2. The games we play 3. A brief history of computer games 4.
1958 tennis for two Brookhaven History 5. 1972 - Pong CC by-sa
Marty Goldberg 6. 1970s - PLATO 7. 1980 - Pacman CC by-sa
Gerardvschip 8. 1982 Sinclair Spectrum CC by Bill Bertram 9. 1996 -
Playstation 10. 2004 - World of Warcraft CC by Juanpol 11. 2006
Nintendo DS lite CC by Havok & Estoy Aqu 12. 2010 - Kinect 13.
Reflections and readings 14. Common features 15. And yet 16.
Johnson, 2006
Games are fiendishly, sometimes maddeningly,hard Get kids
learning without realizing that theyre learning Its notwhatyoure
thinking about itsthe wayyoure thinking that matters 17. Gee,
2007
- Game designers keep making long and challenging games and still
manage to get them learned
- 36 ways to learn a video game
- The theories of learning one would infer from looking at
schools today often comport poorly with the theory of learning in
good video games
18. Buckingham, 2007
-
- Social power in communities
19. Byron, 2008
- Correlation not causation
20. Williamson, 2009
21. McGonigal, 2011
- If the goal is truly compelling, and if the feedback is
motivating enough, we will keep wrestling with the games
limitationscreatively, sincerely, and enthusiasticallyfor a very
long time
22. Tim Rylands 23. Dawn Hallybone 24. Kevin McLaughlin 25. And
Now
- Develop a classic computer game using Scratch, if possible
within the context of your project.
- Upload your game to Blogfolio, together with your
reflections.
- Continue the development of your project, incorporating work
from today s session if possible. Aim to have a development
snapshot available for demonstration in the next session,2
ndDecember 2011
- Read Williams and Kessler (1999), using this to help form your
own reflections on how you and your partner have worked on your
game.