Upload
gavrielo
View
365
Download
0
Tags:
Embed Size (px)
DESCRIPTION
Dissertation Presentation
Citation preview
ANDROID TABLET GAME DEVELOPMENT
Gavrielo Amante
REFINED BRIEF OUTLINE
To produce a simple Android Tablet game
using stock assets, highlighting the
programming and design challenges.
HIGHLIGHTING THE CHALLENGES?
• Design Document
• Reporting challenges on
the blog
• Open Tracker
• Open Repository
• Written evaluation of the
project
To develop a simple
game for Android Tablets
using the Unity Game
engine
OSM data represented
as a cityscape
THE GAME OUTLINE
THE GAME
Ipswich is in constant decay,
whether it be from disasters
or urban decay. The user
must demolish abandoned or
rubbled buildings to keep
the town in a constant state
of renew. Once demolished,
new buildings can be built
on new foundations.
Design Document
Scripting game systems in C#• Minimalistic GUI• Touch interface• Game Mechanic• Disasters:
• Fires• High winds• Floods
• OSM data represented as Cityscape using Open Source Graphics
• Cityscape Decay:• Rubble , Abandoned, Construction,
Healthy State
Edited stock assets to repurpose for
game asset decay states.
GUI and Title Graphics
Cityscape (Roads, Buildings)
Landscapes (Trees, Parks, Water)
Construction
Rubble Buildings
Fire textures for fires
Water textures for floods
Debris for high winds &
Destruction/Demolition
Open source map data imported
from OpenStreetMap.
Game Sounds & Music
STOCK MATERIALSTo Produce Open Source Assets
20th January• Start working on refined prototype
22ndth January• Game Design Document completed• Develop prototype: getting the core mechanic
working smoothly with imported OSM data.
24th January• Prototype completed, working on Android
tablet.
24th January– 31st January• Playtesting, feedback, tweaks and bug fixes.• Gather open source stock materials• Basic systems working (Decay, and disasters) for
MVP.
7th February• Minimum Viable Product completed working on
Android Tablet.
7thth Jan – 14th Feb• Playtesting, feedback, tweaks and bug fixes.• Implement OSM data as CityScape Model
14th February• Alpha Release of game with CityScape Models,
Decay and Disasters.
14th Feb – 21th Feb• Playtesting, feedback, tweaks and bugfixes.• Edit cityscape models to repurpose for the decay
states
21st Feb – 17thth March• Playtesting, feedback, tweaks and bugfixes.• Implement: GUI, Environment Models, Disaster
Effects animations
17th March– 31st March• Playtesting, feedback, tweaks and bugfixes.• Implement features: sounds, music, game
graphic effects and animations. Refine implemented features so that they look polished and work smoothly.
April• April is for final tweaks and refinements.
12th May• Final Release of Game.
12th May – 16th May• Analyse challenges of the whole project for the
evaluation.
16th May• Completed Evaluation
REFINED TIMELINE
Q & A