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Designing from Theory Social Media – Dr. Giorgos Cheliotis ([email protected]) Communications and New Media, National University of Singapore

Designing From Theory

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Page 1: Designing From Theory

Designing from Theory

Social Media – Dr. Giorgos Cheliotis ([email protected])Communications and New Media, National University of Singapore

Page 2: Designing From Theory

Introduction

We talked last week about cooperation, public goods, and possible solutions for the ‘social fence’ and ‘social trap’ problems

Now it is time to focus more on ‘social fence’-type problems, i.e. how to motivate contributions to a community, and specifically examine what could work well in an online setting

We will assume here the perspective of a community manager and designer, i.e. someone who has the power to change how an online community functions with specific interventions that may have the desired effects, but sometimes may also backfire

We will also introduce more concepts from social psychology, which will provide a complementary perspective to that of last week’s readings

Finally we will ask whether it is possible to design online communities by mining social science theory, and where design becomes more art than science

CNM Social Media Module – Giorgos Cheliotis ([email protected])2

Page 3: Designing From Theory

The truth about participation (1 of 2)

The age of web 2.0 has been heralded as an aged of increased civic participation

But many studies have confirmed that it is only a small fraction of online users that are active contributors

Because online resources are generally non-depletable, free-riding is in most cases not so much of a problem; also, the existence of a more passive ‘audience’ can be a motivator for those who actually contribute

But many online communities do suffer from lacking a critical mass of active participants, so we need to ask how we can increase motivations to contribute

CNM Social Media Module – Giorgos Cheliotis ([email protected])3

10% 90%

Online communities depend on a small number of top contributors (10% of member base or less). If they leave, a community can fall apart. Most members will contribute very little or nothing at all.

cont

ribu

tions

members

steep decline

short tail

Page 4: Designing From Theory

First we need to list again the reasons why people contribute, also taking into account factors that could inhibit contribution, even when the desire to cooperate is present

Then we can ask how to reinforce cooperative behavior and grow the number of valuable contributions

CNM Social Media Module – Giorgos Cheliotis ([email protected])4

Page 5: Designing From Theory

What drives people to contribute to team efforts?

CNM Social Media Module – Giorgos Cheliotis ([email protected])5

The following diagrams are based on the lit. review and findings in Ling et al, 2005 and Tedjamulia et al, 2005…

Page 6: Designing From Theory

Personal motivators

CNM Social Media Module – Giorgos Cheliotis ([email protected])6

Self-efficacy

Enjoyment (intrinsic)

Need to achieve

Contribution

Goal difficulty

Uniqueness

If we attempt to synthesize the connections between various motivators as discussed in the literature, we may come up with a diagram as below… (see also following pages)

Note: every such attempt will be incomplete, but can be helpful in thinking about interactions between motivations and how they may jointly lead to contributions

Individual goal

Learning (private reward)

ILLUSTRATIVE ONLY AND LIKELY INCOMPLETE IN PARTS

Design levers

Page 7: Designing From Theory

Uniqueness

Environmental motivators

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Personal Responsibility

Attachment to group*

Contribution

Importance of goal

Trust in group

ILLUSTRATIVE ONLY AND LIKELY INCOMPLETE IN PARTS

Usability

Group size

Common bond

Visibility (identifiability)

Group goal

Goal commitment

Design levers

*A ‘group’ here can refer to the entire community or a subgroup that a user selects or is assigned to

Common identity

Relative contribution

value

Page 8: Designing From Theory

Reinforcers

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Social recognition

Performance appraisal

Financial rewards

Design levers

Providing feedback on an individual’s performance, as compared to an individual or group target or to the performance of others in the community

Demonstrating public recognition for individual or group efforts, listing top contributors, providing commendations or compliments, etc.

Providing financial incentives, e.g., monetary prizes, often in the context of contests where the best entries are eligible for a prize. Caveat: such rewards can have a negative impact on intrinsic motivation and cooperation.

In kind rewards

Providing in-kind rewards, such as items that will be useful to community members in producing higher quality content in the future (e.g., hardware or software). Note: may be more acceptable to community (less divisive) than financial rewards.

Page 9: Designing From Theory

Practical advice on reinforcers

Reinforcers must be meaningful to members and fair, i.e. applied in proportion to a member’s contribution

The sources of the reinforcement should be credible in the eyes of the community (i.e. community manager, peers, senior members, or outside parties that are respected by the community)

Reinforcers must be salient, i.e. clearly visible, transparent and recognizable (e.g., badges that users can attach to their profiles, prizes awarded according to well-defined criteria and announced publicly, etc.)

Reinforcers should be applied shortly after a contribution is made, in order to be more effective. Also, their application should be relatively infrequentand in any case should not be allowed to dominate over intrinsic motivations to contribute

CNM Social Media Module – Giorgos Cheliotis ([email protected])9

Page 10: Designing From Theory

Goals (1 of 2)

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Group goal

Individual goal

Goal difficulty

Goal commitment

Uniqueness

Design levers

Individual commitment to a group goal will generally depend on the individual’s commitment/attachment to the group, and the perceived relative importance of his/her contribution

Individual goals may be more effective than group goals, as social loafing theory would predict that individual goals would lead to greater commitment and satisfaction upon completion; however, empirical testing in online communities did not find support for this hypothesis

Setting more challenging (individual or group) goals leads to greater motivation and satisfaction upon completion. It probably also leads to greater learning, which can also be a motivator for the provision of public goods according to the private-collective model. But too high a goal may have the opposite effect

An individual’s commitment to a given goal may not be fully revealed and is not entirely controllable in any case. But asking for individuals to publicly commit to (self-selected or assigned) tasks could increase their motivation to complete them.

The more an individual perceives him/herself as someone with unique skills, personality or other characteristics that may be valued by a community, the more he/she will be motivated to contribute towards a common goal. This likely also increases the sense of self-efficacy in achieving any goal (group or individual).

Page 11: Designing From Theory

Goals (2 of 2)

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Visibility

Uniqueness

Design levers

Making individual contributions visible to the entire community (with every group or individual achievement being traceable back to an identifiable member) boosts motivations to contribute and goal commitment. It is also a facilitator of social recognition for one’s efforts.

The more an individual perceives him/herself as someone with unique skills, personality or other characteristics that may be valued by a community, the more he/she will be motivated to contribute towards a common goal. This likely also increases the sense of self-efficacy in achieving any goal (group or individual). Reinforcing a sense of uniqueness is also a way of boosting individual perceptions of the relative value of a contribution to a group, without having to increase the size or difficulty of the contribution.

Relative contribution

value

When one knows that one’s contribution to a group goal is measurable and essential, one is more motivated to contribute. Contribution value can be artificially boosted, e.g., in funding campaigns, when a donor pledges to double the amount of money donated by individuals towards a cause. Best is when the contribution is meaningful to both the individual and the group.

Page 12: Designing From Theory

The truth about participation (2 of 2) The ability of online communities to

break across organizational boundaries and tap into diverse talent as well as find motivated contributors wherever they may be is considered one of their greatest strengths

But people’s limited attention spans and changing priorities (with low commitment to individual communities and tasks) can be the greatest challenge

It is essential then that communities cultivate member bonds and a sense of common identity so as to retain top contributors, as well as take in new members to make up for attrition!

CNM Social Media Module – Giorgos Cheliotis ([email protected])12

Page 13: Designing From Theory

Groups, bonds and common identityThe distinction between identity and bond refers to people’s different reasons for being in a group, that is because they like the group as a whole – identity-based attachment, or because they like the group as a whole – bond-based attachment (Back1951, via Ren et al 2007)

CNM Social Media Module – Giorgos Cheliotis ([email protected])13

Group size

Common bond Common identity

Communication and content

Cohesion

Tendency for smaller group formation and cliques

Easier to maintain larger groups, more open

less resistant to attrition (loyalty with people, not group) and less welcoming to newcomers

more resistant; group identity matters more than individual members; newcomers welcome

off-topic discussions and group/one-on-one communication

discussions on topic, public; off-topic may be banned

Page 14: Designing From Theory

Detailed view of group attachment

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Source: Ren et al, 2007

design levers*

* Members may in time develop more bond-based or identity-based attachment, depending on the types of interactions, policies and roles in the community

Page 15: Designing From Theory

More thoughts on design… (1 of 2)

CNM Social Media Module – Giorgos Cheliotis ([email protected])15

What kind of community are you trying to build and how can you build identity-based and bond-based attachment?

Should you allow for off-topic discussions?

How large do you want the community to become (remember, larger is not always better, but providing for the formation of subgroups can help make it more manageable)

Think about online platforms you know and why some people make

contributions. How would you increase their

motivation to contribute?

Which reinforcers would be more suitable for this community? Consider applicability and appeal to users.

How much information should users be encouraged to disclose about themselves?

How can you make contribution easier and thus more appealing? Some users may want to contribute in small ways while others may seek greater challenges.

Page 16: Designing From Theory

More thoughts on design… (2 of 2)

CNM Social Media Module – Giorgos Cheliotis ([email protected])16

Is social science a useful source of inspiration and guidance for the design of online platforms? YES!

Can this make design an exact science with provably desirable outcomes? NO (this is anyway not the intent of most of social science, and even if it were, translating general findings into design guidelines is not straightforward)

Is design then doomed to be equal parts art and ‘engineering’ rather than science? PROBABLY

Social science helps us understand how people

operate in social settings. This is valuable for the

analysis and design of social media, but there are no surefire, one-size-fits-all

recipes for success

Does this mean that the best approach is to learn by trial-and-error? NO (insights from social science can be useful guides, and help us understand cause and effect)

What makes this so difficult? It is mainly because any design intervention can have multiple effects, which can cancel each other out and even undermine the intentions of the designer

Page 17: Designing From Theory

Credits and licensing Front page photo by celinecelines (license: CC BY-NC-ND)

Team with laptops photo by friendly_terrorist (license: CC BY-NC-ND)

Music instruments photo by brad montgomery (license: CC BY)

Football photo by left-hand (license: CC BY)

Flash mob pillow fight photo by mattw1s0n (license: CC BY)

Phone receiver photo by bondidwhat (license: CC BY-NC-ND)

17 CNM Social Media Module – Giorgos Cheliotis ([email protected])

Original content in this presentation is licensed under the Creative Commons Singapore Attribution 3.0 license unless stated otherwise (see above)