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Using Virtual Worlds in Schools David W. Deeds ISTE Conference Virtual Environments Special Interest Group June 25, 2013

David W. Deeds: ISTE Conference: Using Virtual Worlds in Schools

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David W. Deeds' slides prepared for the Virtual Environments Special Interest Group's presentations/demonstrations at the ISTE 2013 Conference.

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  • 1.Using Virtual Worlds in Schools David W. Deeds ISTE Conference Virtual Environments Special Interest Group June 25, 2013

2. Using Virtual Worlds in Schools Using Immersive/Virtual Learning Environments (ILE/VLE, aka 3D virtual worlds) since 2006 3 years higher ed, 4 K-12/international 3. Using Virtual Worlds in Schools 4. Using Virtual Worlds in Schools 5. Using Virtual Worlds in Schools Second Life: Massively Multiplayer OnlineInsert Your Favorite Description HereGame? Introduced by Linden Labs in 2003 Own currency and economy, intellectual property rights Built-in 3D CAD and language/IDE Open to people 16 and up since 2010 6. Using Virtual Worlds in Schools Peterson Schools Cybercampus: Teaching 6 http://slurl.com/secondlife/Teaching%206 /237/211/25/ 7. Using Virtual Worlds in Schools Firestorm Viewer: http://www.firestormviewer.org/download s/ xxxx Second Life: http://www.secondlife.co m 8. Using Virtual Worlds in Schools Readymade Avatars: Password: ilovesl2009 SLTeacherOne Aristocrat SLTeacherTwo Bookmite SLTeacherThree Netizen SLTeacherFour Quintessa SLTeacherFive Scribe SLTeacherSix Turbo 9. Using Virtual Worlds in Schools Woosong Virtual University Cybercampus 10. Using Virtual Worlds in Schools Second Life: Higher Ed 11. Using Virtual Worlds in Schools Second Life: Higher Education Classes (500+ students inworld): Mine: Freshmen Juniors: Computer Programming, Business Management, Internet Marketing, Project Management (Uni: Regular Majors, College: Votech) Others: Freshmen Seniors: Wide variety of English courses, including Business English (S/T in our college plus others, global) 12. Using Virtual Worlds in Schools Second Life: Higher Education What Were We Doing? Teaching without textbooks (some e-books) Kids created/managed cybercampus, put on shows, made and sold real/virtual products Handled all management, pricing, marketing Learned programming via LSL, also CAD Active, learner-centric, English 13. Using Virtual Worlds in Schools Second Life: Higher Education What Worked? Bridged the communications gap digital natives knew what to do, even in English Overcame ASMeB Antisocial Social Media Behavior synchronous, anonymous (FUN!) Hit the sweet spot re: programming payoff 14. Using Virtual Worlds in Schools Second Life: Higher Education What Didnt Work? Trying to recreate classroom configuration or situation in virtual world Worrying about kids meeting SL weirdos (socialization, experimentation worked out) Assignments too open-ended (cohesive structure/theme needed, goals) Mixing English with others subjects 15. Using Virtual Worlds in Schools Second Life: K-12 16. Using Virtual Worlds in Schools Second Life: K-12 Classes (50+ students inworld): Information Technology in a Global Society Three Strands: IT Systems, Social and Ethical Significance, Application to Specified Scenarios In Group 3, Individuals and Societies provides technical education regardless Diploma Program opportunity for kids with low English skills, Special Needs 17. Using Virtual Worlds in Schools Second Life: K-12 What Are We Doing? Students maintain cybercampus and host students from other schools/countries E-textbooks provide content for IT lessons, ethical/moral and other discussions Projects/products: website, t-shirts, more 18. Using Virtual Worlds in Schools Middle Years Art Show 19. Using Virtual Worlds in Schools Podcasts and Concerts 20. Using Virtual Worlds in Schools Latest Project: NAIS Challenge 20/20 21. Using Virtual Worlds in Schools Second Life: K-12 What Has Worked? Hands-on, visual aspect of just about all work (learning styles) Experiential opportunities, meeting people Sense of freedom and openness (to a degree!) Provided teachers with sources of professional development (teacher and 22. Using Virtual Worlds in Schools Second Life: K-12 What Hasnt Worked? Convincing the IBO to abolish the written examination (70-30 external/internal grade) Students too shy to train teachers (students!) but theres still hope to make this a service Pretending its not FUN! (It is, just dont tell!) 23. Using Virtual Worlds in Schools Second Life: K-12 Future Classes Next NAIS Challenge 20/20 Project to involve wide variety of subjects ITGS students will use cybercampus to promote 3D Global Village Want to expand SL usage for teacher professional development 24. Using Virtual Worlds in Schools If youre interested in getting your own Second Life cybercampus, contact Carol Pfeifer of the New Media Consortium: [email protected] 25. Using Virtual Worlds in Schools OpenSimulator: K-12 26. Using Virtual Worlds in Schools OpenSimulator: Massively Multiplayer OnlineInsert Your Favorite Description HereGame? Introduced in 2007, not an SL clone! Own currency and economy, intellectual property rights, etc., coming soon Built-in 3D CAD and language/IDE 27. Using Virtual Worlds in Schools Imprudence Viewer: http://wiki.kokuaviewer.org/wiki/Imprudence :Downloads Peterson Schools URL: http://209.126.208.161:9020 28. Using Virtual Worlds in Schools Readymade Avatars: Password: iloveos2009 CP Student10 CP Student11 CP Student12 CP Student13 CP Student14 CP Student15 29. Using Virtual Worlds in Schools OpenSimulator: K-12 Classes (200+ students inworld) Middle Years Program (MYP) Technology Shift from Digital Literacy made long ago; Art, Music, Science, Humanities soon Primary Years Program (PYP) Information Communications Technology (ICT) - switch from Digital Literacy to IB Design Cycle th 30. Using Virtual Worlds in Schools OpenSimulator: K-12 What Are We Doing? Teaching Computer-Aided Design, Project Management, Programming Teaching task-based lessons with other tools Changing Technology to inquiry-/task- based Using skeleton lesson plans, students 31. Using Virtual Worlds in Schools OpenSimulator Project: Adobe Village 32. Using Virtual Worlds in Schools OpenSimulator Project: Virtual City 33. Using Virtual Worlds in Schools OpenSimulator: Hypergrid Scavenger Hunt 34. Using Virtual Worlds in Schools OpenSimulator: K-12 What Has Worked? Simple Instructions/Skeleton Lesson Plans Three Cs Connect, Communicate, Collaborate (and #4: Cooperate Project Management) IB Design Cycle: Investigate, Design, Plan, Create and Evaluate (also Attitudes!) 35. Using Virtual Worlds in Schools OpenSimulator: K-12 What Has Worked? Reciprocal guidance, guide on the side Changing viewer interface to student primary language Constructivism, esp. Social Constructivism Self-reliance, adapting to change skills Scratch and S4SL for programming basics 36. Using Virtual Worlds in Schools OpenSimulator: K-12 What Hasnt Worked? Assuming productivity the first week! Calling it a GAME! Use immersive learning environment instead! Also, e- /textbooks Overcoming, but still dealing with active versus passive role (not Asia specific!) Trying to jump right into LSL (Scratch first!) 37. Using Virtual Worlds in Schools Latest Projects: MOSES 38. Using Virtual Worlds in Schools OpenSimulator: K-12 Future Classes Will pitch 3D Global Village at upcoming Annual Educators Conference Cross-curricular efforts Expand to Middle and Elementary School classes, other campuses Use as foundation for advanced programming classes 39. Using Virtual Worlds in Schools If youre interested in getting your own OpenSimulator cybercampus, contact Snoopy Pfeffer of Dreamland Metaverse: [email protected] 40. Using Virtual Worlds in Schools Quest Atlantis: K-12 41. Using Virtual Worlds in Schools Quest Atlantis: K-12 Visit: www.atlantisremixed.org (regular version plus new game-like beta) FREE prebuilt 3DVW with readymade quests (you can create your own, also build with tools) For students 9-16, maybe as young as 8 Trainers in different locations, regular schedule; must have 2 teachers to 42. Using Virtual Worlds in Schools Quest Atlantis: K-12 Classes (30+ students) English Language A/B classes (native speakers plus other kids who are proficient) Registered users have a code of conduct and other guidelines to follow while inworld Missions include everything from stopping bullying to saving a city from the plague (!) 43. Using Virtual Worlds in Schools Quest Atlantis: K-12 What Has Worked? Structured aspect of just about everything easier for kids to handle (lack of uncertainty) Increased focus on tasks (out of necessity) Exposure to wider range of scenarios and situations (versus another SL/OS sim) 44. Using Virtual Worlds in Schools Quest Atlantis: K-12 What Hasnt Worked? Students with poor English skills (but then teachers like the reading aspect!) Special Needs kids no; Gifted kids yes, but they need special lesson plans Anything smelling remotely like a lecture (kids just want to go inworld) Couldnt get it going in Mexico because of bureaucratic problems 45. Using Virtual Worlds in Schools Quest Atlantis: K-12 46. Using Virtual Worlds in Schools Quest Atlantis: K-12 47. Using Virtual Worlds in Schools Quest Atlantis: K-12 Future Classes Try it again at just one campus first Want to expand to: Humanities and Science classes English Literature classes too (stories), tie in with more than just blogs Want to arrange virtual field trips to/from other schools: QA is safe 48. Using Virtual Worlds in Schools If youd like to get started with Quest Atlantis at your school, contact Bronwyn Stuckey: [email protected] 49. Using Virtual Worlds in Schools MinecraftEdu: K-12 50. Using Virtual Worlds in Schools MinecraftEdu: K-12 Regular version: www.minecraft.net 20 million+ registered users worldwide, 5 million+ have bought the game Building things, mining for minerals, fighting monsters, you name it! Singleplayer (free) or multiplayer (license), license is about US $30 Kids (and adults) love the game, but 51. Using Virtual Worlds in Schools MinecraftEdu: K-12 Hosted solution: Massively Minecraft, www.massivelyminecraft.org Special inhouse mod for education: MinecraftEdu, www.minecraftedu.com MinecraftEdu: Playing offline, local server, no regular licenses needed, US $45 Up to 100 students (weve had up to 50) 52. Using Virtual Worlds in Schools MinecraftEdu: K-12 Classes (125+ students) Middle Years Program Technology classes Making the IB happy by partnering with Art and other classes Logic gates and other interactivity exercises, seems simple but can be sophisticated Feature of 10th grade Computer 53. Using Virtual Worlds in Schools MinecraftEdu: K-12 What Has Worked? MinecraftEdu puts the teacher in charge! Self-directed, self-paced, self-reliant work (individual and team-based) Lots of connections with other tools: Prezi, Moodle, Google Sketchup and WordPress blogs Reciprocal guidance, project 54. Using Virtual Worlds in Schools MinecraftEdu: K-12 What Hasnt Worked? Need to constantly observe/monitor students (who still perceive it as a game) Need for tutoring in different languages Lack of structure perceived even with lesson plans specifying deliverables and deadlines 55. Using Virtual Worlds in Schools MinecraftEdu: K-12 56. Using Virtual Worlds in Schools MinecraftEdu: K-12 57. Using Virtual Worlds in Schools MinecraftEdu: K-12 Future Classes Hosted/online solution to work with students in other schools/countries (virtual field trips) Expand on science connections: geology, physics, engineering, etc. Want to expand community aspects Give the PYP munchkins a shot Nice: Quest Atlantis-style missions 58. Using Virtual Worlds in Schools If youd like to try Massively Minecraft, contact Jo Kay: [email protected] If youd like to try MinecraftEdu, contact Santeri Koivisto: [email protected] 59. Using Virtual Worlds in Schools World of Warcraft: K-12 (Coming Soon) 60. Using Virtual Worlds in Schools Inspiration/Gurus: World of Warcraft in School http://wowinschool.pbworks.com/ Lucas Gillispie, Peggy Sheehy, Craig Lawson 61. Using Virtual Worlds in Schools Download the WoW in School PDF: http://wowinschool.pbworks.com/f/WoW inSchool-A-Heros-Journey.pdf 62. Using Virtual Worlds in Schools 21st Century Fluency Project: http://fluency21.com/ Collaboration teamwork Solution problem solving Creativity storytelling, art/photos Information interpretation, application Media - communications 63. Using Virtual Worlds in Schools Games-Based Learning/Gamification: Different learning styles accommodated Different subjects simultaneously Self- and other-directed engagement Motivating, provides task-based focus Project management, strategic thinking 64. Using Virtual Worlds in Schools Kafkaesque Draenei Warrior, Level 66 Exalted Knight of Divine Light Exalted Stormwind Defender 65. Using Virtual Worlds in Schools WoW Background: Massively Multiplayer Online Role Playing Game (MMORPG) by Blizzard Entertainment Latest in a series, WoW released 2004 Expansion sets, newest one is Mists of Pandaria, released in 2012 8 million subscribers, #1 MMORPG Free accounts! 66. Using Virtual Worlds in Schools WoW Background (cont): Players start by choosing a race and a classification (e.g., Draenei Warrior) Race chosen determines starting spot 67. Using Virtual Worlds in Schools WoW Background (cont): Choose server (IRL location) Choose PvE, PvP, RP (PvE is normal) 68. Using Virtual Worlds in Schools WoW Background (cont): Players complete quests to gain XP, rise in level number Quests and professions earn money 69. Using Virtual Worlds in Schools WoW Background (cont): Benefits increase as level rises But also difficulty (regions) 70. Using Virtual Worlds in Schools WoW Interface/Controls/Maps/Tour: 71. Using Virtual Worlds in Schools Standards! And I plan to use the IBs (especially the Learner Profile) too. 72. Using Virtual Worlds in Schools Wow in School: Teachers were Loremasters, class managed via Moodle site Students discuss adventures inside and outside of WoW (e.g., blog) Books like The Hobbit used as background material Go on quests, design quests for others 73. Using Virtual Worlds in Schools Colegios Peterson WoW: Start with WoW background story and/or strategy guide 74. Using Virtual Worlds in Schools Colegios Peterson WoW: Divide class by race, then have them choose classifications (mixture) 75. Using Virtual Worlds in Schools Colegios Peterson WoW: Devise strategies (cross-curricular between Technology, English, Art classes) 76. Using Virtual Worlds in Schools Colegios Peterson WoW: Ideally, will tie in with SL/OpenSimulator 3D Global Village, other projects 77. Using Virtual Worlds in Schools Colegios Peterson WoW: At a certain level, meet at common location(s) for mutual adventures 78. Using Virtual Worlds in Schools Colegios Peterson WoW: Students will maintain blog, different perspectives according to classes 79. Using Virtual Worlds in Schools Colegios Peterson WoW: Will copy the gurus, double XP system; but: Haiku vs. Moodle, PvE vs. RP, professions, pet battles, etc. 80. Using Virtual Worlds in Schools Colegios Peterson WoW: And: want to experiment with machinima (machine cinema) 81. Using Virtual Worlds in Schools Colegios Peterson WoW: Maybe Guild Wars 2: dynamic event system but costs money 82. Using Virtual Worlds in Schools Follow my Scoop.it page: http://www.scoop.it/t/3d-virtual-worlds- educational-technology 83. Using Virtual Worlds in Schools Thank you! Questions/Comments? [email protected] [email protected]