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Museum3D Case StudyExperiments in Engaging Collections with 3D
at the Art Institute of Chicago, supported by IMLS
LIZ NEELY @LILI_CZARINA
11/21/2014
MCN 2014
Title only slide for custom content
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6 Programs (and a few extras)
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* Family Drop-In (one day)
* Teen Lab (part of 10 wk program)
* Tween Camp (one week)
* Educator Seminar (3 days)
* Adult Accessibility Tour
* Capstone
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Primary Research Question
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In what ways does the use of 3-D scanning/printing in education programming impact visitor engagement with the AIC collection?
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Supporting Question
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How do the program characteristics affect the impact of 3-D technology on visitor engagement?
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Supporting Question
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How does exposure to 3D impact audience understanding and perception of the AIC collection, art objects, and art-making?
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Getting through the glass is powerful. And possible.
Multisensory experiences facilitate connection
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Encounters with 3D-printed objects provoke critical thinking about art.
Both making and viewing generate discussion about art, art-making, and artistry.
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Experimental programming requires specific infrastructure.Collaboration and flexibility are essential.
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The strong presence of facilitators significantly impacts program efficacy. Other key factors are program setting and structure.
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“There is nothing like standing in front of the original art, but the copies make it possible for people who can’t see the original. Sometimes the relationship with the copy can be better than with the original.”
--Educator participant
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Maybe I'm not an artist or artistically inclined, but touching the piece wakes something up inside of you.--Adult Tour participant
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