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The Kids as Creators Workshop Series is a learning activity series focused on the 21st Century learning skills of critical thinking and creativity and is composed of six two-hour workshops for middle school children. The workshops will be presented in three themed sets—Comic Creators, Game Creators, and Duct Tape Creators. The project is designed to address the need, identified through direct communication with Carthage area parents and teachers, for “beyond-book” learning programs for middle school children in the public library. The guiding goal of this workshop series is to provide middle school children with a structured, informally presented, learning environment in which to practice critical thinking and creativity skills. The program will enable participants to gain confidence in their research abilities, be better prepared for junior high and high school, and improve their academic performance. The program will also attract a wider audience from this age group to the Carthage Free Library, and result in raising awareness of the resources available through the library for use in pursuing personal goals as well as academic.
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Middle School Workshop Series
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Increase Awareness and Use of Library Resources to Support Individual Inquiry
Enhance Critical Thinking and Creativity Skills
Promote Confidence in Research Abilities
Promote Academic Achievement
Goals of the Program
By the end of a workshop set:
• 80% of participating middle school children will demonstrate that they have a better understanding of the resources the library offers, and 70% of participating middle school children who attended the workshops will be able to list four different type of resources the library offers.
• 70% of participants will be able to articulate at least two methods by which to evaluate the reliability of those resources.
Outcomes of the Program
In the months following the series:
• 60% of program participants will return to the library to use resources or attend programs at least six times in the three months following the workshop series.
Outcomes of the Program
By the end of the 6th grade:
•40% of middle school participants who respond to the online survey will say they have gained confidence in using library resources and believe their grades have improved as a result of attending the program.
•50% of parents of program participants will report that their children have gained confidence in their research abilities as a result of the program and that they believe their grades have improved as a result.
Outcomes of the Program
Learning Programs in the Public Library
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The Kids as Creators Workshop Series is designed to help students develop many important 21st Century Learning Skills—with a special focus on critical thinking and creativity.
Critical Thinking and Creativity
Duct Tape Creators
Game Creators
Comic Creators
SuggestedWorkshop Topics
Project Plan
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• Three Workshop Sets• Two 2-hour workshops 1 week apart• Variety of materials, digital and print
• Registration Required• 20-25 Students• One set or all three• Equitable use of resources• Opportunities for ongoing assessment
• Community Engagement and Lifelong Learning Focus
Project Plan Basics
• Project Sponsor• Library Director
• Project Manager• P/T Library Assistant
• Project Team Members• P/T Library Assistant• Volunteers/Content Providers• Marketing Coordinator• Subject Matter Expert Coordinator
• Steering Committee Chair• Steering Committee Members
• Middle School Children• Parents• Teachers• School Media Specialist• Community Collaborator
Responsible Parties
Communication Plan
TimelineEarlyMay
Mid May
Late May
Early June
Mid June
Late June
Ongoing
Initiating
Planning
Implementing
Controlling
Closing
Ongoing Assessment
InitiatingEarlyMay
Mid May
Late May
Early June
Mid June
Late June
Ongoing
Initiating
• Outline Project Plan
• Agree on Roles
• Outline Responsibilities
• Map Communication Strategies
• Solicit Stakeholder Feedback
• Finalize Plan
PlanningEarlyMay
Mid May
Late May
Early June
Mid June
Late June
Ongoing
Planning
• Refine Project Timeline
• Finalize Budget
• Confirm Project and Workshop Standards
• Monitor and Review Deliverables
• Pilot Test and Solicit Stakeholder Feedback
• Create and Distribute Marketing Materials
• Open Registration
ImplementingEarlyMay
Mid May
Late May
Early June
Mid June
Late June
Ongoing
Implementing
• Communicate Regularly with All Stakeholders
• Run Workshops
• Ongoing Registration
• Discuss Issues and Budget
• Provide Feedback
• Ongoing Marketing as Needed
ControllingEarlyMay
Mid May
Late May
Early June
Mid June
Late June
Ongoing
Controlling
• Communicate with Team and Stakeholders Regularly
• Run Workshops
• Implement Iterative Changes Based on Feedback
• Monitor and Evaluate Effectiveness of Marketing
• Review Assessment Documents and Make Recommendations
• Ongoing Marketing and Registration as Needed
ClosingEarlyMay
Mid May
Late May
Early June
Mid June
Late June
Ongoing
Closing
• Confirm Ongoing Assessment Plan
• Track Evaluation of Outcomes
• Communicate Efforts and Assessments to Stakeholders
• Review Issues and Budget
• Thank Project Team and Participants
• Initiate Long Term Assessment Plan
Ongoing AssessmentEarlyMay
Mid May
Late May
Early June
Mid June
Late June
Ongoing
Ongoing Assessment
• Communicate Regularly with All Stakeholders
• Make Recommendations for Decisions Based on Outcome Assessment
• Repeat the Program• Offer the Same Program• Scale the Program Up• Scale the Program Down• Offer New Themes
• Do Not Repeat the Program
Estimated Program Value $3124Estimated Library Expenses $1244
Estimated In Kind Donations $1880
Library Expenses In Kind Donations Notes
Director $244 16 hours
Staff $940 70 hours
Volunteers $720 60 hours
Subject Experts $540 30 hours
Office & Art Supplies $60 $400 Office supplies for marketing and assessment, as well as donations for art supplies and duct tape
Software $100 Comic Creation and Game Creation software license for 30 participants
Snacks $120 Light snacks and drinks for each of six workshops
Estimated Program Budget
Marketing Plan
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The Kids as Creators Workshop Series is intended to provide a safe, informal, and information rich environment in which middle school
children can apply critical thinking and creativity skills to gain confidence, to improve their grades, and to become more productive members of the
community.
Marketing Positioning Statement
Key MessagesTarget Audience Key Message
Middle School Children Let your mind go wild!Create original content, have fun with friends and unleash your creativity.
Parents Your children will hone their critical thinking and creativity skills while they have fun creating original comics, games, and duct tape creations at the library.
Teachers Encourage students to hone their critical thinking and creativity skills and increase their confidence in using library resources while having a great time making original works.
Community Partners Join us in preparing our children to be active creators in our community’s future.
Members of the Community Learn more about preparing our children to be active creators in our community’s future.
Target Audience Method
Middle School Children Word of mouth, school visits, social networking (through parent accounts), through leaders of social clubs and other out of school activities
Parents Library signage and take-home materials, library web site, social networking (especially Facebook), and word of mouth
Teachers Direct conversation, e-mail, brochures, classroom visits when possible
Community Partners Direct contact through phone calls or in-person visits, invitations to library events
Members of the Community Newspaper, community television channel, word of mouth
Marketing Methods
Brochures
Signs
Flyers and Posters
Assessment Plan
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The assessment plan for this program relies on integrated forms of assessment that serve as both learning tools and assessment indicators.
KWL Charts, Graphic Organizer, Online Surveys, Focus Groups, and Semi-scripted Interviews will combine to provide a comprehensive evaluation of
whether or not the program is meeting the outcomes in support of the workshop series goals.
Assessment Plan
• Meeting the outcome• Continue the program as planned• Monitor and adjust to improve program
• Within a reasonable range of the outcome• Review outcome statistics to assess and propose revision• Deploy revisions to better meet objectives• Monitor to assess effectiveness of program changes• Take appropriate action
• Failure to meet the outcome• Review outcome statistics to assess whether outcome is inappropriate or the
means of attempting to reach the outcome is appropriate• Collaborate to determine whether revisions to the program implementation,
deployment, or staffing may effectively change program effectiveness• Monitor to assess effectiveness of program changes• Take appropriate action
Result Scenarios and Decision Making Indicators
Timeline for Continuous AssessmentAction Responsible Party Timing and Frequency
Create measurement plan Program Manager with input from Facilitators and Library Director
April 22-May 2
Communicate plan to staff, offer opportunity for feedback, address staff concerns
Program Manager May 2-May 9
Train Facilitators to administer and evaluate assessment tools
Program Manager May 9 throughout program as needed
Pilot Tests Facilitators, Program Manager April 25-May 16And ongoing throughout program and post-program assessment
Approve Action Plan with any adjustments determined necessary after the pilot test
Library Director May 16 (At Program Planning Meeting)
Record and Interpret Data Program Manager, with some input from Facilitators
May - June
Report to Library Director and Staff Program Manager May 27, 2013-June 2015
Monitor and Adjust Facilitators, with oversight from the Program Manager
May 23, 2013-June 2015
Report to Stakeholders Library Director, with support from Program Manager
June 2013-July 2015
Conduct Follow Up Assessments Program Manager June 2013-July 2015Three-month survey, and end-of-school year surveys
Workshop Sets
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Sample Workshop Set Schedule
The times listed below should serve as a guideline and remain fluid to retain theinformal nature of the learning atmosphere. The elements addressed in parenthesis represent the stage of Inquiry Based Learning the activity supports. Workshop 16:00-6:15 Greet (Connect/Wonder)
6:15-6:45 Present Ideas and Show Examples and Tools (Connect/Wonder)
6:45-7:00 Have students share ideas and try out a variety of tools (Investigate) 7:00-7:15+ Guide to choose project and appropriate tools/Investigate (Construct) 7:15-7:45
Facilitate where needed (Construct)
7:45-8:00 Share project progress with each other (Express)
Workshop 26:00-6:15 Greet (Connect/Wonder)
6:15-7:30 Continue to work on projects and facilitate where needed (Construct)
7:30-8:00 Share projects and talk about what they learned (Express/Reflect)
Supporting AASL Standards
American Association of School Librarians (AASL)
Standard 1: Inquire, think critically, and gain knowledge. Standard 2: Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge. Workshop planners can access information regarding 21st Century learning outcomes and support systems at the Partnership for 21st Century Skills website athttp://www.p21.org/overview/skills-framework and at the New York State Education website’s 21st Century Community Learning Centers page at http://www.p12.nysed.gov/sss/21stCCLC/.
Example ofResources Needed
For Comic Creators WorkshopText-a variety of age-appropriate comic strips, comic books, graphic novels, and novels that incorporate comics as a main element Digital-a variety of digital comic examples and a demonstration and tutorial of the comic creation software chosen by the Project Team as appropriate for this lesson Materials-a variety of art supplies for students to create a paper comic strip, sheet, or book
Questions
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