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Integrating Augmented Reality and Mobile Devices into Teaching Dr. Joseph Martinelli Dr. Lauren McFadden College of Education & Human Services Seton Hall University October 26, 2013

Augmented reality kdp2013

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Integrating Augumented Reality and Mobile Devices into Teaching. Presented by Dr.Joseph Martinelli @ Dr. Lauren McFadden and KDP Convo 2013, Dallas, Texas.

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Integrating Augmented Reality and Mobile Devices

into TeachingDr. Joseph MartinelliDr. Lauren McFadden

College of Education & Human ServicesSeton Hall University

October 26, 2013

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Discussion PointsO How it is being used at Seton HallO Define Augmented RealityO What Tools are InvolvedO Getting StartedO SamplesO Educational ApplicationsO Experiences and Outcomes

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At SHUO Production II CourseO Produce Three AUGMENTED REALITY PRODUCTS “Auras”

Required Elements:O Each Aura must have a brief “concept statement”O In addition, to a detailed flow-chart for each Aura.O Aura Specifics

O One Aura Must be used as a component in one of you Multimedia Rich LessonsO One Aura must be created as a Virtual Tour of a location on the Seton Hall

University Campus. You will need to work in small Groups with the available iPad devices and take pictures of locations around campus that will serve as trigger images and overlays.

O Information or data about locations may be created in PowerPoint and saved as a PNG/JPG Image. These images can be used as Overlays in your Aura.

O You may also create a movie using Animoto or Windows Movie Maker and upload the finished video to Aurasma as an Overlay.

O One Aura must be created profiling a historical figure or event. This Aura should include an image of the figure that you are focusing on…

O A web link to additional information (website, video, or Prezi)O At least one original graphic detailing additional information…this should be

created in PowerPoint and saved as a PNG Image.

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At SHU

OLife in the Diverse ClassroomO Elementary Education Students

O Create Auras that enable students to enrich presentations or course productsthrough the use of mobile devices. Includes video, narration, instructions and virtual tours.

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v. aug·ment·ed

To make (something already developed or well under way)

greater, as in size, extent, or quantity

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What is Augmented Reality

• Augmented reality aims to do just that as a means to enhance the

information we can perceive with our senses.

• can be used for visual and highly interactive forms of learning, allowing the overlay of data onto the real world.

• Augmented reality is an active, not a passive technology; students can

use it to construct new understanding based on interactions with virtual objects that bring underlying data to life as it responds to user input.

• Students find connections between their lives and theireducation through the addition of a contextual layer. “Auras”

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What is Augmented Reality

O knowledge transfer…inversion of the original educational hierarchy.

Oaugmented reality environment O includes elements of the real world O the virtual world at the same time, O and be interactive in real time.

virtual objects… either manipulated or stationary.

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Augmented reality uses technology to blend the real world with interactive and enhanced content. When a student uses an augmented reality application while looking through a mobile device such as a tablet, the student will experience an overlay of interactive elements that enhance the “normal” scene. For instance, using an augmented reality app while hovering a tablet in front of a historical landmark could call up videos of important historical reenactments, important facts, or more.

Laura Devaney, Augmented reality snags a coveted spot in classrooms

eSchool news

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AurasmaO Aurasma is the world’s leading

augmented reality platform. O Auras can be as simple as a video

and a link to a web page or as complex as a lifelike 3D animation. 

O Offers both a free and upgraded versions.

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Getting StartedSigning Up

https://studio.aurasma.com/register

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Creating an Aura in 3 easy steps

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Types of Auras

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Educational Applications

O Can also be used to enhance collaborative tasks

O Enrich the real world experienceO Used to blend the real world with

interactive and enhanced content. O Enables the teacher to use mobile

devices as interactive learning tools

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Experiences & Outcomes

O Use in parent teacher conferencesO Guided research and language arts

assignments. O Teacher Guided

O Technology background & trainingO Technology enriched collaborative

learningO Taps into the students creative process

O Bridges theory and practical learningO Drawbacks & Positives

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Applications UsedO Aurasma - http://www.aurasma.com/O Animoto – http://www.

http://animoto.com/O Google ImagesO Powerpoint O Presentation is available for download at

http://www.slideshare.net/martinjj/augmented-reality-kdp2013-27600692

O Contact Information:[email protected]@shu.edu