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Theory- Audience
Jack Morton
Audience Profile for Lego movie
• Primary Audience– Both female and male
aged 0-14 children • Secondary Audience– Both female and male
aged 25-44 adults because the children will bring the adults to see it
Audience Profile for love actually • Primary Audience
– Gender will be female because it’s a romance film. The age is 15-65+ because its on channel 4 and BBC around Christmas time and available for free
• Secondary Audience– The gender will be male aged
25-65+ because the wife's will want their husbands to watch with them
Audience Profile for iron man 3
• Primary Audience– Gender male and age is
15-24 because it’s a action film
• Secondary Audience– Gender female and age
15-24 because the boyfriends will drag their girlfriends to see it
Hypodermic Needle
• Definition– Where an audience instantly believes and accepts
what is told by the media • Example– Donald trump puts thoughts in peoples heads
about building a wall
Uses and Gratifications Information
Information • Trailer on TV or on YouTube – give you information on how its
going to look • Researching on the internet about the video game – give you
insight on how its going to turn out• To learn what the game is about – to see if its to your liking • Researching cheats on the internet – makes the game more fun
for the player • Information on where to buy the game – to see if its close to you • Information on what category – this also give you information if
the game is suited for you
Uses and Gratifications Personal Identity
Personal identity• Improve game play – the game can be very hard and sometimes you need
practice • Improve points – The game can be difficult and therefore you need to
practice • Improve reaction time – The game can be different and sometimes players
are better than you so you sometimes need to work on your skill • Customise your character to your likening – this gives the player a unique
look • Gamer tag – this gives the player a unique name and can be noticed • Customise Weapon – to give the player a advantage over players • Customise Load out – to also give the player a edge on other players
Uses and Gratifications Integration and Social Interaction
Integration and Social Interaction• Talking about the game – gives the excitement of
when it does come out • Talking online – this means you can talk to people
online and play together • Playing against each other – this is when players
have fun and talk and have fun beating each other • Playing Co-op with each other – this gives more
playability to the game and increases fun
Uses and Gratifications Entertainment
Entertainment • Escapism – to escape from reality and not to
worry about responsibilities • Relaxation – to make the player calm after a
stressful day • Competition – to beat other players and be
the best • Enjoyment – to have fun and chillout
Consumer Generated Content
• Example– Parody of a film on YouTube
• What are the advantages to media producers?– They will able to monetize the video and again money– They will also give the film free advertising– They will also get recognition and get sponsors
• Why would the audience generate content?– They will feel apart of what's going on – To be able to relate to what the video talks about – To talk to the YouTuber in the comments to feel connected