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2D Games: An introduction

GameMaker 1) intro to gamemaker

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Page 1: GameMaker 1) intro to gamemaker

2D Games: An introduction

Page 3: GameMaker 1) intro to gamemaker

Does anyone know what a game engine is?

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Game Engines 101.

Much like a car engine its made of lots of different parts, which all spin seperately but

when put together they make things happen.

Its where the games interactivity.

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All games are built on interactivity

Lets look at Angry Birds….

http://www.youtube.com/watch?v=9niqSk9VCi8

• What happens when the player pulls their finger back?

• What happens when they release their finger?

• What happens when the bird hits the buildings?

• What happens when the bird hits all the pigs?

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INTERACTION

When I do (A) then (B) happens.

When the (bird hits the pig) then (the pig dies).

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Interaction drives the game forward

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Log onto Moodle and click on the link

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You have 15 minutes to list all the interactivity you can see in a

playthrough of the first 5 levels.

Think about:

• What happens when you press a certain key….

• What happens when you get to bandage girl?

• What happens when you hit a grinder?

Etc…..

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Feedback

• What did we find out?

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PART 2: Game Pre-production

In the 2nd part of the lesson we are going to look at how we can break a game down into its simplest concept.

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Game Concepts

We can break a games idea down based on its:

• Avatar:

• Challenge:

• Mechanics:

What do these mean?

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Game Concepts

We can break a games idea down based on its:

• Avatar: Who you play as

• Challenge: What you have to do

• Mechanics: How you do it

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Working in pairs

Prepare a PowerPoint presentation where you analyse at least 3 mobile games, explaining their avatars, challenge and mechanics.

You should also explain what the narrative (story) of the game is, and include some gameplay videos.

You have 30 minutes.

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Presentation time

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Next week

We will be starting to use GameMaker.

In the meantime you can download

GameMaker for free at home by using the link

on Moodle.