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Digital Solutions Response Dr Jason Zagami Griffith University [email protected] jason.zagami.info

Digital Solutions Response

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Digital Solutions Response

Dr Jason ZagamiGriffith University

[email protected]

Why teach computer science in schools?

legacy of IPT/ITS

legacy of IPT/ITS• 1991 - 2018 IPT 27 Years

software engineering and information systems development

• 2000 -2018 ITS 19 Years

Certificate III client based solutions

Digital Solutions

Digital Solutions

50% reduction in QLD Computer Science Curriculum

Digital SolutionsRationale - problem not project basedTeacher directed problemsShift back from the student as creator, entrepreneurial approach, back to students as users of ICT (programming languages, etc. to solve problem sets)

Digital Solutions

Problem Based Learning

Project Based Learning

Digital Solutions

F-10 Digital Technologies

Project Based Learning• PrBL is a subset of PBL, but generally removes student agency

• Developed out of problem sets used in Medical Schools

• Student directed projects are best practice MIT/Harvard/etc.

• Significant advantages of project work in schools

Scaffolding opportunities over two years

Building on PBL developed in past 11 years

Support HOTS and 21C skill development more than PrBL

11 Years of Digital TechnologiesStudents will already know programming, including object oriented programmingAlso know SQL and relational information system developmentConstant reiteration is where things went wrong with ICT courses - repeated programming problem sets will be potentially boring for studentsLack of real world projects disengage many students, particularly girls

What should we expect after13 years of computer education?

What should we expect after13 years of computer education?

x Thinking Labs

International Best Practice

Creative Coding

Unit 1 Creative Coding

Essentially a repeat of coding content explored in the F-10 Digital Technologies curriculum

Applications of Data

Unit 2 Applications of Data

Again, nothing more than included in the F-10 Digital Technologies curriculum

Digital innovation

Unit 3 Digital innovation = Project Based Learning!

Directly at odds with the rationale

Digital ImpactUnit 4: Digital Impact

Framed as more coding exercises -machine learning, cryptography

Potential to explore new technologies in automation, AI, IOT, robotics/automation, gaming, etc.