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GAMEMAKER
Week 11
+What were we doing in last weeks tutorial?
+Last week you learnt how to animate your spritesusing GameMakers built in sprite editor.
+This week
You will be learning about views and how we can apply and edit them in GameMaker.
+What does the word “view” mean?
In game development the ‘view’ refers to what we can, or can’t, see of the game level.
+What’s the difference between these 2 games?
+How much of the level can you normally see in a platform game?
+Why might we only show part of a game level?
+By withholding what is in front of the player we can build tension
This can increase the players challenge.
+Why might we want to show all of a game level?
+Showing the whole level can show the player their objective
+Today
You will need to add a view system to your game rooms.
You will need to make that view follow your avatar object, and edit the size of the view window.
+If you finish adding a view to your game improve your sprite animations from last week
+By the end of the lesson, you
MUST be able to apply a view system to an avatar in a room
SHOULD be able to edit the size of a view in a room
COULD apply sprite editing skills to improve a sprites animation
+Where can you find the tutorial?
+Task 1
Watch the video tutorial Add a view system to your room Edit the size of the view in the room
If you finish adding a view continue to edit your animations in GameMaker, then add more challenges and depth to your game.
+Playtest
Preview your game on your computer
Walk the room and play each others games
Which is the best game? Why is that?