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ED-MEDIA 2007 ED-MEDIA 2007 Pepperdine University Pepperdine University Graduate School of Graduate School of Management Malibu Island Management Malibu Island Project Project Exploring the use of a Exploring the use of a virtual world, virtual world, Second Life Second Life , , for higher education for higher education distance learning distance learning Vicki Suter-GSEP Doctoral Student, Educational Technology

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Slideshow for ED-MEDIA 2007 Roundtable, "Improving Distance Education using Second Life

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Page 1: Ed Media2007 Final

ED-MEDIA 2007ED-MEDIA 2007Pepperdine University Graduate Pepperdine University Graduate School of Management Malibu School of Management Malibu

Island ProjectIsland Project

Exploring the use of a virtual Exploring the use of a virtual world, world, Second LifeSecond Life, for higher , for higher education distance learningeducation distance learning

Vicki Suter-GSEP Doctoral Student, Educational Technology

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Wendy Widget

GSEP CadreX

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Educational Technology Ed.D. Educational Technology Ed.D. Small “cadres” (cohorts) of students enter each Small “cadres” (cohorts) of students enter each

year (18-25)year (18-25) Initial Tech Camp & five five-day f2f each year in Initial Tech Camp & five five-day f2f each year in

educational technology “hot spot” locations (e.g., educational technology “hot spot” locations (e.g., Boston, Cambridge, Washington D.C., New York, Boston, Cambridge, Washington D.C., New York, Montreal for AERA)Montreal for AERA)

All go through same coursework together for first All go through same coursework together for first two yearstwo years

Conventional synchronous (Tapped-In) and Conventional synchronous (Tapped-In) and asynchronous applications (Blackboard)asynchronous applications (Blackboard)

Strong learning community emergesStrong learning community emerges

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Roundtable Discussion DyadsRoundtable Discussion Dyads

Pair Up – for 5 minutes each (10 min total)Pair Up – for 5 minutes each (10 min total) Partner A: Tells a story about the most Partner A: Tells a story about the most

compelling, engaging experience of learning compelling, engaging experience of learning they ever had (Partner B listens and makes they ever had (Partner B listens and makes a note of any key words or themes)a note of any key words or themes)

Partner B: Tells a story about the most Partner B: Tells a story about the most compelling, engaging experience of learning compelling, engaging experience of learning they ever had (Partner A listens and makes they ever had (Partner A listens and makes a note of any key words or themes)a note of any key words or themes)

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Group activityGroup activity

Share key themesShare key themes Brainstorm design for a learning experience Brainstorm design for a learning experience

with absolutely zero design constraints – with absolutely zero design constraints – except for two:except for two:– Our imaginationsOur imaginations– Text cannot be the primary mediumText cannot be the primary medium

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Explicit Underlying Conceptual Explicit Underlying Conceptual Framework for Program DesignFramework for Program Design

Underlying theory of the mind, learning and Underlying theory of the mind, learning and practice (usually implicit)practice (usually implicit)

Regardless, Regardless, dominatesdominates any technology any technology implementationimplementation

BoundsBounds program design program design ColorsColors learning design learning design DefinesDefines student role in learning student role in learning AlignsAligns (or not) faculty role (or not) faculty role

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Learning Environment Design ApproachesLearning Environment Design Approaches DeterministicDeterministic

(conventional (conventional instructional design)instructional design)

SystemicSystemic (even (even though more though more constructivist, methods constructivist, methods chosen by designers to chosen by designers to reach predefined reach predefined goals)goals)

Second Life is a Second Life is a possibilities space, possibilities space, a a design space for design space for learners that supports learners that supports the emergent properties the emergent properties of collaborative learning of collaborative learning

Source: Kirschner, P., Strijbos, J-W., Kreijns, K., & Beers, P.J. (2004). Designing Electronic Collaborative Learning Environments. Educational Technology Research and Development, 52(3), 47-66.

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Computer-Supported Collaborative Computer-Supported Collaborative Learning EnvironmentLearning Environment

““good enough” 3D graphical interface* (true VR not good enough” 3D graphical interface* (true VR not really needed)really needed)

Customizable avatars (embodiment and Customizable avatars (embodiment and identification)identification)

Support for self-generated social structuresSupport for self-generated social structures Built-in infrastructure for world-building & creation Built-in infrastructure for world-building & creation

and distribution of learner-created (and owned) and distribution of learner-created (and owned) contentcontent

Scripting for intelligent objects and application Scripting for intelligent objects and application developmentdevelopment

Open source for integration with Web 2.0 appsOpen source for integration with Web 2.0 apps

*Source: Castronova, E. (2205). Synthetic worlds: The business and culture of online games. Chicago: University of Chicago Press.

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GSEP’s explicit theory of the mind, GSEP’s explicit theory of the mind, learning and practicelearning and practice

Sociocultural perspective Sociocultural perspective Learning as a social practice involving doing Learning as a social practice involving doing

and being (not an individual process of and being (not an individual process of knowing involving a “small aura” of knowing involving a “small aura” of socialness*)socialness*)

Learning as natural process of developing Learning as natural process of developing expertise, supported by tools, artifacts and expertise, supported by tools, artifacts and people, in a meaningful environmentpeople, in a meaningful environmentSource: Lave & Wenger, Situated learning: Legitimate Peripheral Participation, (1991), p.48.

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Malibu Island Design TeamMalibu Island Design Team Role: Maintain balance between possibilities and Role: Maintain balance between possibilities and

chaoschaos Representatives fromRepresentatives from

– CadreX (Vicki Suter)CadreX (Vicki Suter)– Cadre XI (Kai Dupe)Cadre XI (Kai Dupe)– Cadre XII (Lani Fraizer)Cadre XII (Lani Fraizer)– OMET (Bill Moseley and Pam Rivers)OMET (Bill Moseley and Pam Rivers)

Faculty supervisorsFaculty supervisors– Linda PolinLinda Polin– Paul SparksPaul Sparks

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Malibu Design Team ActivitiesMalibu Design Team Activities

Developed an initial design document, which was Developed an initial design document, which was piloted from September 2006 until May, 2007 piloted from September 2006 until May, 2007

Developed procedures, policies and processes for Developed procedures, policies and processes for proposals for use of Malibu Islandproposals for use of Malibu Island

Half of island for shared/visitor use & only part Half of island for shared/visitor use & only part modeled on physical Malilbu campusmodeled on physical Malilbu campus

Half of island for student-directed design and Half of island for student-directed design and learning activity projects (proposed to and learning activity projects (proposed to and approved by team) approved by team)

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Multimedia AreaMultimedia Area The multimedia area in The multimedia area in

Quadrant 1 is an open Quadrant 1 is an open amphitheatre – no bad amphitheatre – no bad seat in the house for seat in the house for viewing or group viewing or group interaction (camera)interaction (camera)

The current screen has The current screen has six screens, and can six screens, and can display static images, display static images, pre-recorded video pre-recorded video (with sound), Flickr (with sound), Flickr images, and text.images, and text.

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Malibu Island CoffeehouseMalibu Island Coffeehouse The coffeehouse was built as part of the original The coffeehouse was built as part of the original

design, and will likely remain as designed in its design, and will likely remain as designed in its current location in Quadrant 2, for informal current location in Quadrant 2, for informal meetings (the comfort of the familiar)meetings (the comfort of the familiar)

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Separate Areas for CadresSeparate Areas for Cadres

GSEP EDET Doctoral Cadres X, XI, and XII built GSEP EDET Doctoral Cadres X, XI, and XII built their own informal meeting areas, but this is likely their own informal meeting areas, but this is likely to change (projects will require faculty to change (projects will require faculty sponsorship, proposal and approval)sponsorship, proposal and approval)

An engaging question we’re exploring: what is the An engaging question we’re exploring: what is the purpose of or need for “a space of their own” (if purpose of or need for “a space of their own” (if any) for each cadre for teaching and learning any) for each cadre for teaching and learning (during first year was primary type of (during first year was primary type of project)?.What are the benefits and costs of this project)?.What are the benefits and costs of this use of scarce resources?use of scarce resources?

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The DissertationX Therapy GroupThe DissertationX Therapy Group

A treehouse was adapted by A treehouse was adapted by Vicki Suter from a purchased Vicki Suter from a purchased build for Cadre X, and is build for Cadre X, and is currently being used for currently being used for weekly meetings by the weekly meetings by the DissertationX Therapy Group DissertationX Therapy Group (for continuing peer support (for continuing peer support and encouragement after and encouragement after completion of comps, and completion of comps, and during dissertation research during dissertation research and completion).and completion).

The purpose of this project is to The purpose of this project is to explore informal learning and explore informal learning and sense of connection in an sense of connection in an environment that features a environment that features a sense of fun and playfulnesssense of fun and playfulness

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Cadre XI Hobbit HouseCadre XI Hobbit House Cadre XI has a hobbit-like Cadre XI has a hobbit-like

house in the hill country in house in the hill country in Quadrant 3B, designed to Quadrant 3B, designed to determine the smallest footprint determine the smallest footprint for a structure that would for a structure that would include a semi-public lounge include a semi-public lounge area for cadre members and area for cadre members and their guests, a place for the their guests, a place for the class meetings, a private class meetings, a private upstairs area for storage of upstairs area for storage of teams’ project material, and a teams’ project material, and a private faculty office. private faculty office.

Dirk Davis & Vicki Suter were Dirk Davis & Vicki Suter were co-designers in the adaptation co-designers in the adaptation of an existing build, and Davis of an existing build, and Davis tested the structure with class tested the structure with class meetingsmeetings

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Cadre XIICadre XII Cadre XII’s space was Cadre XII’s space was

designed as a castle in the designed as a castle in the clouds (in Quadrant 3B)clouds (in Quadrant 3B)

The design represents a The design represents a fanciful approach to fanciful approach to learning space designlearning space design

Lani Fraizer did the design Lani Fraizer did the design and build, in part to test and build, in part to test the use of vertical space in the use of vertical space in SL, because it is a SL, because it is a valuable design resourcevaluable design resource

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ACM: Informal learning projectACM: Informal learning project

The Pepperdine The Pepperdine University chapter of University chapter of the Association for the Association for Computing Machinery, Computing Machinery, under the project under the project leadership of Lani leadership of Lani Fraizer, has been Fraizer, has been exploring the use of exploring the use of Malibu Island for Malibu Island for meetings and projects meetings and projects in Quadrant 3Ain Quadrant 3A

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OMET’s Whole New Mind ProjectOMET’s Whole New Mind Project

As assigned by their As assigned by their instructor, Bill Moseley, six instructor, Bill Moseley, six teams collaboratively built teams collaboratively built interactive objects, interactive objects, sculptures, or installations sculptures, or installations that represented one of the that represented one of the six right-brained aptitudes six right-brained aptitudes from the book from the book A Whole A Whole New MindNew Mind

The teams then presented The teams then presented their projects to the author, their projects to the author, Daniel Pink and discussed Daniel Pink and discussed the book with him in a the book with him in a meeting in Second Lifemeeting in Second Life

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ResourcesResources

New Media ConsortiumNew Media Consortium New Media Consortium is New Media Consortium is

great example of great example of educational uses, as well educational uses, as well as good resource (general as good resource (general movie describing uses; movie describing uses; http://www.nmc.org/sl/200http://www.nmc.org/sl/2006/06/12/seriously-engaging6/06/12/seriously-engaging-movie/-movie/

http://http://www.youtube.com/watch?www.youtube.com/watch?vv=S9VZKTT6gZ8=S9VZKTT6gZ8

To get access to the NMC To get access to the NMC Island, go to Island, go to http://www.nmc.org/sl/joinhttp://www.nmc.org/sl/join

Introduction to Educational Introduction to Educational Possibilities of Second Life Possibilities of Second Life YouTube video (6/17/07) YouTube video (6/17/07) (http://www.youtube.com/w(http://www.youtube.com/watch?v=FZAj8Cg4bLo )atch?v=FZAj8Cg4bLo )

Second Life Educators Second Life Educators (SLED)(SLED)

http://www.simteach.com/http://www.simteach.com/wiki/index.php?wiki/index.php?title=Second_Life_Educatititle=Second_Life_Education_Wikion_Wiki

Listserv:Listserv:https://lists.secondlife.com/https://lists.secondlife.com/

cgi-bin/mailman/listinfo/cgi-bin/mailman/listinfo/educatorseducators

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ResourcesResources

Top Ten Educational Top Ten Educational Locations in Second Locations in Second LifeLife

http://http://www.simteach.com/www.simteach.com/wiki/index.php?wiki/index.php?title=Top_20_Educatiotitle=Top_20_Educational_Locations_in_Secnal_Locations_in_Second_Lifeond_Life

List of universities List of universities and private islandsand private islands

http://http://www.simteach.com/www.simteach.com/wiki/index.php?wiki/index.php?title=Second_Life:_Univtitle=Second_Life:_Universities_and_Private_Islersities_and_Private_Islandsands

http://http://sleducation.wikispaces.sleducation.wikispaces.com/educationalusescom/educationaluses

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For more informationFor more information

A display of of different teaching and A display of of different teaching and learning tools created for use in SL is under learning tools created for use in SL is under development for the newly built Exhibition development for the newly built Exhibition Pavilion Pavilion

For more information about Malibu Island, For more information about Malibu Island, the Exhibition Pavilion, or help getting the Exhibition Pavilion, or help getting started in Second Life, please contact started in Second Life, please contact Wendy Widget by IM in-world, or Wendy Widget by IM in-world, or [email protected]@pepperdine.edu by e-mail by e-mail