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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Dead Space 3 https://www.youtube.com/watch?v=nUgrIBqFHY4 3:35-9:22 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Space, Wind, Lost, Army and Radio Static. Wind at the beginning of the clip was very strong very realistic and gave the hint at a storm and I heard static from a radio seemed like someone was in danger. Space, the surroundings seemed silent but with a slow wind in the background which hints at the emptiness of space. Army base of some sorts which a soldier has been brought in for questioning and it went horribly wrong with gun fire or maybe even a murder. Field recording was most likely used to produce the wind and static sounds this is great for quality of the sounds because of the fact that nothings better than the original in this concept. Mood Cold, Music, anger, fear, sadness and confusion. The mood felt cold with icy tension between the characters giving you chills. There was a lot of anger and frustration between the characters with one yelling and after his victim was left The background music must of been musical instrument because of the typical sounds which must of come from common instruments.

Dead space the review/thing by liam the king

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Page 1: Dead space the review/thing by liam the king

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Dead Space 3 https://www.youtube.com/watch?v=nUgrIBqFHY4 3:35-9:22

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting Space, Wind, Lost, Army and Radio Static.

Wind at the beginning of the clip was very strong very realistic and gave the hint at a storm and I heard static from a radio seemed like someone was in danger.Space, the surroundings seemed silent but with a slow wind in the background which hints at the emptiness of space.Army base of some sorts which a soldier has been brought in for questioning and it went horribly wrong with gun fire or maybe even a murder.

Field recording was most likely used to produce the wind and static sounds this is great for quality of the sounds because of the fact that nothings better than the original in this concept.

Mood Cold, Music, anger, fear, sadness and confusion.

The mood felt cold with icy tension between the characters giving you chills.There was a lot of anger and frustration between the characters with one yelling and after his victim was left clueless of what he has done with pitty he shot him.You hear the fear in the clueless soldiers voice and you can imagine the sadness in his face it’s infectious. The music in the background gives it away that you are in an intergalactic ship with the easily recognizable music features of space but this is only if you’ve seen this type of thing before.

The background music must of been musical instrument because of the typical sounds which must of come from common instruments.

Game genre Intense, Fictional Fantasy, Adventure, Mission, Sci-fi and story driven.

The game genre seems like Mission based Sci-fi but it’s different with a lot of speech involved so it must be also story driven. There’s a lot of speech and the speech is

Foley Artistry was mostly used for the sound effects which are involved in the game because of

Page 2: Dead space the review/thing by liam the king

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

very intense and grabs your attention and doesn’t let you go with constant action and sound effects this is interesting and different.The game seems like it could be in the horror genre with the gun shots and anger which could be being used to get the gamer scared but it could also just be part of the adventure in the game to create some hatred for the evil protagonist of the game.

the low quality but it does work well and it does improve the audio quality with it. These extra sound effects help stop the background noises giving of an unnatural feel which can make you feel uncomfortable.

Narrative Speech between characters

The Speech between characters is the most important part of the narrative also known as dialog this does everything it creates the tension which involves the characters personally with the gamer and it also continues the story of the game with it being a potential story driven game the narrative is incredibly important because of the constant cut scenes with dialog and voice over to explain the story/tale of the events happening whilst you are playing through the game.Without this the Gamer could easily get lost and get confused.

The speech between characters is obviously studio recording with high quality microphones for pitch perfect sound. This is really good and is what is used for movies so this in a game is incredible. This has been done for so many years and so far it is still known to be one of the best ways to get the best out of voice recordings.