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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title The Last of Us Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting In this scene the main character attempts to make their way through an abandoned power plant. However it turns out that it was occupied by other survivors who aren't all that friendly to people they don't know. As the scene begins, a character seems to be opening up a gate. Possible Foley artistry here. I also noticed that a character moves around 0:07-0:09 You can hear squishy footsteps. His effect was louder than you’d expect maybe it was edited afterwards. Mood The mood is fairly intense in this scene with guns clicking this could end badly. The mood shifts once it's revealed that one of the survivors not only knows Joel one of the characters, but is his brother. The mood soon lightens. Instantly the mood is being set by the tone of the music. Gives an impression that the characters are in Danger The tone makes a sudden change again as it becomes more upbeat. This lets the player to feel more at ease with the situation and

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Page 1: last of usn ghigfyhebf the king liam by jguhg

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title The Last of Us

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting In this scene the main character attempts to make their way through an abandoned power plant. However it turns out that it was occupied by other survivors who aren't all that friendly to people they don't know.

As the scene begins, a character seems to be opening up a gate. Possible Foley artistry here.

I also noticed that a character moves around 0:07-0:09 You can hear squishy footsteps. His effect was louder than you’d expect maybe it was edited afterwards.

Mood The mood is fairly intense in this scene with guns clicking this could end badly.

The mood shifts once it's revealed that one of the survivors not only knows Joel one of the characters, but is his brother. The mood soon lightens.

Instantly the mood is being set by the tone of the music. Gives an impression that the characters are in Danger

The tone makes a sudden change again as it becomes more upbeat. This lets the player to feel more at ease with the situation and encourages a longing happiness as the brothers reunite after such harsh times away from each other.

Game genre Action-Adventure, Survival-Horror As an action-Adventure game, this game is full of explosions and gun fire which can all typically be created using artist.The games sounds and effects are created in a variety of ways. Musical instruments which are created by musicians using instruments in a studio

Page 2: last of usn ghigfyhebf the king liam by jguhg

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

and voice acting produced within a sound booth, not to mention all the environmental sounds which could also have been produced via live recordings of nature it's self in action.

Narrative Set in a post-apocalyptic world, a Smuggler called Joel attempts to get Ellie, a secretive young girl across the United states to save the world.

The Last of Us is driven by a strong narrative which requires a wide emotional range from its voice actors as well as an accurate sound track to help set the emotional mood of the world the player will inhabit throughout the course of the game.