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Animation's Life Cycle And Its Application

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  1. 1. Autodesk 3Ds MaX
  2. 2. Introduction Because of the growth of technology now a days each and every thing which is going to be produced is checked Previously. And due to the advancement in technology, it is necessary to have the ability to work with digital media. This Presentation is an introduction to the basics of 3D-MAX.
  3. 3. Basic Difference between 2D & 3D2D3 D
  4. 4. 2D- Image3D-
  5. 5. Working 1. 2. 3. 4. 5. 6. 7.Animation Architecture Logos Multimedia Manufacturing Virtual reality CGI
  6. 6. History & Basic Information Written in C++ Available in 40 Languages Platform Mac OSX, Microsoft windows
  7. 7. Early History Around the release of Autodesk 3D Studio R2 (DOS) which was the first version to feature the IPAS interface for 3rd party extensions, the Yost Group developers of the application (Gary Yost, Tom Hudson and Dan Silva) started thinking of a next-generation software based on Object-Oriented Programming techniques and running under a Windows OS. After hiring some more developers, the team delivered two more releases of 3D Studio DOS (R3 and R4) while actively developing the project code-named "Jaguar". The very first version of Autodesk was officially announced at Siggraph in 1995 and shipped to users in April 1996.
  8. 8. Different Visions Of 3D MAX 3D Studio Max 3D Studio Max R2 3D Studio Max R3 Discreet 3dsmax 4 Discreet 3dsmax 5 Discreet 3dsmax 6 Discreet 3dsmax 7 Autodesk 3ds Max 8 Autodesk 3ds Max 9
  9. 9. Different Visions Of 3D MAX Autodesk 3ds Max 2008 Autodesk 3ds Max 2009 Autodesk 3ds Max 2010 Autodesk 3ds Max 2011 Autodesk 3ds Max 2012
  10. 10. Welcome to A new World
  11. 11. MAX Interface
  12. 12. Examining the 3ds Max Interface The workspace include the following elements. Menu Bar Tool Bar View Ports Command Panel Lower Interface
  13. 13. Lets begin..!!
  14. 14. Phrases of making an Animation Video Phrase A Phrase B
  15. 15. Phase A 1. 2. 3. 4. 5. 6. 7. 8.Reference Modelling (Bones, Rigging, Skinning) Texturing Material Lights Animation Camera Rendering
  16. 16. Phase B 1. 2. 3. 4. 5.Rendered Files Editing Adding Sounds Additional Effects Final Render
  17. 17. Types of Modeling o Box Modeling o Plane Modeling (Mesh Smooth)
  18. 18. Rigging Digital skeletal structure that can be used to control the mesh this process is called Rigging
  19. 19. Rendering Rendering is the process of generating an image from a model by means of computer programs. It would contain 1. Viewpoint 2. Geometry 3. Texture 4. Lighting 5. Shading information as a description of the virtual
  20. 20. Rendering It is the most time consuming procedure. It is basically finalizing your Project.
  21. 21. What is Animation ..??
  22. 22. Animation Animation is actually giving life to something. Rapid Display of sequenced 2D & 3D images. Persistence of Vision
  23. 23. Persistence of Vision Persistence of vision is the phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina.
  24. 24. There are Basically three types of Animation Traditional Animation Stop Motion Computer Animation I. 2D animation. II.3D animation.
  25. 25. Traditional Animation Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. Sketches and Paintings per frame are moved such that
  26. 26. Stop Motion Animation In this Animation Photographs are taken of a real life things and then placed on timeline to made an animation.
  27. 27. Computer Animation Animation which is produced using animation soft wares and graphic images is called Computer Animation. Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.
  28. 28. 2D Animation 2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics.
  29. 29. 3D Animation 3D animation is digitally modeled and manipulated by an animator. Mathematical Functions. Various other techniques can be applied, such as fire and water and the use of motion capture.
  30. 30. Motion Capture In this technique censors are attached with the body and a 3D video/movie is created on the computer with the use of some software. The best example of motion capture is AVATAR.
  31. 31. Uses 1. 2. 3. 4. 5. 6.Logo Architecture Cars Games Movies Manufacturing
  32. 32. Logo
  33. 33. Architecture
  34. 34. Cars
  35. 35. Games
  36. 36. Movies Avatar2012Hell BoyIron ManMission Impossible IISpeedSpider Man 3Star WarsSword FishThe CoreThe MatrixThe Italian JobThe MummyX-MenTransformerHereafter
  37. 37. The Italian Job
  38. 38. Mission Impossible 4
  39. 39. Pirates of the Caribbean
  40. 40. Transforme
  41. 41. Games Assassin Creed Alan WakeRed Dead Redemption Hitman Silent AssassinAsphaltGear Of WarsGTA IVUnchartedFableWETHarmonixFar cryMedal Of honourThiefThe BourneDarkwatch
  42. 42. Clothes Designing
  43. 43. Character Finalizing