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Mobile Learning Module #9 EDIT 3318

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Mobile Learning Module #9

EDIT 3318

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Digital Shift

‘Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach (Marc Prensky, 2001)’

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Digital Shift

• Rapid development of mobile devices• Growth of the digital generation• Government support for education using

technology• Increasing number of mobile applications for

education• New classes requiring a device for every

student

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What is m-learning?

Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies

M-learning = ubiquitous learning

“Anytime, anywhere learning”

Interaction with tutors, learners, and content

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• Personal Digital assistants (PDAs)• Tablet PCs• E-book readers• Mobile phones• Smartphones• Portable media players (iPod Touch)

M-learning tools

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Trends

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Trends

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Convergence

Video

Radio/Alarm

Internet

e-Mail

Music Composer

Applications

Television

Compass & accelerometer

Near Field

GPS

Built-in Camera

Desk Dairy

SMS/Text

MP3 Audio

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Advantages

• Anytime, anywhere learning• Enjoyment, motivation to learn• Student-centered learning process• Synchronize with students preferred learning

style• Change passive to active learning• Less expensive than laptops or other

technologies

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Challenges

• Potential for cheating and distraction (e.g., ringing cell phones – the biggest distraction in classrooms)• Academic misconduct (e.g., pictures, texting, etc.)• Filtering inappropriate material• Less interpersonal relationship• OS compatibility (iOS, Android), battery life,

durability• Professional development for teachers

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How can m-learning work in schools?

Need to establish clear pedagogical guidelines, cost analysis, teacher & staff training, and continued tech support.

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• Audience response systems (feedback)• Camera: stills/videos• Voice recorders: podcast, etc.• Research via the internet (Google, Wiki’s, blogs)• Applications

Ways of m-learning

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• Audience Response Systems:• http://www.polleverywhere.com/sms-classr

oom-response-system

Audience Feedback

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Photos/videos

http://flickr.com

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http://www.hipcast.com/

Podcasting

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Self-questions to choose educational apps

• What do I expect to teach with the app?• What learning do I want to occur?• Is the app really educational?• What is the value in the classroom, for my

child/student/client?• Can the app be used for cooperative learning

activities, turn taking and group learning?• What is the cost of the app? If it is free, does it

have advertising or a link that a student could easily be distracted by?

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Discussion

• Are there areas of your own teaching in which mobile learning could play a part?

• If yes, what would you need to know in order to implement it?

• If not, why not? (Identify reasons mobile learning might be inappropriate or unusable)

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Hands-on activities

1. Socrative2. Mentimeter3. Myclasstalk4. Edmodo5. QuizCast