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This presentation describes some pros and cons of laptops and devices as learning tools. Its not technology that drives learning.
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Leveraging Learning ToolsVincent JansenLower Canada College
QAIS Heads Presentation
April 22, 2012.
Thoughtstream Analysis
1:1 is not about computers…
1:1 is not just about learning
1:1 is a new culture of working
Thoughtstream analysis – live
Thoughtstream ppt
Thoughts…
1. Technology is Transforming our Students 2.70 (1)
2. Learners will demand Self-directed, Experiential Learning 2.92 (1)
Students Technological Proficiency will be higher than teachers 2.45 (2)
Greater Demand for Differentiated Instruction 3.00 (3)
Policy and TechnologyFace to Face and Online (Blended Learning)
3. Traditional Needs will Intersect innovation 3.54 (1)
Shifting to Teacher as Facilitator 2.69 (2)
Technology in Learning
Why should we include technology in learning?
Creating
Evaluating
Analyzing
Applying
Understanding
Remembering
http://www.odu.edu/educ/roverbau/Bloom/blooms_taxonomy.htm
http://www.schrockguide.net/bloomin-apps.html
http://mindshift.kqed.org/2011/12/21-things-that-will-be-obsolete-in-2020
1. Desks (21st century does not fit in rows, neither to students)
2. Language labs (on your smartphone!)
3. Computers (what form is this device?)
4. Homework (24/7 environment, learn more, not more school)
5. Differentiated instruction (customizable content, personalized)
6. Wikipedia (Get over it– it is the primary reference tool)
7. Paperbacks (Digital Learning Content)
8. IT Departments (cloud computing, security, analytics)
9. Organization by Grade (individualized, peer interest groups)
10. Outsource PD (leverage internal experts, self-directed)
A. Laptop (Device) Program
What are the pros and cons of a laptop (tablet) program?
What is preferred model of the laptop program?
What are the classroom changes that occur with digital tools?
What change do you have to make in your school?
Realizing the Benefits of Learning (Devices)
Needs Assessment Analysis
Goals and Objectives
Financial Planning
Device Procurement and Deployment
End User Support
Curricular Integration
Marketing and communication
Faculty Development
Infrastructure Development
Surveys
© Project Tomorrow 2011
Issues for laptops as learning tools
Models of Implementation
1:1 laptop / tablet programs or BYOD programs
Standardized school program vs BYOD Lease vs buy Proprietary software vs Open source Warranty vs no warranty Helpdesk Support Insurance claims Machine type: Mac vs PC vs iPad Single type vs mixed environments
D. Classroom Management Strategies
Why is this important in a computer classroom? Level of distraction….
In class At home
How often are you finding yourself distracted when you use your laptop?
Never Rarely Once in a while Some of the time All of the time
Classroom Management Strategies
Why is this important in a device-enabled classroom? Level of distraction.. Level of focus.. Level of controls..
How do we make it a positive experience Not controls Not by limiting access Not by restricting usability functions Engage them in real-world tasks Keep research to minimum and focused, timed Show results via screen capture or shared leads
Teacher vs Technology
“Gap Analysis”
“Where are we now”? Texting Communication Curriculum Searching for content online Reading digital text Connecting with friends
Chat - collaborate Comfort with technology Use of media Posting online Making a home video Learning Online
UnComfortableComfortable
Institution – administrator – teacher – student
B. Shift in Learning Paradigms Ubiquitous access (always connected, access resources)
Flipped classroom (Learn at home-work at school)
etextbooks (Flexbooks) (digital learning content)
OER materials, OCW course materials (open resources)
Search and research (develop skills to filter, validate, literacies)
Creativity (more media, the facetime generation
Organization (curation skills, fragments of learning content)
Communication (IM is not good enough)
Blended Learning (f2f with online)
Visible Learning Learning is centered around the interests of the learner
This learning is immersive – learning by doing
The device connects the learner to the rest of the world
Learning is where the learner is…in the classroom ?
Key is learning content, not classroom or tools
Fragmentation of Information
George Siemens: handbook of Emerging Technologies 2009
Blooms Taxonomy Toolset Add views of tools and blooms taxonomy.
Learning Content Platforms
Learning Management System (LMS) Angel, BlackBoard, Schoology, Saywire…
Content Management System (CMS) Finalsite, Moodle, Edmodo…
Communication Systems First Class, Google Apps…
Curriculum Repository Curriki, LearnQuebec, Open Educational Resources, E-texts
Wiki/Blog/Websites Wikispaces, blogger, Rjenda…
Tech Resources… Netvibes
American School of Bombay
Acceptable Use Policy(in the modern era)
AUP must be adapted to include, Web 2.0
LCC IT Policy
Social and Network policy
Restrict = Protect ?
There is a wide range of restrictiveness with regard to Internet access in schools
Blocking and filtering harmful sites is one way (Students can bypass)
Another way is to teacher children to be responsible, while also blocking and filtering some sites.
It’s about choice –teach responsibility
Federal, State (Provincial), School Policy and Laws – tend to prohibit or inhibit
School with less restrictive environments distinguish behavior between age groupings of students
Safety/Access
Web 2.0 applications, use of mobile phones, social networking sites access, Facebook, Google +
SOPA, PIPA , COPPA… other privacy acts
How do we adjust our thinking, revise our polices in the knowledge age, where we are always connected.
How do we promote use of technologies and still provide safe and secure environment.. Where is the balance?
Digital Footprints
Digital Literacy – real vs online world
Privacy Laws –sharing passwords, details online
Copyright vs Creative Commons (OER)
Intellectual Property (DRM)
SOPA and PIPA
Plagiarism detection
IM/Chat sites
SPAM and bots
Towards Responsible Use Greater awareness and instruction (Turnitin.com)
Publishing Policy – promoting responsible use
Creative Commons video and images YouTube CC channel Flickr CC images Search.creativecommons.org Wiki Commons
Music site Jamba Liberty MusicTrax.com
Open Educational Resources (OER)
AUP in Web2.0 and Mobile Era
Policies are created in two dimensions: 1. to ensure students are protected from harmful materials on the
internet 2. enable student to access to extensive resources on the Internet
1. Social Networking Policies
How does the policy differ in a connected society?
Policies are principles or rules that are intended to shape decisions and actions. Policy provide a framework (what and why) Stated in broad terms
Procedures are ways that organizations implement policies (how, who and when) Operational terms
What are polices on use of the school laptop for personal use? Commenting on blogs? Setting up personal websites? Intellectual property rights?...
2.
What are some approaches to develop an AUP? Individual or IT based – working independently
Easier, more efficient, faster and more inclusive Better ownership by the students
Committee of stakeholders or community input
Acceptable use policies vs responsible use policies Does policy include social networking, mobiles (personal devices?) Does it follow CIPA? Do you educate students on appropriate online behavior?
3.
How does provincial/school board regulations affect Internet policies pertaining to filtering, AUP’s, cyberbullying and mobile use? Schools and school board have enacted rules for bullying, hazing
and harassment in real and virtual spaces. How has social networking (FB, twitter) impacted the current
policies? How has BYOD impacted current policy?
4.
Are you regularly updating the policies (for faculty and Students)?
Updating school policy for mobiles and social networking. Are you relaxing policies or making them closed? Are you
updating the policy annually? Do you have faculty/students sign the form annually.
Does policy cover school owned and personal devices?
Specific use of Web 2.0 tools, blogs, wikis, published material on the web.
Is less restrictive necessarily better? Or worse?
Trends in Learning
From this…
© BlackBoard Inc
‘Textbooks’ to Digital Learning Content
http://www.nextisnow.net/blog/e-textbook-market-remains-on-course-to-pass-25-by-2015.html
Ipads vs laptops apps vs text
ipad-vs-textbooks-which-is-best-for.html
Blended Learning (Next gen)
© Project Tomorrow 2011
Open Educational Resources
Flipped Classroom
http://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html
Connect Me
http://www.scienceguide.nl/201202/%E2%80%9Cthe-rwa-is-dead%E2%80%9D.aspx
Curation
http://www.mentormob.com/
Mobile Learning
© Project Tomorrow 2011
Online Learning
© Project Tomorrow 2011
Digital Learning Content