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Vortrag im Rahmen des 12. internationalen Symposiums Sport und Ökonomie, 31.05. und 01.06.2012, in Hamburg
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Sponsoring im Gaming - Anwendungsbeispiele anhand der Electronic Sports League
TURTLE ENTERTAINMENT
Entertains with unforgetable
EVENTS
Creates added value in the
MEDIA
Connects the gaming
COMMUNITY
Extends the media effect via
IPTV
TURTLE ENTERTAINMENT
IMPRESSIONS (EXTERNAL LINKS)
CeBIT 2012 Highlights gamescom 2011 Highlights
Electronic Sports League (ESL) ZDFkultur FTW (Licence deal) Panorama images CeBIT 2011
Panorama images gamescom 2011
YOUR ENGAGEMENT PLATFORM OUR COMPANIES
Turtle Entertainment GmbH
(founded in 2000)
Turtle Entertainment TV GmbH
(founded in 2007)
Electronic Sports League (ESL)
Consoles Sports
League (CSL)
Plus further sub brands & products
OUR BRANDS OUR STORY OUR SERVICE (B2C) YOUR TURN ! OUR CONTENT YOUR BENEFIT
Webportal (social network for
gamers)
Leagues, tournaments & cups
“Match making"
On- & offline tournaments
(events)
IPTV production (ESLTV)
IPTV distribution
(Twitch TV)
Integrated brand activation platform
Huge community
Strong media impact
Brand engagement (sponsorships, events,
story telling)
Activation & classical advertising
(display & video ads)
Organised & competitive gaming on
PC and consoles
INTRODUCTION
Electronic Sports League (ESL)
Europe’s leading competitive multiplayer portal, focused on PC based gaming
www.esl.eu
Consoles Sports League (CSL)
Europe’s most active competitive multiplayer portal for current generation console gaming
www.consoles.net
ESL TV
The leading producer and broadcaster for competitive multiplayer content, streamed live in HD
tv.esl.eu
1m Visitors on Events
600k GER
4m Registered Users*
1.9m GER
5m IPTV Viewers*
1.8m GER
9m Visits* 2m GER
140m
Impressions* 30m GER
*Monthly average numbers
DEMOGRAPHICS (COMMUNITY & IPTV)
0 2 4 6 8 10 12
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
AGE/GENDER STRUCTURE COMMUNITY (IN PERCENT)
4%
96%
Female
MaleAGE/GENDER STRUCTURE IPTV (IN PERCENT)
0 10 20 30 40 50 60 70 80 90
All Males (15+)
All Females (15+)
Persons: 15-24
Persons: 25-34
Persons: 35-44
Persons: 45-54
Persons: 55+
Our IPTV Viewers are ø 10 years older than the ESL gaming
community !
More females.
A HIGHLY INVOLVING PLATFORM PR, PRINT & SOCIAL NETWORKS
ONLINE COVERAGE
IPTV BROADCASTS
FAIRS & CONVENTIONS
EVENT
Placement in all possible ESL channels, to activate the engagement and to get „3 out of 1+1“
THOUSANDS MILLIONS BUILDING REACH
PROFESSIONIAL LEAGUES & CUPS | STRONG WEB PORTAL | HIGH CLASS EVENTS | IPTV COVERAGE
PORTFOLIO IN COMPARSION WITH FOOTBALL
Distribution
Products
Institution
The most prestigious video games league on earth with a story that unfolds over 8 months on 5 continents and ends with a World Championship event.
COMPETITION & STARS
The world’s best gamers competing for
$600,000
LIVE EVENTS
6 events (China, Brazil, Germany,
Ukraine & USA)
CONTINUOUS COVERAGE
Weekly broadcasts by ESL TV & mainstream
media coverage
THOUSANDS OF FANS
Thousands of fans getting involved every
day
HANOVER, GERMANY
MAR ’13
CeBIT World Championship
SAO PAULO, BRAZIL
FEB ’13
Campus Party Global Challenge
EVENTS
INTEL EXTREME MASTERS A SHORT SUMMARY AUG ’12
gamescom Global Challenge
COLOGNE , GERMANY GUANGZHOU, CHINA
OCT ’12
Ani-Com & Games Global Challenge
NEW YORK CITY, USA
OCT ’12
Comic Con Global Challenge
KIEV, UKRAINE
JAN ‘13
Cyber Sport Arena Global Challenge
611,500
Event visitors
66,245,191 Streaming sessions
6,454,528 YouTube views
Numbers (August 2011 – January 2012)
» 360° entertainment & media attention (Web | PR | IPTV)
» 3 seasons per year, each with 50,000 € prize money
» Entertainment with hands-on-experience – 2 standalone
final- events & presence on CeBIT, gamescom & IFA
» ESL TV studio events with top matches & interviews
» Popular diciplines: CS, StarCraft II, Battlefield 3, League of Legends
» Already 20 seasons in Germany
(2 seasons per year, new system with 3 seasons starting 2012)
THE LEAGUE OF NATIONAL ESPORT CHAMPIONS
ESL PRO SERIES FACTS
ESTIMATIONS 2012
February April August December
Season #1
Cologne | Tanzbrunnen April 28th - 29th
Season #2 Season #3
Berlin | IFA August/September
Cologne | Tanzbrunnen December 1st – 2nd
Web Coverage | Social Media | Public Relations | IPTV
5 TV Studio Events 4 TV Studio Events + 3 TV Studio Events +
TIMELINE | ESL PRO SERIES GERMANY 2012
15m+ Impressions www.eslproseries.de
+ spread via social media
175k+ Visitors 3 final events 2 trade-fairs
5m+ Viewers tv.esl.eu
+ VoD & YouTube
EVENTS We realize your trade-fair presence – from a 200 sqm twin-story booth with VIP lounge & press conference through to a 10 sqm single product presentation!
-
2.000.000
4.000.000
6.000.000
8.000.000
10.000.000
12.000.000
14.000.000
Jan
Feb
Mar
Ap
r
May Jun
Jul
Au
g
Sep
Oct
No
v
Dec
STREAMING SESSIONS 2011
Sessions 2009 Sessions 2010 Sessions 2011
New York & Guangzhou
STREAMING SESSIONS (PER YEAR)
» 2009 | 7,000,000
» 2010 | 10,000,000
» 2011 | 73,000,000
FORECAST 2012
» 100,000,000+ sessions
» 2,000 hours of content
» 120,000 minutes on air
IPTV STREAMING NUMBERS
22%
17%
6% 4% 4% 4%
3,5% 2,5%
2,5%
34,5%
IPTV STREAM SHARE 2011
Germany USA France Poland Canada
Sweden Russia Spain UK Rest
Streaming GROWTH (IEM)
0
2.000.000
4.000.000
6.000.000
8.000.000
10.000.000
Season 5 4.713.933
Season 6 9.984.074
0
1.000.000.000
2.000.000.000
3.000.000.000
4.000.000.000
5.000.000.000
Season 5 2.374.103.973
Season 6 4.911.714.858
MEDIA | ONLINE, PRINT, TV, RADIO +106%
YOUTUBE +111%
0
20.000.000
40.000.000
60.000.000
80.000.000
100.000.000
Season 5 16.368.495
Season 6 82.258.372
STREAMING SESSIONS +402%
050.000
100.000150.000200.000250.000300.000
Season 5 85.000
Season 6 267.300
CONCURRENT VIEWS +214%
RELEVANCE OF ESPORTS – TV VS. IPTV ESL ESPORTS (IPTV) IN COMPARISON TO ENTERTAINMENT ENVIRONMENTS (TV) – CONCURRENT VIEWERS (PEAK)
-
50.000
100.000
150.000
200.000
250.000
300.000
350.000
Entertainment TV ESL eSports IPTV
RELEVANCE OF ESPORTS – TV VS. IPTV ESPORTS (IPTV) IN COMPARISON TO ENTERTAINMENT ENVIRONMENTS (TV) – CONCURRENT VIEWERS (PEAK)
-
50.000
100.000
150.000
200.000
250.000
300.000
350.000
Entertainment TV eSports IPTV
CASES
BRAND BUILDING AWARENESS WITHIN ESL
Less activity, no interaction with the community
Massive activity (sweepstakes, product presentations)
2010
3,50% 6 months 12 months
START: MARCH 2010
END: MARCH 2010
2010
15,40%
2011
11,49%
Trend Micro (2010-2011) Brand awareness within the ESL community
Constant & continuous communication
2007
17,87%
2009
35,12%
2010
46,38%
BitDefender (2007-2010)
OEM PARTNER (PC)
0
10
20
30
40
50
60
70
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
Sold ESL Editions (Gaming Laptop) 1,250
CW
IFNG‘s
X X X X Finals
Mailings X X
Massive online, PR & IPTV reach via ESL
Activation OEM, Season 16
X X X X
X X
Activation OEM, Season 17
BUSINESS CASE 2010 (GAMING-COMPUTERS - ESL/EPS PARTNER)
» Mainpartner ESL 2011
+ Authentic product integration
+ Highest „Trusted Level“ „Trusted Pro“ (starting March 2011)
+ Verification via E-POSTBRIEF (new way of verification)
+ Ad material created by ESL Marketing (commercials & ads)
» Mainsponsor ESL Pro Series
» Trade fairs (CeBIT & gamescom)
+ 200m² booth
+ Verification & playercard on site
DEUTSCHE POST | E-POSTBRIEF
RESULT 12,000 new E-POSTBRIEF accounts
» Shop with special ESL/o2 offers
» ESL branded landing page
» Ad material created by ESL Marketing
O2 CO-MARKETING (GERMANY)
RESULT Good CTR (up to 2%), but less sales Wrong offer, too expensive, no benefit
SELECTION OF BRANDS THAT TRUST ON OUR EXPERTISE
IMPRESSIONS 472k 9m 3.5m 450k 3.8m
VISITS 50k 662k 250k 57k 375k
IMPRESSIONS 250k 14m 30m 1.5m 1.4m
VISITS 36k 826k 2m 120k 336k
eSPORTS REACHES THE MASSES MONTHLY DATA
Turtle Entertainment GmbH Siegburger Str. 189 50679 Cologne Germany www.turtle-entertainment.com
Thanks! Director PR
@IboMazari
Ibrahim Mazari