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Lesson 8:
HIGHER THINKING SKILLS THROUGH
IT-BASED PROJECTSPREPARED BY:
JOY N. ONDEVILLABachelor In Agricultural
Technology Major In Agricultural Tech.
Education
`
Bicol UniversityCollege of Agriculture and Forestry
Guinobatan, Albay
KEY ELEMENTS OF A CONSTRUCTIVIST APPROACH:
The teacher creating the learning environment The teacher giving student the
tools and facilities, and The teacher facilitating learning.
FOUR IT-BASED PROJECTS:
I. RESOURCE-BASED PROJECTSII. SIMPLE CREATIONSIII.GUIDED HYPERMEDIA PROJECTSIV.WEB BASED PROJECTS
I. RESOURCE-BASED PROJECTS
The teacher steps out of the traditional role of being an content expert and information provider, and instead lets the student find their own facts and information. Students installing computer apps at
Lower Binogsacan High school
THE GENERAL FLOW OF EVENTS IN RESOURCE-BASED PROJECTS ARE:
1. The teacher determines the topic for the examination of class
2. The teacher presents the problem to the class
3. The students find information on the problem/questions
4. Students organize their information in response to the problems/questions
A student-teacher facilitating the classroom activities at Mauraro National
High school
TRADITIONAL LEARNING MODEL
RESOURCE-BASED LEARNING MODEL
1. Teacher is expert and provides information
1. Teacher is a guide and facilitator
2. Textbook is the key source of information
2. Sources are varied(print, video, internet, etc.)
3. Focus on facts Information is packaged in neat parcels
3. Focus on learning inquiry, quest, or discovery
4. The product is be-all and end-all of learning
4. Emphasis on process
5. Assessment is quantitative 5. Assessment is quantitative and qualitative
TRADITIONAL AND RESOURCE-BASED LEARNING
II. SIMPLE CREATIONS
Student can also be assigned to create their software materials to supplement the need for relevant and effective materials.
Creating is more consonant with planning, making, assembling, designing, or building.
Creativity Is Said To Combine 3 Kinds Of
Skills/Abilities:
ANALYZING - Distinguishing similarities and differences seeing the project as a problem to be solvedSYNTHESIZING- Making spontaneous connections among ideas, does generating interesting or new or ideasPROMOTING - Selling of a new ideas to allow the public to test the ideas of themselves
THE FIVE KEY TASKS TO DEVELOP CREATIVITY:
1. DEFINE THE TASK – clarify the goal of the completed project to the student2. BRAINSTORM – the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourage ideas exchange
THE FIVE KEY TASKS TO DEVELOP CREATIVITY:
3. JUDGE THE IDEAS - the students themselves make an appraisal for or against any idea . Only when students are completely off check should the teacher intervene4. ACT – the students do their work with the teacher as a facilitator5. ADOPT FLEXIBILITY - the students should be allowed to shift gears and not follow an action path rigidly
III. GUIDED HYPERMEDIA PROJECTS
The production of self-made multimedia projects can be approached into two different ways:A. INSTRUCTIVE
TOOLB. CONSTRUCTIVE
TOOLA student-teacher presenting pictures
using his cellphone at Mauraro National High School
As an INSTRUCTIVE TOOL, such as in the production by student of a power-point presentation of a selectedtopic.
Career Orientation using multimedia at Binogsacan National High School
As a COMMUNICATION
TOOL, such as when student
do a multimedia
presentation (with text,
graph, photos, audio,
narration, interviews, video
clips, etc. to simulate a
television news show.
A classroom climate using multimedia at Malipo National High School
IV. WEB-BASED PROJECTSStudent can be
made to create and post webpage's on a given topic.
THANK YOU!!!