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Integrating Augumented Reality and Mobile Devices into Teaching. Presented by Dr.Joseph Martinelli @ Dr. Lauren McFadden and KDP Convo 2013, Dallas, Texas.
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Integrating Augmented Reality and Mobile Devices
into TeachingDr. Joseph MartinelliDr. Lauren McFadden
College of Education & Human ServicesSeton Hall University
October 26, 2013
Discussion PointsO How it is being used at Seton HallO Define Augmented RealityO What Tools are InvolvedO Getting StartedO SamplesO Educational ApplicationsO Experiences and Outcomes
At SHUO Production II CourseO Produce Three AUGMENTED REALITY PRODUCTS “Auras”
Required Elements:O Each Aura must have a brief “concept statement”O In addition, to a detailed flow-chart for each Aura.O Aura Specifics
O One Aura Must be used as a component in one of you Multimedia Rich LessonsO One Aura must be created as a Virtual Tour of a location on the Seton Hall
University Campus. You will need to work in small Groups with the available iPad devices and take pictures of locations around campus that will serve as trigger images and overlays.
O Information or data about locations may be created in PowerPoint and saved as a PNG/JPG Image. These images can be used as Overlays in your Aura.
O You may also create a movie using Animoto or Windows Movie Maker and upload the finished video to Aurasma as an Overlay.
O One Aura must be created profiling a historical figure or event. This Aura should include an image of the figure that you are focusing on…
O A web link to additional information (website, video, or Prezi)O At least one original graphic detailing additional information…this should be
created in PowerPoint and saved as a PNG Image.
At SHU
OLife in the Diverse ClassroomO Elementary Education Students
O Create Auras that enable students to enrich presentations or course productsthrough the use of mobile devices. Includes video, narration, instructions and virtual tours.
v. aug·ment·ed
To make (something already developed or well under way)
greater, as in size, extent, or quantity
What is Augmented Reality
• Augmented reality aims to do just that as a means to enhance the
information we can perceive with our senses.
• can be used for visual and highly interactive forms of learning, allowing the overlay of data onto the real world.
• Augmented reality is an active, not a passive technology; students can
use it to construct new understanding based on interactions with virtual objects that bring underlying data to life as it responds to user input.
• Students find connections between their lives and theireducation through the addition of a contextual layer. “Auras”
What is Augmented Reality
O knowledge transfer…inversion of the original educational hierarchy.
Oaugmented reality environment O includes elements of the real world O the virtual world at the same time, O and be interactive in real time.
virtual objects… either manipulated or stationary.
Augmented reality uses technology to blend the real world with interactive and enhanced content. When a student uses an augmented reality application while looking through a mobile device such as a tablet, the student will experience an overlay of interactive elements that enhance the “normal” scene. For instance, using an augmented reality app while hovering a tablet in front of a historical landmark could call up videos of important historical reenactments, important facts, or more.
Laura Devaney, Augmented reality snags a coveted spot in classrooms
eSchool news
AurasmaO Aurasma is the world’s leading
augmented reality platform. O Auras can be as simple as a video
and a link to a web page or as complex as a lifelike 3D animation.
O Offers both a free and upgraded versions.
Creating an Aura in 3 easy steps
Types of Auras
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Fig
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Bio
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Educational Applications
O Can also be used to enhance collaborative tasks
O Enrich the real world experienceO Used to blend the real world with
interactive and enhanced content. O Enables the teacher to use mobile
devices as interactive learning tools
Experiences & Outcomes
O Use in parent teacher conferencesO Guided research and language arts
assignments. O Teacher Guided
O Technology background & trainingO Technology enriched collaborative
learningO Taps into the students creative process
O Bridges theory and practical learningO Drawbacks & Positives
Applications UsedO Aurasma - http://www.aurasma.com/O Animoto – http://www.
http://animoto.com/O Google ImagesO Powerpoint O Presentation is available for download at
http://www.slideshare.net/martinjj/augmented-reality-kdp2013-27600692
O Contact Information:[email protected]@shu.edu