11
GAME IT UP! WAKE UP YOUR REMEDIAL MATH CLASS

Game it up! Introducing Game Based Learning for Developmental Math

Embed Size (px)

Citation preview

GAME IT UP!WAKE UP YOUR REMEDIAL MATH CLASS

DO YOU USE GAMES IN YOUR CLASSROOM?

• Games can add excitement and energy to the class

• Games can help your students focus

• Games can also make a class noisy and slightly less controlled

• How you play the game can make all the difference to the type of learning that takes place.

POWERPOINT JEOPARDY

• You’ll need an instructor computer with a projector, or a Smartboard.

• You can use my example, or edit it for a completely different set of topics.

• Great for a review class

• If the sounds is up too loud, it’s also a great way to annoy the instructor in the next room.

• How do you play it so that the whole class has to work?

• Wait until the whole class has completed the problem, then ask for a show of hands of who would like to say the answer.

OR• One side of the room competes against the other side. A random person is called

on each round to say the answer.

INTERNET GAMES

• Here’s an example of an internet game on the Pythagorean Theorem: http://www.math-play.com/Pythagorean-Theorem-Jeopardy/Pythagorean-Theorem-Jeopardy.html

• How to play?

• One side of the room can compete against the other side. You call on a random person each round.

• Can the person ask for help from a teammate? Or maybe they work in pairs from the start, and you call on a random pair.

• If you just want pairs to compete, and you have more than

20 students in your class, you’ll need a way to keep score.

Plastic gold coins are a fun, cheap and easy way to do this.

INTERNET GAMES

• I love this parabola one with Angry Birds, because you can play it as a whole class exploration: http://www.teachmathematics.net/page/16049/angry-birds-1

• Most of the games out there are pretty basic, not flashy, not awesome, BUT your students will add to the excitement. Caution: you will have to wade through much that is too young or silly.

ANALOG GAMES THAT YOU CAN PLAY

The spread of a rumor:Round Do you know

the rumor?

Round 0 NO

Round 1

Round 2

Round 3

Round 4

Round 5

• Each student has a card like this.

• ONE student has a card marked with a YES on round zero, meaning they know the rumor!

• Each round, students get up, mill around, and show their card to two other students. They mark their card with a YES if they see a card that has a YES on it.

• If they have a yes on their card, for every round after that, they get to write YES.

• When you are done with round 5 or 6 (when everyone knows the rumor) , ask the class how many knew the rumor in round 0, round 1, etc.

• You will get a table in which the number that know the rumor roughly doubles each time, showing exponential growth.

ANALOG GAMES THAT YOU CAN PLAY

The Coin game:This envelope contains pennies and dimes. The number of pennies is twice the number of dimes. The total amount of money in the envelope is $0.60.

Rules: Your team must solve the problem using algebra, with everyone in the group showing all the work to get the answer. Once your team thinks it has the correct solution, open the envelope with your professor watching. If you have the correct answer, keep the money.If you have the wrong answer, give back the money.Winners: in the end, the team that has the most money wins!

HOW CAN YOU MAKE A GAME, FAST?

Add an element of randomness and you have a game

• Cards

• Dice

A QUICK AND EASY CARD GAME

• Each group of 3 students gets 10 cards from a deck, pulled out at random.

• Write a polynomial multiplication problem on the board, like (x + 5)(x -2)

• If the group simplifies this correctly, they can discard any cards in their hand that equal or add up to the last number. Royal cards are worth ten.

• For example, (x + 5)(x -2) = x2 + 3x – 10, so each group that gets this correct can either discard a royal card, a ten card, or cards adding up to 10.

• After students do a bunch of problems like this, a bonus round can be added where if students do a particularly difficult problem correctly, they can discard one card of any kind from their hand.

• Consider modifying this! Maybe black cards could be positive and red cards could be negative…. Or maybe you could use a modification of this game in an arithmetic class.

USING ONLINE DICE

• Virtual dice: http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks1/maths/dice/index.htm

• Students can work in pairs on a review sheet. When the pair gets 4 problems correct, they can come up to the class computer to roll the die, then advance along a game board you have drawn.

• You can customize the die so that there are some negatives (moving back) and zeros (stay where you are). This gives the weaker or slower students a chance to be on par with the faster ones.

Start Finish

QUESTIONS?

[email protected]

CUNY Games Network: http://games.commons.gc.cuny.edu/

We connect educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. We seek to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.