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< © / CC-By > OSAmI Commons
Deploying a contextual-awareness Edutainment Service
Silvia Bastos (University of Vigo) - 10/06/10
Open Source Ambient Intelligence Commons
< © / CC-By > OSAmI Commons
OSAmI-Commons project
OSAmI-Commons (Open Source Ambient Intelligence Commons) is an ITEA (Information Technology for European Advancement) program project
Main objective: Design and deploy an ambient-intelligence platform able to personalize itself dynamically according to the context
University of Vigo: Ambient Edutainment “personality”. E-learning service: lets the students access the platform
“personality” from every device they interact with during the day
Silvia Bastos (University of Vigo) - 10/06/10
Open Source Ambient Intelligence Commons
< © / CC-By > OSAmI Commons
OSAmI Schema
Silvia Bastos (University of Vigo) - 10/06/10
Open Source Ambient Intelligence Commons
< © / CC-By > OSAmI Commons
Edutainment
Edutainment= Education+ Entertainment
Meaning: embed lessons inside some form of entertainment Strategy to attract students toward education through
entertainment. We create an edutainment experience from a learning
element it considers appropriate for the student, according his/her learning interests, making the experience more entertaining
Silvia Bastos (University of Vigo) - 10/06/10
Open Source Ambient Intelligence Commons
< © / CC-By > OSAmI Commons
Architecture
Silvia Bastos (University of Vigo) - 10/06/10
Open Source Ambient Intelligence Commons
< © / CC-By > OSAmI Commons
Architecture elements I
Location server: Service developed by one consortium’s partner Manages a data base with user’s position Information provide by different devices
Rule service: Edutainment Client reports its location Subscribes to Location server to receive location information Trigger Event: user close to an edutainment enable computer Stores the information relative to the position within a course
Silvia Bastos (University of Vigo) - 10/06/10
Open Source Ambient Intelligence Commons
< © / CC-By > OSAmI Commons
Architecture elements II
Edutainment Client: Activating the course player in the devices where it is deployed The user presence triggers the system The Rule Service offers start the course at the previous state stored
Intelligent Tutoring System (ITS): Adapting the course to the user profile The ITS decides which option displays using the user profile and the
adaptative rules defined in the course Same course ≠ different displays for ≠ kinds of students
Silvia Bastos (University of Vigo) - 10/06/10
Open Source Ambient Intelligence Commons
< © / CC-By > OSAmI Commons
Courses adaptation
Silvia Bastos (University of Vigo) - 10/06/10
Open Source Ambient Intelligence Commons
< © / CC-By > OSAmI Commons
Thanks for your attention