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EDR/DBR for/in HE sits in what can be an awkward space – neither Mode 1 nor Mode 2; or a bit of both It’s a space in which different drivers/shapers of research rub against each other – fricCon, not nec. producCve Not surprising that there’s uncertainty about appropriate forms of research etc
In passing; this space is (a) potenCally key to improving the quality, effecCveness, efficiency, producCvity etc of Australia’s 3rd biggest export earner (aQer iron & coal), yet (b) under-‐resourced – with the scrapping of ALTC/OLT, (c) structurally disadvantaged – eg hard to get Linkage grants; definiCons of ‘non-‐academic’ impact/engagement don’t work smoothly here.
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cf Phil Levy (2003) Networked acCon research.
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x-ref Cross and Laurillard
Manzini, E. (2015). Design, When Everybody Designs: An IntroducCon to Design for Social InnovaCon. Cambridge MA: MIT Press. (interacCons between diffuse & expert design)
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hap://www.sciencesmaths-‐paris.fr/upload/Contenu/Photos%20cours%20et%20images/CaucherBirkar.jpg hap://cdn1.ustream.tv/zendesk/forums/cameras/hpx170.png
haps://www.edx.org
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haps://university.mongodb.com/about/how-‐mongodb-‐university-‐online-‐courses-‐are-‐produced
This is mainly ‘Khan academy style’ lecture + realCme handwriaen text/diags – instructor’s hand & gestures as well as what they write/draw Notes:
1) There are 5 pages of instrucCons on essenCal customisaCon to Sketchbook Pro before first use – default pen & canvas sizes etc and 7 pages of instrucCons about how to composite & edit the video 2) Also 2-‐3 pages on the promoConal headshots they do for each course & on curriculum dev & costs
“As you can see from the process above, designing good online classes is a significant amount of work and planning” !!
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haps://university.mongodb.com/about/how-‐mongodb-‐university-‐online-‐courses-‐are-‐produced
Their use of the term ‘above’ refers to the main text of their arCcle which is really a process descripCon (20pp) – this diagram is our creaCon & merely maps out the tools, artefacts. soQware programs, and key personnel involved.
Moreover – when we are thinking about analysing the learning environment (etc) we’re not just thinking about how learning objects get produced; that’s only part of the story.
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Or beaer use Tom Reeves et al 2011.
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Reeves, T., McKenney, S., & Herrington, J. (2011). Publishing and perishing: The critical importance of educational design research. Australasian Journal of Educational Technology, 27(1), 55-65.
(was also an award winning paper at ascilite 2010) Sandoval, W. (2014). Conjecture mapping: an approach to systemaCc educaConal design research. Journal of the Learning Sciences, 23(1), 18-‐36.
Wozniak, H. (2015). Conjecture mapping to opCmize the educaConal design research process. Australasian Journal of EducaConal Technology, 31(5).
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The refs above can all be found below: References
Aditomo, A., Goodyear, P., Bliuc, A.-‐M., & Ellis, R. A. (2013). Inquiry-‐based learning in higher educaCon: principal forms, educaConal objecCves, and disciplinary variaCons. Studies in Higher Educa1on, 38(9), 1239-‐1258. Bang, M., Faber, L., Gurneau, J., Marin, A., & Soto, C. (2016). Community-‐based design research: learning across generaCons and strategic transformaCons of insCtuConal relaCons toward axiological innovaCons. Mind, Culture, and Ac1vity, 23(1), 1-‐14. Bang, M., & Vossoughi, S. (2016). ParCcipatory design research and educaConal jusCce: studying learning and relaCons within social change making. Cogni1on and Instruc1on, 34(3), 173-‐193.
Baranova, P., Morrison, S., & Muaon, J. (2010). Service design in higher and further educa1on: A briefing paper. CETIS, University of Derby.
Beetham, H., & Sharpe, R. (Eds.). (2013). Rethinking pedagogy for a digital age: designing and delivering e-‐learning: RoutledgeFalmer.
Blomkvist, J. (2015). Ways of seeing service: surrogates for a design material. Paper presented at the Nordic Design Research Conference. Boder, A. (1992). The process of knowledge reificaCon in human-‐human interacCon.
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Bang, M., & Vossoughi, S. (2016). ParCcipatory design research and educaConal jusCce: studying learning and relaCons within social change making. CogniCon and InstrucCon, 34(3), 173-‐193. doi:10.1080/07370008.2016.1181879
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Markauskaite, L., & Goodyear, P. (2016). Epistemic fluency and professional educaCon: innovaCon, knowledgeable acCon and acConable knowledge. Dordrecht: Springer.
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The design principles project has sCmulated the development of an emergent vocabulary to communicate design ideas. Terms used in the database follow: We use feature to refer to any effort to use technology to advance learning. In parCcular, we use feature to describe designed arCfacts, or parts of arCfacts, such as modeling tools, simulaCons, micro-‐worlds, visualizaCons, collaboraCon tools, games, and assessment tools. We define a learning environment as a system that incorporates a set of features along with a navigaCon system and curriculum materials. We use design principle to refer to an abstracCon that connects a feature to some form of raConale. Design principles can be at several levels of specificity. Principles can link to one feature, to several features, and can link several principles together. Design principles emanate from and connect to theories of learning and instrucCon
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