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The Air University Metaverse ( StudioX OpenSim Grids) Micro-Learning Simulations Using IoT and Raspberry Pi with the

AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

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Page 1: AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

The Air University Metaverse( StudioX OpenSim Grids)

Micro-Learning Simulations Using IoT and Raspberry Pi with the

Page 2: AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

THE AIR UNIVERSITY METAVERSE ON THE CLOUD

Each AU/SOC squadron is supported

via a Universal Campus grid Dragons Knights Bulls Centurions Tigers Blackhawks

512x512 var grids

Additional Grids inAU Metaverse

SOC Main IoT Shangri-la xBase

Note: xBase is a1024x1024 grid

High-level Goals• Support persistent 3D Single- and Multi-Player Education

Role-Playing Games (SPERPGs and MPERPGs) for improving levels of engagement, meaningfulness, and interaction among learners, with augmented content, and instructors whenever and wherever

• Support continuous use of learning analytics to discern and make visible levels of understanding and skill performance for improvements across a global Integrated Learning Environment (ILE)

• Support persistent collaboration with partners from across higher education, industry and federal agencies to continuously explore and leverage blended 2D and 3D learning environments for educating future Airmen

http://soc.austudiox.com

Page 3: AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

StudioX IoT Capability Using A Lambda-Delivered Alexa Skill SetFor Connecting With AU Metaverse Micro-Learning Simulations

Echo device App interface for learning sim scores

Page 4: AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

StudioX Raspberry Pi Capability for stand-alone or LAN access options to Micro-Learning Simulations running on Micro SD cards

Pre-imaged OpenSim delivered micro-

learning sims

Raspberry Pi2 computer (for @$30.00)900 MHz quad-core ARM Cortex-A7 CPU

1GB LPDDR2 SDRAM (2x memory) Runs the full range of ARM GNU/Linux distributions

Page 5: AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

HOW IT WORKS

API Gateway(option to use AU StudioX

DreamFactory on the Cloud for RESTful API calls

to endpoint or AWS login applicationmanagement services)

AWS AU StudioXLambda on the Cloud is

triggered

Lambda runs Leadership

game code andreturns stored DynamoDBdata back

using node js

AWS DynamoDB

EchoDevice

(for blended connections

between physicaland virtual

learning spaces)

Alexa VoiceActivated/Controlled

by Instructor for Leadership

Game Scorekeeper Updates

AU MetaverseOpenSim Learning Simulation

on the Cloudwith option to use

classroom stand-alonesim via Raspberry Pi2…

Echo bluetoothpaired with

mobiledevice for using AU

StudioXLeadership Skill Setwherever, whenever

Leadership game data stored

in DynamoDB on the Cloud

…using pre-imagedMicro SD card configured for OpenSim running on Raspberry Pi

Page 6: AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

BULLET SIM ON RASPBERRY PI

[BulletSim]    UseSeparatePhysicsThread = true    TerrainImplementation=0    BulletEngine = "bulletxna"

OpenSim – cannot use libBulletSim.so with Raspberry Pi

Can use XNA framework, however, with Mono: It includes an extensive set of class libraries, specific to game development

Currently, unable to compile libBulletSim.so under an ARM environment (used by Raspberry Pi)

Within OpenSim.ini include: You are telling the Mono engine to handle Bullet physics via XNA instead of relying on the linux libraries (libBulletSim.so) to handle the data (downside is XNA uses more processor power); also note: users may encounter issues with mesh objects when collision data is lacking (THANKS to S-Config for this solution and insights!)

Page 7: AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

Invitation to join us for further discussions…

URI: http://iot.austudiox.com:9000/(on AU Metaverse at IoT grid)

Page 8: AU Metaverse Micro-Learning Simulations Using IoT and Raspberry Pi

INVITATION TO AUTHORSIntegrating an Awareness of Selfhood and Society into

Virtual Learning

Advances in Educational Technologies and Instructional Design (AETID)

an edited IGI Global Publishers book project for inclusion in series:

Author proposals are solicited for a collection of chapters examining the emergence and possible future directions for virtual learning

from perspectives of philosophy, psychology, theology, sociology, law, and computer sciences. Contributions are encouraged from authors addressing the ways people perceive, think and interact across virtual

and physical spaces and how such interactions are fundamentally changing the mind, identity, social interactions, intellectual boundaries,

and ways of knowing and learning in society. Please send author inquiries to Andrew Stricker

([email protected]) or Cynthia Calongne ([email protected])