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Our Mission: To create the world’s most meaningful and memorable experiences for brand marketers, show organizers and event attendees. National Aeronautics and Space Administration Shifting Public Perceptions Exhibitor 2011 Session M107 1

Exhibitor2011 SpaceSmart Shifting Public Perceptions of Space

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Page 1: Exhibitor2011  SpaceSmart Shifting Public Perceptions of Space

Our Mission: To create the world’s most meaningful and memorable experiences for brand marketers, show organizers and event attendees.

National Aeronautics and Space Administration

Shifting Public PerceptionsExhibitor 2011Session M107

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Session #M107NASA How to Shift Public Perception

Beth Beck, Outreach Program Manager, Office of Space Operations, NASA Headquarters

Beth’s career spans nearly 25 years in the federal government, beginning as a graduate fellow with the Central Intelligence Agency to her current position as Space Operations Outreach Program Manager at NASA Headquarters in Washington, DC. Joining NASA in 1985, Beth’s assignments include space science, astrobiology, space shuttle, space station, and exploration programs; handling policy issues that affect NASA’s international, legislative, budget, procurement, web, and communications areas.

Joanna Scorsone, Senior Account Executive, GES Global Experience Specialists

Upon joining Global Experience Specialists (GES, formerly Exhibitgroup/Giltspur) in March of 2004, Joanna Scorsone began managing experiential and trade show programs in various industries including government, home improvement, consumer electronics, healthcare, and entertainment. As part of GES’s New York City team, Joanna’s integrated approach to managing her clients’ initiatives ensures that business goals and objectives are met through innovative turnkey solutions to often complicated programs. As a Senior Account Executive, Joanna leads a team of industry specialists at GES, assuring that every part of every project is driven by an expert in the field.

Angela Triano, Strategic Marketing, GES Global Experience Specialists

Angela Triano has dedicated the past 17 years to the Direct Marketing industry working at top dm agencies in the US and UK. In 2007, Angela joined GES (formerly Exhibitgroup/Giltspur) to assist in bringing experienced strategic marketing efforts to the Event and Exhibition arena. Upon joining the New York City based CRM team she engaged immediately with major brand clients such as, NASA Space Operations Outreach Program. For the past three years Angela has assisted many brands and organizations in focused audience messaging, gaining insight and obtaining pertinent metrics around business objectives overall.

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Your Parting Gifts; or Takeaways

• Engaging the right audience

• Determine the right communication channels

• Gain Baseline perceptions on Brands

• Simple and effective live social networking ideas

• Virtual rewarding through social media and casual gaming

• Understand the value of obtaining data that

reveals immediate shifts in brand perception

• Validate event efforts with immediate data trend

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Volunteer Questions:What does NASA stand for?

1) North American Space Association

2) National America Space Agency

3) Northern Astronomic Science of America

4) National Aeronautics and Space Administration

What are current ways of getting water on the International Space Station?1) Astronauts bring all the water supply they need with them on their long duration missions.

2) There are elements in outer space that were recently discovered that create moisture outside the station that astronauts collect and filter.

3) Along with resupply vehicles, the space station crew consumes water supply and filters the waste water including urine! …Yesterday’s water is tomorrows’ coffee.

4) None of the above.

Which of the following statement is true:1) NASA is the only space agency that launches into outer space.

2) A commercial space provider sends humans to space.

3) 20% of your tax dollars support the space program for NASA

4) 6 humans live off the planet for 6 months at a time.

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Identify The Problem?

• NASA Situation:• Baby-boomers remember walking on the moon and remain loyal

• Communication channels were limited and now…

• “Rocketeering” turned to Shuttle and more launches with more missions and scientific experiments.

• NASA Needs:• Help educate specific audiences that are less loyal

• Engage new generations and new interests

• Grow the loyal generations and update them on current missions

• LISTEN… LISTEN… LISTEN…

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What do they know?

What does the “public” know about NASA?

• Little Specific Knowledge

• Lack of Relevance

• Low Excitement

• Disconnect from Activities

• Lack of Current Context

What does your audience segments know about your brand/s?

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What do you know?

0%

20%

40%

60%

80%

100%

Relevant to Lives

53%

Before Exposure to NASA Technology

0%

20%

40%

60%

80%

100%

Relevant to Lives

94%

After Exposure to NASA Technology

What does NASA know about their audience?

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• Men support exploration more than women

• 65+ =Interest drops off

• 45-64 yr olds = “base” NASA supporters “The Apollo Generation”

• 25-44 yr olds = Frame of reference = Tragedy

• 18-24 yr olds= Little to no frame of reference

How to engage the right audience by reviewing behavioral generation differences

What do you know?

What does NASA know about their audience?

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What Are the Best Communication Methods

• Define right communication channel/s • Over 1,600 messages a day

• Channels seem endless —TV

—Cable

—Radio

—Web

—Blogs

—Twitter

—Facebook

—YouTube

—Billboard

—Print

—Mail

—Flicker10

Define the right

communication channel/s for

the right audience

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So…Now What Do We Do?

How do you …

• Move the needle?

• Measure the movement?

• Grow the brand?

Simple ways to gain baseline perceptions

on your brand/s

Round of applause please!

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is…

• Technology driven kiosk experience that • Engages

• Collects

• Educates

• Measures

• Rewards

• Multiple Kiosk Stations that address some of NASA’s core areas: • NASA in Your Life

• Green NASA

• Space Walk

• Orbital / Lunar Rovers• You Chart The Course• Explorers Wanted

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Step One / Start: ID Station

Gather Baseline Information

Step Two: Player Station

Educate, Engage, Measure

Step Three: Leader Board

Competitive , Want More, Share

Have Fun and Tell Friends

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The Experience of SpaceSmart:

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The Experience of SpaceSmart: Step 1: Welcome: ID Station

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The Experience of SpaceSmart: Step 1: Welcome: ID Station (Badge Information)

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SpaceSmart: Game On!

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Front of Badge Back of Badge

Give your customers something that…•Makes them feel part of your team•Important•Personalized•Measureable!

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The Experience of SpaceSmart: Step 1: Welcome: ID Station (Baseline)

Simple ways to gain baseline perceptions

on your brand/s

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The Experience of SpaceSmart: Step 1: Welcome: ID Station (Baseline)

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The Experience of SpaceSmart: Step 2: Player Station One: NASA in my life(Measure, Challenge, Educate, Shift)

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Player Station One: NASA in my life – Home(Measure, Challenge, Educate, Shift)

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Player Station One: NASA in my life - Transportation(Measure, Challenge, Educate, Shift)

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Player Station One: NASA in my life Score Board: Driving Repetition

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Player Station Two: Green NASA(Measure, Challenge, Educate, Shift)

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Player Station Two: Green NASA(Measure, Challenge, Educate, Shift)

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Player Station Three: Lunar Rover(Measure, Challenge, Educate, Shift)

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Player Station Three: Lunar Rover(Measure, Challenge, Educate, Shift)

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Player Station Four: Space Walk(Measure, Challenge, Educate, Shift)

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Player Station Four: Space Walk(Measure, Challenge, Educate, Shift)

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Player Station Five: Explorers Wanted(Measure, Challenge, Educate, Shift)

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Player Station Seven: Charting the Course(Measure, Challenge, Educate, Shift)

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Player Station Seven: Charting the Course(Measure, Challenge, Educate, Shift)

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Simple and effective live social networking ideas

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Player Station Eight: Debrief Station(Measure, Challenge, Educate, Shift)

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Player Station Eight: Debrief Station(Measure, Challenge, Educate, Shift)

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Virtual rewarding through social media

and casual gaming

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Let’s Play!

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Demo Play

Demo Registration

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Understand the value of obtaining data that reveals immediate shifts in brand perception

Where’s the beef? I mean Shift?

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NASA stands for ?

1) North American Space Association

2) National America Space Agency

3) Northern Astronomic Science of America

4) National Aeronautics and Space Administration

Does NASA contribute new ways of sustainability, such as recycling Urine?

1) True

2) False

3) I don’t know

Less than 1% of the US taxpayers $ makes up NASA’s annual budget.

1) True

2) False

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Pre / Post Game Question Example

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132

0

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Under 18 18-21 22-34 35-49 50-64 65+

12

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0

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Under 18 18-21 22-34 35-49 50-64 65+

Old School Only Technology Daily Lives Not Currently

What best describes your opinion of NASA contributions? (Select One)

• Old School; only affected inventions from 1960-1970

• Only affects technology and really not important to me

• Many inventions affect all our daily lives

• Not currently contributing to new inventions that may affect my life in the future

Perception Shift Data Example

Post Game Play

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Baseline Pre Game

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SpaceSmart at AARPOverview Demographics

AARP utilized the first SpaceSmart kiosk deployment with the following pieces:

• 1 ID station

• 3 Gateway Player Stations

• 1 Leader board station

Summary of players/responders

• Total Users: 378

• Unique Users: 179

• Completed Entire Experience: 22

Audience age group geared to 50+ as expected

Validate event efforts with immediate data trend

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AARP 2010: SpaceSmart ID Station:Number of Players Per Age Group

Observations:

• As expected majority of the responders are 50+ age group at AARP

N=378

134

2744

180

110

0

20

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60

80

100

120

140

160

180

200

Under 18 18-21 22-34 35-49 50-64 65 and older

Pla

yers

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7 9 4 4 6 4 43 3 218 2211 6

66 4

7079

2520

10 8 6

10653

27

139 8 7

53

14

8

44 4

1

0

50

100

150

200

250

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nasa-in-my-life green-nasa rover space-walk explorers-wanted chart-the-course debrief

65 and older

50-64

35-49

22-34

18-21

Under 18

AARP 2010: SpaceSmart ID/Player Station:Number of Players Per Age Group, By Game

Observations:

• The game play decreases in order as the experience continues. Indicates lack of time or interest to continue through the experience. The feedback from staff members was that it was more of a timing and misunderstand issue than lack of interest.

• Recommend revisiting after other show exposures but in short term adding signage to kiosks.N=648

257

180

77

4735 30 22

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AARP 2010: SpaceSmart Player Station:Number of Games Each Player Completed

Observations:

• 54% of the players completed one game.

• 45% of the ID responders did not play any games. This was explained that the process was unclear to the attendees. In many cases, these responders would retrieve their badge and think the experience was over. We believe the signage will reduce this confusion.

• 18% and less played two or more games.N=179

96

32

17

6 3 3

22

0

20

40

60

80

100

120

One Two Three Four Five Six Seven

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Beth Beck:

www.twitter.com/bethbeck

www.bethbeck.wordpress.com

SpaceSmart• www.twitter.com/spacesmart

• Slide Share

NASA Outreach• www.facebook.com/nasa.gov

Angela Triano

[email protected]

www.twitter.com/trianotwntxs

www.linkedin.com/in/trianoa

Stay in Touch!

Joanna Scorsone:

www.twitter.com/joannascorsone

[email protected]

Please remember to fill out surveys for this session

M107