17
3 rd Postgraduate Research Student Conference 13 th July 2015 Staffordshire University

3rd postgraduate research student conference

Embed Size (px)

Citation preview

3rd Postgraduate Research Student Conference

13th July 2015Staffordshire University

IntroductionNia Wearn BSc (Hons), MA

Staffordshire University

Senior Lecturer in Computer Games Design Award Leader for BSc Hons / BEng Hons Computer Gameplay Design & Production

[email protected]

@wormellaCurrently working part time on a Phd currently

entitled "Identifying commonalities in the working practices of students during a Global

Games Jam event in line with their education at Staffordshire University.

I’m passionate about encouraging play, creativity and fun in education, especially where games are

concerned.

Ludoliteracy defined

• Having the ability to play games.

• Having the ability to understand meanings with respect to games.

• Having the ability to make games. • (Zagal, 2010, p. 23)

Games Courses @ Staffs in 2016

Computer Games Design

Computer Games Design

(Extended)

Creating Assets

Games Concept Design

Game Art

Computer Game

Animation

Scripting & Coding

Games Design &

Programming

Computer Games

Programming

Core Design & Indie

Gameplay Design &

Production

Indie Games Development

Understanding Games

Games Studies

Games Journalism &

PR

Our General Flagship Award

Niche Awards for Specific Interests

The areas we teach in

Making GamesArt

Code & Script

Design

Publishing

Research

What we do in Games

• We’ve been doing this since 2006• We’ve had a lot of alumni go through our

programmes– Which in that time have evolved with the needs of

the industry– We have bed rock ideas that form key things we

believe in

Core to this is We Make Games

Question 1

What are the skills that we teach that our students use to

make games?

How to find this outWhat we said

we’d teach

• Document analysis

• Module Descriptors, Validations, Reviews of the Games Area

What we think we teach

• Interviews with teaching Staff

What we actually taught

• Interviews with Alumni

This kind of reflective practice should

give me an over view of the skills

associated with teaching people to

make games.

Question 2

How do we know that our students use these skills to

make games?

Enter The Global Games Jam

• 48 Game Jam – Friday to Sunday

• 300+ students take part– Current staffs games students– Alumni Students– Staffs students that aren’t

games students– Other Students from colleges /

unis / waifs & strays

What Do I want to find out?

Do the skills that we teach on our courses get used by students when

they make a game in 48hrs?

If so – which ones and why?

2015 Pilot that wasn’t a pilot• Initially I had an idea of doing a

pilot study in 2015

– Some things got in the way ->– Trying to balance organising with

anything else was problematic

– Each Jam Site organiser is also involved in the social media• E.g tweeting, videos, reddit etc

Observing a Global Games Jam• Easier said then done– Students have only a limited time to make the

game– They are either focussed or asleep– They have a goal to have a finished game

Things to consider• Without getting in the way?• Without making them angry?• Could I train research ’minions’ to help?

How do I observe a GGJ

team?

• I need to make sure there’s a mix• How do I control teams without making

them angry?

Which teams do I observe

• Post event interview?• Autoethnographic write up?• Large Scale Questionnaire?

If Observation doesn’t work what then?

Issues the research faces2016 is my only shot

• In summer 2016 we move up to the Stoke Campus

• Jan 2016 will be the last Global Games Jam on the Stafford Campus

• We’ll host them on the Stoke Campus, but we don’t know what that will do to the attendees

Previous attempts at research

• Previous attempts to questionnaire students post jam have been disappointing *

• Similarly gathering some students for a post jam discussion from a different event came to nothing

Time Balance

• Full time teaching and Part Time PHDing is tricky to balance at the best of times

• January is a really busy time of year

• The GGJ falls after the CFP for the 2 main Games Studies conference

*This is discussed a little in Wearn. N, Fletcher. B, Vigurs. K (2014) Contextualising nonattendance of eligible students to Global Game Jam locations. In: Foundation of Digital Games 2014 , 3-7 April 2014, Ft. Lauderdale, FL .

Things in place to help in 2016

• Staffs Staff GGJ organisation Team– No longer a 2 person operation– More tutors willing to stay overnight means I can

concrete on my research

• Pilot that wasn’t a pilot meant I had chance to think about the best way to gather data without comprising the participants experience

Why do this at all?

Question 3

Could we use a Games Jam type thing to assess on our Games Courses?

Please come and talk to meI’m ludicrously open to suggestions on how I could do

some of these things – This is a small field with big implications!

Nia Wearn

[email protected]

@wormella

Thank you for listening

– any questions?