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In addition to the sources within the presentation, visit: More information on board and face-to-face games:http://people.lis.illinois.edu/~ddubin//games.htmlA game design program for very young children:http://www.squeakland.org/
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Video Games, Literacy, and StrategiesLIBRARY GOT GAME
Maggie HommelPark Ridge Public Library
Why Video Games?
Why Video Games?
Sixty-eight percent of American households play computer or video games.
Play Don't Play
Entertainment Software Association
(2010)
Why Video Games?
97% of teens ages 12-17 play computer, web, portable, or console games.
PlayDon't Play
PEW Research (2008)
Why Video Games?
DID YOU KNOW…
Average gamer is 35 years old and has been playing for 12 years.
Average game purchaser is 39 years old.
40% of game players are women.
020
3418
% who play
Source: Entertainment Software Association
Why Video Games?
Industry Comparison - 2008
Music Movie Video Game
Book DVD0
5
10
15
20
25
30
35
40
In billions
Face-to-Face and Board Games
http://sls.gvboces.org/gaming
School Standards
www.ala.org/aasl/standards http://www.p21.org/ Partnership for 21st Century Skills Framework
Concerns: Violence
Concerns
Concerns: Violence
Violence “No Strong Link Seen Between
Violent Video Games and Aggression.” Science Daily. 12 Aug 2005.
“How Violent Video Games Are Exemplary Aggression Teachers.” Science Daily. 14 Nov 2007.
Concerns: Violence
Exemplary Aggression Teachers Article:
Video games use the same techniques that really great teachers use
motivate learners to persevere in learning and mastering skills to navigate through complex problems and changing environments
Concerns: Violence
www.esrb.com
www.commonsensemedia.org
Concerns: Addiction
Concerns: Addiction
“Made for Addiction” (Chapter 4)
Driving Forces:#1: Beating the Game#2: Competition#3: Mastery#4: Exploration#5: Scoring High#6: Story-Driven Play#7: Relationships
Video Games as Bait
Loss Leaders?
Video Games & Learning
Taking Play Seriously
What Makes a Game? Fun Winning & Losing Rules
Taking Play Seriously
Play = central part of brain growth and development
Problem solving, practice
Adapting to an ever- changing environment
Henig, Robin Marantz. “Taking Play Seriously.” New York Times Magazine. 17 Feb 2008
Video Games and Learning
Video Games Are Not Novels
Video Games and Learning
Books Video GamesEffort and concentration Effort and concentration
Imagination Decision-making
Mental exercise Mental exercise
Content Cognitive processes
Story Action
Following narrative threads Long-term planning
Passive Active
Comprehension Exploration
Pre-determined outcome Player’s choices create outcomeEverything Bad is Good For You /
Johnson
Video Games and Learning
Marc Prensky James Paul Gee
MIT Media Lab http://www.media.mit.edu/G+L+S
http://www.gameslearningsociety.org/MacArthur Fnd.
http://digitallearning.macfound.org
Video Games and Learning
Simple vs. Complex Games
Video Games and Learning
Content vs. Process
37
3 x 3 x 3 x 3 x 3 x 3 x 3
2187
Video Games and Learning
Situated Meaning
Video Games and Learning
New Identities
Video Games and Learning
Motivation
Video Games and Learning
Practice
Gaming @ the Library
Gaming @ the Library
Video Game Circulation
PolicyRegistered patron of the Park Ridge Public Library
Limit 2 per card
3 weeks
$1.00 per day
Max fine: $25.00 or cost of item
Gaming @ the Library
Social
Runescape Party
Gaming @ the Library
Physical
Gaming @ the Library
Competitive
Gaming @ the Library
All Ages
Gaming @ the Library
Creative
Gaming @ the Library
Game Design www.gamemakeracademy.org
Gaming @ the Library
Game Design http://scratch.mit.edu
Gaming @ the Library
Keys to Success: Talk to your patrons Act quickly Be responsive Be creative
Let’s Play!
HP & the Half-Blood Prince
http://www.youtube.com/watch?v=G3EIz9LIYz4&feature=related
Grand Ages: Rome (Content)
http://www.youtube.com/watch?v=BMKYNfKPcOM&feature=related
Uncharted 2 (Cliffhanger)
http://www.youtube.com/watch?v=69EBDlnDw2k
Final Fantasy XIII (Story)
http://www.youtube.com/watch?v=jXv9DixV_Fo
Parting Ideas
Give access to games on computers, in collection, etc.
Use games as starting point for other creative programming
Listen to patrons & what they are interested in
Play!
For slides & sources:
http://www.slideshare.net/magpie984
Thank you!
Maggie HommelReader Services ManagerPark Ridge Public Library