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Research Jack Morton

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Research

Jack Morton

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Existing ProductLighting The unlit background is black. The result of this is that it makes the other colours stand even more to the customers as the green draws the attention of the colour and the white to show they are a group. The theme is a 1980 feel to it as it creates old neon style. The effect of this is that it creates the gamer of the past times, for example bring them to their childhood as they might of played this when they were younger.

Image TypeThe image is a 2D arcade game that you have to defeat waves of enemies to win. The game is made out of pixels and revolves around a hit and miss strategy.

LocationThe location is set in outer space. Where you have to defeat alien space crafts to save man kind.

AngleThe angle is a birds eye view which shows where the enemies are and where to shoot. It also gives shields scatted around the map to shelter yourself from enemy fire.

EffectWhen you die a animation effect happens which dissolves your space craft, in turn showing your lifeless corpse crumbling away.

The post-production It shows how deadly and dangerous the enemies can be, therefore showing how awesome and intense the game can get.

Lighting The unlit background is black. The result of this is that it makes the other colours stand even more to the customers as the green draws the attention of the colour and the white to show they are a group.

Audience appeal The audience will want to buy it because it will show how awesome and imaginative it can be to the customer. The audience will want to play as it would show how intense and action packed this game can be. Another reason they will be interested is because they will want to beat each others score by taking turns in getting the high score.

ColoursGreen colour as this would stand out to the audience as it will grab their attention because the space ships will stand out like a soar thumb. It will also catch the customers eye, therefore trapping the viewer in a world of fun.

Props The props are shields to defend you from enemy fire which results in a awesome experience.

Mise en sceneThe mise en scene sets the scene for intensity as you battle hard foes in your path. This shows how intense the game is to the viewer.

CompositionThe composition shows how dangerous the situation can be by showing us scenes of the battle they are fighting in.

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Existing ProductAudience appeal This will appeal to the audience as it is simple because the format is easy to understand. This will appeal to friends as it is 2 player and can can compete in battling each other for the best score.

Image TypeThe image shows us you have to get the ball to the enemy by hitting it to the other side and past the opponent. This makes it tricky as the other opponent can move and do the same. It’s the battle of reaction time. The image is a 2D arcade game which revolves around a hit and miss strategy.

LocationThe location is a ping pong table which shows the viewer its to do with table tennis as it looks like a table tennis table. This lets the customer know what type of game its about with out even looking at it.

AngleThe angle is a birds eye view of the ping pong table. The effect of this to the customer is that it lets them see where the pong ball is going and where their opponent is.

EffectThe effect of the ball getting faster after a long period time it will create suspense. This will make the gamers out off tune with the rhythm. This will also make a faster noise as the ball is hit multiple times. This will also create suspense.

The post-productionwhen the ball speeds up it will create the game more intense, therefore making the game more fun and more competitive. This will appeal to people on the competitive side who like to score high points and go against friends.

LightingAs the background is not lit up, it creates the pong game stand out to the customer, therefore charmed by the games uniqueness and gripping the customer. However the grey dotted line does not stand out, as I will change this in my final product to draw/create the

customer even more enticed into the game.

CompositionThe composition shows us how easy it is to play and how difficult and competitive it can be. This will therefore expand their target market to other people. It also shows us the score of each point is scored as this will create more suspense.

Mise en sceneThe mise en scene presents the game to be outrageously easy to understand as the game speaks for it self. It also is competitive as it will make the a wider target market for people.

PropsThe props are simple, therefore it makes the game easier to understand. This will make the target audience wider as there are more people. The props are simple and relatable to the customer.

ColoursThe colours are simple and straight to the point. This is great because it speaks for it self and relatively easy to understand as there is no confusing patterns. However its simple and boring. This can effect the target market as it is boring and bland

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Existing ProductImage TypeThis type of image is 1980s themed as this will target people who are older because it will remind them of the old days. It may also appeal to young people who are interested. However it may be boring to others as it offers not much content.

LocationThe location is a maze full of twists and turns that can decide you fate. This will interest people who like maze type themed games.

AngleThe angle is a birds eye view. This it great for people that are interested in strategy type games as you decide where the ghost are going and how to avoid them. It’s a wonderful shot as you can take in the features of the game.

EffectThe effects are amazing from the pixel ghost roaming around to the food that Pacman eats. This wonderful environment is amazing for gamers as the effects make it absolute.

Post-Production The post-production is amazing as it shows us the amazing detail that’s gone into this wonderful game. LightingThe lighting is amazing as is brightens the Pacman and it stands out to the customer, therefore charms the customer to the games as it is unique and gripping the customer.

Composition The composition shows how difficult yet interesting and competitive as you battle your friends for the top score. This will target people as it will widen the market because its unique and its competitive.

Mise en sceneThe mise en scene sets the scene for the gaming by showing us how enjoyable and competitive the game can be. The effect of this is that its made for multiple audiences, therefore having a wider target market.

PropsThe props are amazing the game is based around the props. This makes them more important and noticeable to the gamer.ColoursThe colours are vibrant and noticeable, this Is great as it will draw costumers in.

Font The font is a bright yellow this will draw in the costumers and would want to know more.

Audience appeal The audience will want to buy this as it will be interesting and competitive as you battle your friends for the top score. This will target people as it will widen the market because its unique and its competitive.

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Research Analysis• What common features do the researched products have?

– They are all old games as this is common through all the products. The effect of this is that it will target young but mostly old as this is 1980s themed as this will target people who are older because it will remind them of the old days. It may also appeal to young people who are interested. However it may be boring to others as it offers not much content.

– The props are similar as simple, therefore it makes the game easier to understand. This will make the target audience wider as there are more people. The props are simple and relatable to the customer.

– The colours are all bright in all of the products I have researched this will stand out to the audience as it will grab their attention because the space ships will stand out like a soar thumb. It will also catch the customers eye, therefore trapping the viewer in a world of fun.

– The lighting is also a common feature as it is it makes the other colours stand even more to the customers as the green draws the attention of the colour and the white to show they are a group. The theme is a 1980 feel to it as it creates old neon style. The effect of this is that it creates the gamer of the past times, for example bring them to their childhood as they might of played this when they were younger.

– The angle is also a common feature as it is great for people that are interested in strategy type games as you look from a birds eye view.

• What aspects of the research will you include within your on work?• I will include a simple yet pleasing design that’s not hard to draw as it would take time in making it, therefore going over the

deadline. I will also add similar props as this will be easy and not time consuming, therefore I can put more detail on other slides. old games as this is common through all the products. The effect of this is that it will target young but mostly old as this is 1980s themed as this will target people who are older because it will remind them of the old days. It may also appeal to young people who are interested. However it may be boring to others as it offers not much content.

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Audience

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Audience ProfileCategory Demographic Content to appeal to this audience

Age Range13+ • This will appeal to my audience as it will have

disturbing content and the will be gentle and soft on the eyes. The reason I have chosen 13+ Is because my final product will be simple and easy to understand.

GenderBoth • The reason my final project will be targeted at both

genders is because it brilliantly enjoyable for both. The reason is because its gender neutral this is great for all genders.

PsychographicAchiever • The reason I have chosen the achiever is because the

game will be about getting high scores. The achiever want to be powerful and be at the top. The game I am creating is about beating others high score and becoming the almighty king at the game.

Social StatusC2 • The reason I have chosen C2 is because the

game is a game about skill and manual. This is great as this appeals to my game that I'm creating as they will be able to buy it and understand how to play it