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EGC Presentation at NMC 2010 Symposium

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Penn State is taking a serious look at the educational possibilities of games, virtual worlds, and simulations. This session presented the trials and tribulations of building the Educational Gaming Commons (EGC) at Penn State, from the initial need expressed by faculty to the construction of a state-of-the-art research lab. Now in its second year, the EGC is building “open” games for faculty, sponsoring research in virtual worlds, and assisting departments in simulation construction. How did we do it? Examples of current work, infrastructure of the EGC and EGC Lab, ongoing initiatives, and future directions were shared. Brett Bixler, Pennsylvania State University

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Page 1: EGC Presentation at NMC 2010 Symposium
Page 2: EGC Presentation at NMC 2010 Symposium

EGC Videohttp://media.nmc.org/2010/03/egc-video.mp4

Page 3: EGC Presentation at NMC 2010 Symposium

Who am I

• I ask this daily!• Lead Instructional Designer at PSU• At PSU 26 years• Work at Education Technology Services

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Why I Do This - Games

• Games have many motivational aspects– http://archive.nmc.org/events/2006summerconf/mate

rials/Bixler/m&g.pdf• Games hit our affect• Games can tap into different innate aspects of

the individual – explorer, achiever, socializer,killer– See Bartle, http://www.mud.co.uk/richard/hcds.htm

• Why can’t education be fun?

Page 5: EGC Presentation at NMC 2010 Symposium

Why I Do This – VirtualWorlds

• Sense of self– You care about your presence

• Death of distance• Power of presence

– Immersive AND social• Pervasiveness of practice• Enrichment of experience

– Safe place– Lowered inhibitions

Adapted from Karl Kapp - http://karlkapp.blogspot.com/

FREEDOM

FlowRepe,,on

Experimenta,on

Engagement

Doing

Observing

Mo,va,on

Page 6: EGC Presentation at NMC 2010 Symposium

Why I Do This - Simulations

• Faculty are more receptive• Can practice complex procedures• Can increase the efficiency of an individual

for a particular process• Inspirational and motivating• Fail-safe

Page 7: EGC Presentation at NMC 2010 Symposium

Why I Do This – Fringe Benefits

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Why I Do This – Future Wisdomhttp://media.nmc.org/2010/03/why-games.mov

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Past “Stuff”

A Dayin theLife…

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Past “Stuff”

S.C.O.R.E.

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Past “Stuff”

Old-style RPGGames

Page 12: EGC Presentation at NMC 2010 Symposium

What is the EducationalGaming Commons?

• EGC• Two years old• Mission – Support teaching, learning, &

research in educational games, virtualworlds, & simulations

Page 13: EGC Presentation at NMC 2010 Symposium

EGC Goals

• Stimulate research, application andeducation utilizing games, and virtualenvironments

• Develop educational games• Create an Affiliate Program• Implement the Educational Gaming

Commons Lab

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Who is Involved?

• Staff– Brett Bixler – Manager (60%)– Chris Stubbs – Education Technologist (20%)– Elizabeth Pyatt – Instructional Designer (30%)– Jason Wolfe – Programmer (100%)– Interns (10-20 hrs/wk)

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EGC History

• Fall 07– Formation of the

following groups:– Steering Committee– Labs Sub-Committee– Community Hub

Sub-Committee– Committees guided

infrastructure development

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EGC History - 2

• Develop the Affiliate Program– Provides opportunities for faculty, staff, and

students with interest in serious games toestablish a connection to the EGC

– EGC acts as a catalyst• Establish the Gaming Commons Community

Hub– Similar to existing ETS hubs– Contains Affiliate Program– http://gaming.psu.edu

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EGC History - 3

• Spring through Summer 2008– General Awareness PR Campaign– Continue Implementation of Affiliate Program– Workshops for faculty, researchers, and

instructors– Sample Educational Game Development

• EcoRacer– Physical Game Lab Design & Development

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EGC History - 4

EcoRacer

•Supplemental•Raise environmentalawareness•Fuel types

•gas•solar•wind•hydrogen

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EGC Accomplishments

• Projects– Engagement Initiatives– One-on-one consultations– Sponsoring presentations, guest speakers,

etc.• EGC Lab

– Innovative space containing PCs, gameconsoles, and a variety of games, virtualworlds, and simulations

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EGC Accomplishments - 2

• Active Second Life Presence– Virtual Hacienda– Virtual Palmer

Museum– Many spaces

for faculty toexperiment

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EGC Accomplishments - 3

• EGC Works Podcast Series– http://podcasts.psu.edu

• Click “Access Open Content”• Click “Information Technology Services”

• Game-like activities in the class– Useful for the five-minute game– Easy to prepare and run

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EGC Engagement Initiatives

Chemblaster

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EGC Engagement Initiatives

Typo!

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EGC Guests

Blizzard

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EGC Lab

• Designed for research, teaching, learning• Space is where the first computer lab at

PSU was installed in 1988• In a freshman dorm• If not reserved, an open lab for fun

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EGC Lab Design

Started with overheaddiagram

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EGC Lab Design - 2

Then amockup inSecond Life

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EGC Lab Design - 3

• Involved a team that works on computer labsand learning space designs

• Worked with PSU Office of the Physical Plantbefore and during the room renovation

• Hired an outside company to do the videoswitching unit

• Involved faculty and students in designquestions

• Brought in a sound engineer to test thesound levels

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EGC Lab Design - 4

• Results – Innovative space• Card swipe into the room for security• Eight PCs

– Two groups of four– Software in on DVDs or loaded via Steam

• One Wii, PS3, Xbox– In locked cabinets

• Ceiling Projector

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EGC Lab Design - 5

• Five wall-mounted LCD panels• Video Switch Unit

– Can output video & audio from any PC,Console to any LCD or ceiling projector

– Can accept video (VGA) & audio in from fiveadditional sources

• Wireless in the room is robust• Five mobility ports allow five hard-wired

connections to the internet

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EGC Lab Design – PC DVDs

• Remain a sticking point – too manyupdates!

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EGC Lab Design - Security

Card Swipe

Cameras

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EGC Lab Design – Security - 2

Computer Access

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EGC Lab Design – Security - 3

Console Access

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EGC Lab Design – Security - 4Console Security

All hooked to a Cisco Firewall with certainports blocked on each console.

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EGC Lab Design – Video &Audio

ChooseSource

ChooseOutput

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EGC Lab – Results - 1

• A vibrant space where research, teaching, andlearning occur around educational gaming,virtual worlds, and simulations.

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EGC Lab – Results - 2

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EGC Lab – Results - 3

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EGC Lab – Results - 4

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EGC Futures – Leveling up!

• Continue to grow faculty contacts• Continue Engagement Initiatives• Build a second lab?• Mobile games• Partnerships with other Universities and

businesses

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EGC Lab – Questions?