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Goodyear ascilite 2016 v7 - WordPress.com · Goodyear ascilite 2016 v7.ppt Author: PETER GOODYEAR Created Date: 11/24/2016 10:12:52 AM

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  • EDR/DBR  for/in  HE  sits  in  what  can  be  an  awkward  space  –  neither  Mode  1  nor  Mode  2;  or  a  bit  of  both  It’s  a  space  in  which  different  drivers/shapers  of  research  rub  against  each  other  –  fricCon,  not  nec.  producCve  Not  surprising  that  there’s  uncertainty  about  appropriate  forms  of  research  etc  

    In  passing;  this  space  is  (a)  potenCally  key  to  improving  the  quality,  effecCveness,  efficiency,  producCvity  etc  of  Australia’s  3rd  biggest  export  earner  (aQer  iron  &  coal),  yet  (b)  under-‐resourced  –  with  the  scrapping  of  ALTC/OLT,  (c)  structurally  disadvantaged  –  eg  hard  to  get  Linkage  grants;  definiCons  of  ‘non-‐academic’  impact/engagement  don’t  work  smoothly  here.  

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  • cf  Phil  Levy  (2003)  Networked  acCon  research.  

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  • x-ref Cross and Laurillard

    Manzini,  E.  (2015).  Design,  When  Everybody  Designs:  An  IntroducCon  to  Design  for  Social  InnovaCon.  Cambridge  MA:  MIT  Press.  (interacCons  between  diffuse  &  expert  design)    

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  • hap://www.sciencesmaths-‐paris.fr/upload/Contenu/Photos%20cours%20et%20images/CaucherBirkar.jpg  hap://cdn1.ustream.tv/zendesk/forums/cameras/hpx170.png  

    haps://www.edx.org  

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  • haps://university.mongodb.com/about/how-‐mongodb-‐university-‐online-‐courses-‐are-‐produced    

    This  is  mainly  ‘Khan  academy  style’  lecture  +  realCme  handwriaen  text/diags  –  instructor’s  hand  &  gestures  as  well  as  what  they  write/draw  Notes:  

    1)  There  are  5  pages  of  instrucCons  on  essenCal  customisaCon  to  Sketchbook  Pro  before  first  use  –  default  pen  &  canvas  sizes  etc  and  7  pages  of  instrucCons  about  how  to  composite  &  edit  the  video    2)  Also  2-‐3  pages  on  the  promoConal  headshots  they  do  for  each  course  &  on  curriculum  dev  &  costs    

    “As  you  can  see  from  the  process  above,  designing  good  online  classes  is  a  significant  amount  of  work  and  planning”      !!  

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  • haps://university.mongodb.com/about/how-‐mongodb-‐university-‐online-‐courses-‐are-‐produced    

    Their  use  of  the  term  ‘above’  refers  to  the  main  text  of  their  arCcle  which  is  really  a  process  descripCon  (20pp)  –  this  diagram  is  our  creaCon  &  merely  maps  out  the  tools,  artefacts.  soQware  programs,  and  key  personnel  involved.  

     Moreover  –  when  we  are  thinking  about  analysing  the  learning  environment  (etc)  we’re  not  just  thinking  about  how  learning  objects  get  produced;  that’s  only  part  of  the  story.  

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  • Or  beaer  use  Tom  Reeves  et  al  2011.  

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  • Reeves, T., McKenney, S., & Herrington, J. (2011). Publishing and perishing: The critical importance of educational design research. Australasian Journal of Educational Technology, 27(1), 55-65.

    (was  also  an  award  winning  paper  at  ascilite  2010)  Sandoval,  W.  (2014).  Conjecture  mapping:  an  approach  to  systemaCc  educaConal  design  research.  Journal  of  the  Learning  Sciences,  23(1),  18-‐36.    

    Wozniak,  H.  (2015).  Conjecture  mapping  to  opCmize  the  educaConal  design  research  process.  Australasian  Journal  of  EducaConal  Technology,  31(5).    

       

     

     

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  • The  refs  above  can  all  be  found  below:  References  

    Aditomo,  A.,  Goodyear,  P.,  Bliuc,  A.-‐M.,  &  Ellis,  R.  A.  (2013).  Inquiry-‐based  learning  in  higher  educaCon:  principal  forms,  educaConal  objecCves,  and  disciplinary  variaCons.  Studies  in  Higher  Educa1on,  38(9),  1239-‐1258.    Bang,  M.,  Faber,  L.,  Gurneau,  J.,  Marin,  A.,  &  Soto,  C.  (2016).  Community-‐based  design  research:  learning  across  generaCons  and  strategic  transformaCons  of  insCtuConal  relaCons  toward  axiological  innovaCons.  Mind,  Culture,  and  Ac1vity,  23(1),  1-‐14.    Bang,  M.,  &  Vossoughi,  S.  (2016).  ParCcipatory  design  research  and  educaConal  jusCce:  studying  learning  and  relaCons  within  social  change  making.  Cogni1on  and  Instruc1on,  34(3),  173-‐193.    

    Baranova,  P.,  Morrison,  S.,  &  Muaon,  J.  (2010).  Service  design  in  higher  and  further  educa1on:  A  briefing  paper.  CETIS,  University  of  Derby.  

    Beetham,  H.,  &  Sharpe,  R.  (Eds.).  (2013).  Rethinking  pedagogy  for  a  digital  age:  designing  and  delivering  e-‐learning:  RoutledgeFalmer.  

    Blomkvist,  J.  (2015).  Ways  of  seeing  service:  surrogates  for  a  design  material.  Paper  presented  at  the  Nordic  Design  Research  Conference.  Boder,  A.  (1992).  The  process  of  knowledge  reificaCon  in  human-‐human  interacCon.    

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  • Bang,  M.,  &  Vossoughi,  S.  (2016).  ParCcipatory  design  research  and  educaConal  jusCce:  studying  learning  and  relaCons  within  social  change  making.  CogniCon  and  InstrucCon,  34(3),  173-‐193.  doi:10.1080/07370008.2016.1181879  

     

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  • Markauskaite,  L.,  &  Goodyear,  P.  (2016).  Epistemic  fluency  and  professional  educaCon:  innovaCon,  knowledgeable  acCon  and  acConable  knowledge.  Dordrecht:  Springer.  

     

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  • The  design  principles  project  has  sCmulated  the  development  of  an  emergent  vocabulary  to  communicate  design  ideas.  Terms  used  in  the  database  follow:  We  use  feature  to  refer  to  any  effort  to  use  technology  to  advance  learning.  In  parCcular,  we  use  feature  to  describe  designed  arCfacts,  or  parts  of  arCfacts,  such  as  modeling  tools,  simulaCons,  micro-‐worlds,  visualizaCons,  collaboraCon  tools,  games,  and  assessment  tools.  We  define  a  learning  environment  as  a  system  that  incorporates  a  set  of  features  along  with  a  navigaCon  system  and  curriculum  materials.  We  use  design  principle  to  refer  to  an  abstracCon  that  connects  a  feature  to  some  form  of  raConale.  Design  principles  can  be  at  several  levels  of  specificity.  Principles  can  link  to  one  feature,  to  several  features,  and  can  link  several  principles  together.  Design  principles  emanate  from  and  connect  to  theories  of  learning  and  instrucCon      

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