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The work of nine tertiary institutions in NZ (all members of the Virtual Worlds Working Group) in virtual world teaching - see video at http://www.youtube.com/watch?v=raArEReaj4g Full article: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Hearns-concise.pdf
Citation preview
He ara hou ka tū mai:
NZ institutions of higher learning unpacking
demands and facilitating change
AuthorsMerle HearnsManukau Institute of Technology
Scott DienerUniversity of Auckland
Michelle HoneyUniversity of Auckland
Judy CockeramUniversity of Auckland
David ParsonsMassey University
Erik Champion Massey University,
Gareth SchottWaikato University
Garry FalloonWaikato University
David Thompson University of Canterbury
Tim Bell University of Canterbury
Mick Grimley University of Canterbury
Richard Green University of Canterbury
Todd CochraneWellington Institute of Technology
Niki DavisUniversity of Canterbury
Donna MorrowUniversity of Canterbury
Deborah Corder Auckland University of Technology
Alice U-MackeyAuckland University of Technology
Tony Clear Auckland University of Technology
Anne Philpott Auckland University of Technology
Roy DaviesAuckland University of Technology
Swee Kin LokeUniversity of Otago
Clare AtkinsNelson Marlborough Polytechnic
Sue GregoryUniversity of New England
SCOTT DIENER, UNIVERSITY OF AUCKLAND
Welcome to:
TODD COCHRANE, WELLINGTON INSTITUTE OF TECHNOLOGY
Welcome to:
MERLE HEARNS, MANUKAU INSTITUTE OF TECHNOLOGY
Welcome to:
MIT Initiatives• Led the Foundation Pilot, part of the SLENZ research
project "Engaging with Second Life; real education in a virtual world"
• The build used to train students in interview skills• Students researching their career pathways have
displayed their research findings as THINC books• Literacy interventions with a Māori cohort of pre-
degree nursing students utilised the Red Mesa Native American sim
• Currently in the planning stages of the production of a literacy game to be built in JokaydiaGrid, OpenSim and on the New Zealand Virtual World Grid (NZVWG)
• Several departments currently considering using virtual worlds, eg. Computing & IT, Teacher Education, Social Services, ESOL, & Nursing & Health
Themes: Immersion
• MIT report that students involved in the SLENZ (Second Life Education NZ) Project reported a sense of immersion which was supported by anecdotal evidence
• Waikato Faculty of Education describe improvements in student social interaction, and the increased involvement of ‘peripheral’ students in general classroom activities
Themes: Doing what is impossible in RL
• The University of Auckland has simulations for maternal haemorrhage, paediatric bereavement, nursing and pharmacy
• The University of Otago has a virtual hospital in which medical students play the role of junior doctors/housemen - students are provided with safe and authentic learning experiences
http://www.youtube.com/watch?v=raArEReaj4g&feature=mfu_in_order&list=UL
Themes: Sense of community
• Architecture students from the University of Auckland, Computer Science students at Canterbury University, WelTec, & NMIT are all able to pursue projects made possible by virtual worlds
• Japanese students at AUT are able to go to the Japanese sim (virtual build) to interact with native Japanese speakers for an engaging and very real experience
• Study in alternative corporeality includes Weltec & Instituto das Humanidades e Ciências Inteligentes, Lisbon, Portugal
Themes: Designing creative software solutions
• Massey University examining techniques of agile software development in a game based activity
• Massey’s Auckland School of Design researching interfaces that can be adapted for virtual worlds
• WelTec using virtual worlds as a development tool for creating prototype 3D interactive environments
• AUT Faculty of Design and Creative Technology has a continuing investigation of ‘Teamlink’, a prototype Java 3D CVE
• AUT’s VRSuite, CoLab is examining the use of interactive 3D technologies to aid industry
• NMIT students are creating applications in complex immersive MUVEs
http://www.youtube.com/watch?v=raArEReaj4g&feature=mfu_in_order&list=UL
Themes: Real-time problem solving
• MIT’s proposed literacy game will challenge students to solve grammatical problems
• Waikato University Faculty of Education use MARVIN in small group settings to support discussion, debate, critique, organisation & presentation of researched information through the exercise of higher order cognition
• The University of Canterbury requires surveyors to produce a traffic management plan for when they are working on a road
http://www.youtube.com/watch?v=raArEReaj4g&feature=mfu_in_order&list=UL
Themes: Working across sectors
• Waikato University Faculty of Education has used MARVIN in trials with two Intermediate schools (Years 7/8) in Hamilton
• The Computer Science Education group at the University of Canterbury the CS Unplugged project (csunplugged.org) which exposes students to advanced concepts in Computer Science without using computers - prototype Unplugged activities are on a local server as they are designed for the use of primary school children
http://www.youtube.com/watch?v=raArEReaj4g&feature=mfu_in_order&list=UL
Thank you for listening!
• Virtual worlds are changing education in NZ• Qualities of virtual worlds allow students to
become immersed in active, problem-based learning
• New Zealand has invested heavily in change with research and practice in virtual world teaching and learning