16
Welcome to game art 3D The palmtree

Lesson 4 Palmtree

  • Upload
    ica-han

  • View
    236

  • Download
    0

Embed Size (px)

DESCRIPTION

Lesson 4, the palmt

Citation preview

Page 1: Lesson 4 Palmtree

Welcome to game art 3D

The palmtree

Page 2: Lesson 4 Palmtree

The palmtree

This is the third mesh we are going to make.

A palmtree.

Page 3: Lesson 4 Palmtree

The palmtree

Box modeling and plane modeling

UVW unwrap

Photoshop, creating the texture: a diffuse and an alpha version for transparency

Page 4: Lesson 4 Palmtree

The palmtree

A render of a few palmtrees

Page 5: Lesson 4 Palmtree

The palmtree

The difference between a lot of poly’s and a few

Page 6: Lesson 4 Palmtree

The palmtree

The base form for our leaves, a plane

Page 7: Lesson 4 Palmtree

The palmtree

Poly modeling on vertex level to create our shape

Page 8: Lesson 4 Palmtree

The palmtree

Poly modeling on vertex level is shaping the basic plane to the form we want.

We can drag the vertices around, I like to use the top, left and front view for modeling. The perspective view is for checking if it looks alright.

Page 9: Lesson 4 Palmtree

The palmtree

Unwrapping one of the leaves

Page 10: Lesson 4 Palmtree

The palmtree

Shaping the unwrap to our texture

Page 11: Lesson 4 Palmtree

The palmtree

The rest of our leaves for some variation

Page 12: Lesson 4 Palmtree

The palmtree

Don’t you miss something? Time for some transparency

Page 13: Lesson 4 Palmtree

The palmtree

A complex form without modeling created with a transparent texture

Page 14: Lesson 4 Palmtree

The palmtree

Page 15: Lesson 4 Palmtree

The palmtree

Page 16: Lesson 4 Palmtree

The palmtree

Now it is up to you. But first, think about your palmtree.

What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your palmtree.