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Presentation given at the annual meeting of the American Educational Researchers Association (AERA) 2011, New Orleans, LA
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SOCIALLY SITUATED EXPERT PRACTICE IN AND
AROUND GAMING
Mark Chen, U of WA, @mcdanger, [email protected] Moses Wolfenstein, UWisc, @mosesoperandi, [email protected] Sean Duncan, Miami U, @scd, [email protected] Rebecca Reynolds, Rutgers, [email protected] Leah Bricker, U of WA, [email protected] Philip Bell, discussant, U of WA, [email protected]
Google Doc for AERA2011: http://j.mp/fy8Jw1
SOCIAL DIMENSIONS OF EXPERT PRACTICE IN ONLINE GAMING
Mark Chen University of Washington
@mcdanger [email protected]
This work is funded by the National Science Foundation through the Science of Learning Center program under grant SBE-0354453.
World of Warcraft
§ MMOG § 6 million subscribers in 2006
World of Warcraft
§ MMOG § 6 million subscribers in 2006 § Fantasy with races / classes
World of Warcraft
§ MMOG § 6 million subscribers in 2006 § Fantasy with races / classes § Complete quests, kill monsters for loot and XP
Raiding § Large group joint acPvity § Highly coordinated § Specialized roles § OrganizaPon and leadership § Molten Core
Leadership tasks required for raiding
Ethnographic methods (Steinkuehler, 2004) § Pool of 60 regular players, 40 per session § Met 2-‐3 Pmes a week for 10 mos (11/05-‐8/06), 4-‐5 hrs each Pme § Larger ethnography has over 1000 hrs of chat data § ~100 hrs of video + select posts on web forums § Disciplined percepPon (Stevens & Hall, 1998)
Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times.
Ethnographic methods (Steinkuehler, 2004) § Pool of 60 regular players, 40 per session § Met 2-‐3 Pmes a week for 10 mos (11/05-‐8/06), 4-‐5 hrs each Pme § Larger ethnography has over 1000 hrs of chat data § ~100 hrs of video + select posts on web forums § Disciplined percepPon (Stevens & Hall, 1998)
Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times.
Remember, who you give soulstones to will change when we encounter Majordomo Executus, but, until then, the priest or shaman who you’ve been assigned to should have your soulstone at all times.
Ethnographic methods (Steinkuehler, 2004) § Pool of 60 regular players, 40 per session § Met 2-‐3 Pmes a week for 10 mos (11/05-‐8/06), 4-‐5 hrs each Pme § Larger ethnography has over 1000 hrs of chat data § ~100 hrs of video + select posts on web forums § Disciplined percepPon (Stevens & Hall, 1998)
Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times.
Remember, who you give soulstones to will change when we encounter Majordomo Executus, but, until then, the priest or shaman who you’ve been assigned to should have your soulstone at all times.
a magic item that warlocks can give to others so that they can come back to life if they are killed
priests and shaman can bring others back to life (resurrect)
it’s important to give rezzers the ability to come back to life so they can rez the rest of the raid group
Theorizing the practice • Push-‐pull relaPonship of objects in a network of acPvity… – Actor-‐Network Theory (Latour, 2005) – Distributed CogniPon (Hutchins, 1995) – Mangle (Pickering, 1993; Steinkuehler 2006) – Assemblage (Deleuze & Guitarri, 1987; Taylor, 2006) – Arrangement (Stevens, Satwicz, & McCarthy, 2009)
– Object-‐Oriented Ontology (Bogost, 2006, 2009) – Roles and responsibiliPes constantly renegoPated, redistributed, and reconfigured to adapt to local seengs
Expertise in game mechanics?
unit frames showing health and status of raid members
my health and status
enemy health and status
cooldown Pmers for temporary effects
threat meter enemy
debuffs
ability bugons
more ability bugons
tank targets
chat window
various bits of info to keep track of
temporary bonuses or impairments (buffs
and debuffs)
minimap and
addon bugons
streaming combat text
name and health of enemy
the jumble in the middle is the actual in-game fight
Expertise as sociomaterial practice § Emergent through push-‐pull of constraints-‐workarounds § Limited by access to the right social networks
World of Warcraft wiki
Conclusions and Takeaway Issues • CogniPve frameworks for experPse don’t account for emergent situated pracPce that depend on available sociomaterial resources.
• Becoming expert depended on access to expert groups and expert pracPce (Collins & Evans, 2007)
• Not all players could gain access
SOCIAL DIMENSIONS OF EXPERT PRACTICE IN ONLINE GAMING
Mark Chen University of Washington
@mcdanger [email protected]
This work is funded by the National Science Foundation through the Science of Learning Center program under grant SBE-0354453.
Some game play
Fight conPnued § Look at coordinaPon and use of addons
SOCIALLY SITUATED EXPERT PRACTICE IN AND
AROUND GAMING
Mark Chen, U of WA, @mcdanger, [email protected] Moses Wolfenstein, UWisc, @mosesoperandi, [email protected] Sean Duncan, Miami U, @scd, [email protected] Rebecca Reynolds, Rutgers, [email protected] Leah Bricker, U of WA, [email protected] Philip Bell, discussant, U of WA, [email protected]
Google Doc for AERA2011: http://j.mp/fy8Jw1