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We compare our experience of computer games; I present some of the arguments in favour and against their place within education, together with a few case studies of their use.You develop a ‘classic’ computer game using Scratch, if possible within the context of your project.
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2. The games we play 3. A brief history of computer games 4. 1958 tennis for two Brookhaven History 5. 1972 - Pong CC by-sa Marty Goldberg 6. 1970s - PLATO 7. 1980 - Pacman CC by-sa Gerardvschip 8. 1982 Sinclair Spectrum CC by Bill Bertram 9. 1996 - Playstation 10. 2004 - World of Warcraft CC by Juanpol 11. 2006 Nintendo DS lite CC by Havok & Estoy Aqu 12. 2010 - Kinect 13. Reflections and readings 14. Common features 15. And yet 16. Johnson, 2006
Games are fiendishly, sometimes maddeningly,hard Get kids learning without realizing that theyre learning Its notwhatyoure thinking about itsthe wayyoure thinking that matters 17. Gee, 2007
18. Buckingham, 2007
19. Byron, 2008
20. Williamson, 2009
21. McGonigal, 2011
22. Tim Rylands 23. Dawn Hallybone 24. Kevin McLaughlin 25. And Now