• WebIntercom -- links text-chat in-world to a Moodle chatroom

• Quiz Chair -- students can do a Moodle quiz from in-world, and receive audio-visual feedback on their progress

• CultureQuest• Awards system

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Asterix Village 3D-visualisation of Third Place concept and historical dimension (ICC pedagogy)

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Asterix village: PUB + antique tourist artefacts

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Asterix: Harbour & Campo Sportivohistorical approach to folk/street games

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Spain: Urban area (Valencia design by Nadia Revenga García)

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NIFLAR Valencia city

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Projectlandia: default scenario & facilities + ad hoc activities &

projects (e.g. Adventures in 3D)

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•Projectlandia: Regions for future target groups, e.g. ChinaVillage (holodeck approach)

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Student involvement & CoP development

• Ownership: student profiles / cultural knowledge sharing

• Authorable content objects facilitating blended approach

• Partner consortium • OS-LingoGrid

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Implementation issues.Prerequisites (Contexts: University / 2nd Ed.)

• Technology:• Computer access

(school / home)• Installed Viewers +

voice finetuning• User training

• Partners:• Projectplanning (!) +

content (3D / tasks)

• Curriculum:shared & local learning goals + assessment

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Page 47: NIFLAR workshop on designing for 3D @ Coimbra Conference

Experiences

• Pilot experiences in Second Life for academic students (Spanish L2) and student teachers.

• Pilot with secondary pupils in OpenSim (Spanish & English L2, tandem approach) and student teachers.

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Data sources

• Recorded interactions• Pre & post oral tests• Surveys (pre, mid and post)• Interviews

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Would you like to know more about the NIFLAR project?

Read about results in our publications &

Join us at niflar.ning.comwww.niflar.eu

Thank you for your attention!!