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IntroductionIntroduction
The technological dimensionThe social dimensionThe policy dimension
The technological The technological dimensiondimension
miniaturization and nano-technology
hardware
A seamless mobile/fixed web-based
communications infrastructure
Dependability and security
The social dimensionThe social dimension
People do not accept everything that is
technologically possible and available.
People need resources/capabilities to buy and use
People use technologies in different way
(Internet, SMS).
costs are attractive or not
There is a difference between ownership, usage
and familiarity of techs. [email protected]
2011
The policy dimensionThe policy dimension
People may say “No” to techs but they
need to be able to say yes if they want it.
Universal access is therefore not limited
to access to infrastructures. It includes
access to services and applications as
well as access to the necessary resources
to make use of techs in the
home/everyday environment.
Application areas in Application areas in Everyday LifeEveryday LifeHousingMobility and TransportShopping and CommerceEducation and LearningCulture and EntertainmentHealth
HousingHousingHome Automation
◦electrical and other installations◦Security◦Health care
HousingHousingHome Automation
HousingHousingCommunication
◦Person to person communication◦Person to community communication◦Internet
HousingHousingCommunication
HousingHousingRest, Relaxation, and
Entertainment◦Rest & Relaxation◦Refreshing/Hygiene◦Entertainment
Mobility and TransportMobility and TransportTraffic Management Systems
◦Traffic Monitoring◦Dynamic Routing◦Ticketing and Control
NavigationNavigationReal-Time Traffic InformationIndividual Navigation
Mobile Information and Mobile Information and EntertainmentEntertainment
InformationEntertainment
Shopping and Shopping and CommerceCommerce
E-business and E-commerce◦Catalogue Services◦Shopping Cart◦Marketing and Advertising◦Order Processing◦Configurators◦Personalization◦E- business Security & Privacy
Shopping and Shopping and CommerceCommerceEvolution of Retailing
◦Logistics Transactions ◦Mobile Commerce
Education and LearningEducation and LearningFormal Learning
◦School/Higher Education Face to Face (F2F) Distance Learning/E-Learning
◦Digital Libraries◦Digital Museums◦Work/Training
Non-Formal Learning◦Individual Learning
Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentCultural Heritage
◦Digitalisation of Cultural Heritage◦Organisation of Cultural Heritage◦Access to and Retrieval of Cultural
Heritage◦Intelligent Heritage and Cultural
Tourism
Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentCultural Participation
◦“Out-of-house” Cultural Participation◦Creation & Art
Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentMedia
◦Reading (newspaper, magazine, book)
◦News & Information
Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentEntertainment
◦Multimedia Entertainment (listening, watching)
◦Playing & Gaming
Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentSport & Fitness
HealthHealthPrevention
◦Monitoring◦Consultation◦Information and Education◦Prediction
HealthHealth
Enabling and Constraining Enabling and Constraining FactorsFactorsTechnical Factors
◦Trust and Security◦User-Friendliness◦Relevance◦Other Important Factors
Human Factors◦Economic Factors◦Political Factors◦Environmental Factors◦Social, Cultural and Demographic Factors◦ Inclusion◦Socialisation