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"COM 537 aims to provide graduate students with the theoretical, professional and practical tools to make sense of these transformations ‘in play’, by exploring the dialogic and co-constitutive relationship between digital games and the social networks they give rise to and support."
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LABYRINTHS & LECTURERS
Jameson Hogan
“A video game is a cultural
object, bound by history
and materiality . . . ”
--Alexander Galloway
Wargaming
Tabletop Gaming
Live-Action Gaming
Card Games
Controversies
Material Worlds
Popularity
Year Appx.
2009 27,900
2010 30,046
2011 36,733
2012 41,000
Video Games
"machine actions are acts performed by the software and hardware
of the game computer, while operator actions are acts performed
by players.“ --Alexander Galloway
War/Card Games
In lieu of a computer system, traditional games relied on a shared
or documented set of rules and procedures by which play was
conducted and resolved.
“Hobby” Games
D&D and its successors make use of a human mediator (Dungeon
Master, Game Master, Storyteller, etc), who uses and interprets the
rules and results of player actions.