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VIRTUAL REALITY for HEALTHCARE
Dmitri Bouianov CEO, Context VR
Agenda • Brief history of VR
• Types of VR experiences
• VR hardware ecosystem
• Benefits of VR
• Applications of VR • VR for healthcare training
• VR demonstration & quiz
What is VR? • A computer-generated environment consisting of
3D images and sounds experienced by users through sensory stimuli and in which user actions partially determine what happens in the environment
• A simulated 3D world users can manipulate and explore a while feeling as if they were in that world
• Technology to create or access these environments
VR Timeline • Around for decades, first devices in 1960
• Vehicle simulation focus until 1985 (NASA, military, airlines)
• Unmet hype and expectations in 1990 => low public interest
• Oculus VR raising $2M on Kickstarter in 2012
• Oculus VR acquired by Facebook for $2B in 2014
• Vibrant growing consumer VR ecosystem in 2016
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Growing VR Ecosystem
2014 - $2B
2012 - $2M
2016
Presence & Price Factors • Presence: a state of immersive awareness where
virtual environments seem so real that viewers believe they are physically present in those environments
• Presence was impossible or fleeting in the past
• Price: Technical advancements made presence achievable and inexpensive compared to decades ago
• VR devices are currently sold at consumer prices
Types of VR Experiences • 360-degree stereoscopic photos & videos
– Mostly non-interactive, stationary user – Less powerful mobile device technology – Lower graphics fidelity, some photorealism – Mass consumer appeal (YouTube)
• Immersive interactive 3D simulations
– Mostly interactive, navigable environments – More powerful desktop computer technology – Higher graphics fidelity, high photorealism – Early adopter appeal (gamers, developers)
How is VR Accessed?
• Past: Cave Automatic Computer Environments
• Now: Head Mounted Displays (HMDs)
• PC: HTC Vive, Oculus Rift, Sony PSVR
• Mobile: Samsung GearVR, Google Cardboard
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HTC Vive
• https://www.youtube.com/watch?v=eTITJSSRUso
• High fidelity, highly interactive VR
experiences
Oculus Rift
• https://www.youtube.com/watch?v=OlXrjTh7vHc
• High fidelity, highly interactive VR
experiences
Sony PSVR • https://www.youtube.com/watch?
v=0USSvBSCcc8
• High fidelity, highly interactive VR
experiences
Samsung GearVR • https://www.youtube.com/watch?v=-
gnvQS2xhRg
• Lower fidelity, less interactive VR, 360 photos/videos
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Google Cardboard • https://www.youtube.com/watch?
v=wZXjoMMigJU
• Lower fidelity, less interactive VR, 360 photos/videos
Microsoft HoloLens • https://www.youtube.com/watch?
v=AaTyeDtht-8
• High fidelity, highly interactive MR
experiences
Epson Moverio • https://www.youtube.com/watch?
v=vArQptpq1Oc
• Lower fidelity AR applications, tablet-like usability
AR/VR Spectrum
ProprietoryandConfiden6al
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Why is VR Important? • “Transportation system for the senses”
• Physical presence without physical travel
• Safely simulates high-risk scenarios
• Minimizes distractions due to immersion
• Engages spatial and muscle memory
• Called “Next Platform” by industry experts
Applications of VR • Healthcare Training
• Psychological Treatment
• Safety Training
• Immersive Education
• Architecture & Engineering
• Games & Entertainment
Enterprise VR Examples • NASA using VR to train astronauts for 20 years
• NASA using VR for remote robot control
• Military using VR in combat training for years
• VR used for immersive medical education
• VR used for treating psychological problems
• VR used for training professional athletes
VR for Healthcare • Surgical Procedures
• Contagious Diseases
• Treatment Planning
• Patient Triage & Nursing
• Emergency Procedures
• Hazardous Materials
• Portable Fire Extinguishers
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VR Demos
• Walk-around room-scale
• 360 photos/videos
Summary ü Brief introduction to VR
ü Types of VR experiences
ü VR hardware ecosystem
ü Benefits of VR
ü Applications of VR
ü VR for healthcare training
ü VR demos
Questions?
• @dbouianov
• @contextvr
• http://contextvr.com
VR & AR $150B by 2020
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VR for Ebola Education
• http://vrscout.com/projects/vrse-ebola-virtual-reality-film-waves-of-grace/
VR for Medical Education
• http://www.ncbi.nlm.nih.gov/pubmed/20097652#
• http://www.roadtovr.com/world-of-comenius-virtual-reality-education-biology-lesson-leap-motion-oculus-rift-dk2/
VR for Psychological Treatment
• http://www.pbs.org/wgbh/nova/next/body/vr-therapy/
VR for Remote Robot Control
• http://www.tomsguide.com/us/nasa-kinect-oculus-rift-robot,news-18050.html
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VR for Astronaut Training
• http://www.techrepublic.com/article/how-nasa-uses-virtual-reality-to-train-astronauts/
• http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/
VR for Military Training
• https://www.youtube.com/watch?v=V34gCw4fyLs
VR for Pro Athlete Training
• http://www.technewsworld.com/story/81635.html
Resources • Enterprise uses of VR
http://www.techrepublic.com/article/9-industries-using-virtual-reality/
• UW research on effectiveness of VR training ftp://ftp.hitl.washington.edu/pub/publications/r-94-5/r-94-5.rtf http://www.researchgate.net/publication/220835733_Virtual_Reality_and_Education
• Memory palace technique engages spatial memory http://en.wikipedia.org/wiki/Method_of_loci