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EMERGO efficient methodology for scenario- based cases

Emergo demo for MultiMedia Programme 2008

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30 minute demo of Emergo, a method and toolkit for developing educational online games.

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Page 1: Emergo demo for MultiMedia Programme 2008

EMERGO

efficient methodology for scenario-based cases

Page 2: Emergo demo for MultiMedia Programme 2008

Authentic scenarios

= realistic and real-life problem contexts, in which learners participate as actor and are constantly confronted with the consequences of their actions

Page 3: Emergo demo for MultiMedia Programme 2008

EMERGO products- methodology supports case production cycle- toolkit supports case development and delivery

Page 4: Emergo demo for MultiMedia Programme 2008

Deel Software toolkit voor casusontwikkeling: gepland

EMERGO toolkit: case development

Page 5: Emergo demo for MultiMedia Programme 2008

EMERGO toolkit: case delivery

Page 6: Emergo demo for MultiMedia Programme 2008

EMERGO demo

Page 7: Emergo demo for MultiMedia Programme 2008

EMERGO usp’s

Web-based production and distribution Generic Methodology Can largely be used indepently by teacher Generic Toolkit (OS): loosely coupled components Reusable and Adaptable (OS, XML) Scripting: support of various scenarios and target groups Gaming elements: scripts and direct feedback Scripting: personalised environment based on progress Cooperation (multi-role) and Monitoring by tutor Preview option Streaming video support: wmv and flash video

Page 8: Emergo demo for MultiMedia Programme 2008

Web application, for developers and end users Open Source Java Use of OS Spring Framework 2 Use of OS ZK Framework 3 Database MySQL Webserver Tomcat

EMERGO toolkit: technical choices

Page 9: Emergo demo for MultiMedia Programme 2008

EMERGO toolkit: architecture

Page 10: Emergo demo for MultiMedia Programme 2008

Interface. ZK Framework: desktop within browser, support of popular browsers, underlying Ajax technology

Xml. Component definitions, content and progress/user generated content is saved as xml data.

Components can be added without changing datamodel Component editor and player are rendered using xml

definitions Progress data to be saved and/or used in scripting is

defined in xml definition Case content xml data can be changed during run Content and progress xml data are merged at runtime.

EMERGO toolkit: technical usp’s

Page 11: Emergo demo for MultiMedia Programme 2008

EMERGO toolkit: extensions

Emergo is used by UU, KUN, HsZ and OUNL SURF NAP project: multi-role case in Emergo Emergo on smart phones. Dedicated mobile version

using ZK mobile and/or ZK android Emergo linked to 3D worlds like SL. Progress in 3D

world triggers Emergo script. Progress in Emergo visible in 3D world.

‘Expression walls’ in Emergo: user generated content. Adobe Flex for playing ‘expression wall’.