Transcript
Page 1: VIRTUAL REALITY Agenda for HEALTHCARE3/29/16 2 Growing VR Ecosystem 2014 - $2B 2012 - $2M 2016 Presence & Price Factors • Presence: a state of immersive awareness where virtual environments

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VIRTUAL REALITY for HEALTHCARE

Dmitri Bouianov CEO, Context VR

Agenda •  Brief history of VR

•  Types of VR experiences

•  VR hardware ecosystem

•  Benefits of VR

•  Applications of VR •  VR for healthcare training

•  VR demonstration & quiz

What is VR? •  A computer-generated environment consisting of

3D images and sounds experienced by users through sensory stimuli and in which user actions partially determine what happens in the environment

•  A simulated 3D world users can manipulate and explore a while feeling as if they were in that world

•  Technology to create or access these environments

VR Timeline •  Around for decades, first devices in 1960

•  Vehicle simulation focus until 1985 (NASA, military, airlines)

•  Unmet hype and expectations in 1990 => low public interest

•  Oculus VR raising $2M on Kickstarter in 2012

•  Oculus VR acquired by Facebook for $2B in 2014

•  Vibrant growing consumer VR ecosystem in 2016

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Growing VR Ecosystem

2014 - $2B

2012 - $2M

2016

Presence & Price Factors •  Presence: a state of immersive awareness where

virtual environments seem so real that viewers believe they are physically present in those environments

•  Presence was impossible or fleeting in the past

•  Price: Technical advancements made presence achievable and inexpensive compared to decades ago

•  VR devices are currently sold at consumer prices

Types of VR Experiences •  360-degree stereoscopic photos & videos

–  Mostly non-interactive, stationary user –  Less powerful mobile device technology –  Lower graphics fidelity, some photorealism –  Mass consumer appeal (YouTube)

•  Immersive interactive 3D simulations

–  Mostly interactive, navigable environments –  More powerful desktop computer technology –  Higher graphics fidelity, high photorealism –  Early adopter appeal (gamers, developers)

How is VR Accessed?

•  Past: Cave Automatic Computer Environments

•  Now: Head Mounted Displays (HMDs)

•  PC: HTC Vive, Oculus Rift, Sony PSVR

•  Mobile: Samsung GearVR, Google Cardboard

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HTC Vive

•  https://www.youtube.com/watch?v=eTITJSSRUso

•  High fidelity, highly interactive VR

experiences

Oculus Rift

•  https://www.youtube.com/watch?v=OlXrjTh7vHc

•  High fidelity, highly interactive VR

experiences

Sony PSVR •  https://www.youtube.com/watch?

v=0USSvBSCcc8

•  High fidelity, highly interactive VR

experiences

Samsung GearVR •  https://www.youtube.com/watch?v=-

gnvQS2xhRg

•  Lower fidelity, less interactive VR, 360 photos/videos

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Google Cardboard •  https://www.youtube.com/watch?

v=wZXjoMMigJU

•  Lower fidelity, less interactive VR, 360 photos/videos

Microsoft HoloLens •  https://www.youtube.com/watch?

v=AaTyeDtht-8

•  High fidelity, highly interactive MR

experiences

Epson Moverio •  https://www.youtube.com/watch?

v=vArQptpq1Oc

•  Lower fidelity AR applications, tablet-like usability

AR/VR Spectrum

ProprietoryandConfiden6al

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Why is VR Important? •  “Transportation system for the senses”

•  Physical presence without physical travel

•  Safely simulates high-risk scenarios

•  Minimizes distractions due to immersion

•  Engages spatial and muscle memory

•  Called “Next Platform” by industry experts

Applications of VR •  Healthcare Training

•  Psychological Treatment

•  Safety Training

•  Immersive Education

•  Architecture & Engineering

•  Games & Entertainment

Enterprise VR Examples •  NASA using VR to train astronauts for 20 years

•  NASA using VR for remote robot control

•  Military using VR in combat training for years

•  VR used for immersive medical education

•  VR used for treating psychological problems

•  VR used for training professional athletes

VR for Healthcare •  Surgical Procedures

•  Contagious Diseases

•  Treatment Planning

•  Patient Triage & Nursing

•  Emergency Procedures

•  Hazardous Materials

•  Portable Fire Extinguishers

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VR Demos

•  Walk-around room-scale

•  360 photos/videos

Summary ü  Brief introduction to VR

ü  Types of VR experiences

ü  VR hardware ecosystem

ü  Benefits of VR

ü  Applications of VR

ü  VR for healthcare training

ü  VR demos

Questions?

•  [email protected]

•  @dbouianov

•  @contextvr

•  http://contextvr.com

VR & AR $150B by 2020

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VR for Ebola Education

•  http://vrscout.com/projects/vrse-ebola-virtual-reality-film-waves-of-grace/

VR for Medical Education

•  http://www.ncbi.nlm.nih.gov/pubmed/20097652#

•  http://www.roadtovr.com/world-of-comenius-virtual-reality-education-biology-lesson-leap-motion-oculus-rift-dk2/

VR for Psychological Treatment

•  http://www.pbs.org/wgbh/nova/next/body/vr-therapy/

VR for Remote Robot Control

•  http://www.tomsguide.com/us/nasa-kinect-oculus-rift-robot,news-18050.html

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VR for Astronaut Training

•  http://www.techrepublic.com/article/how-nasa-uses-virtual-reality-to-train-astronauts/

•  http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/

VR for Military Training

•  https://www.youtube.com/watch?v=V34gCw4fyLs

VR for Pro Athlete Training

•  http://www.technewsworld.com/story/81635.html

Resources •  Enterprise uses of VR

http://www.techrepublic.com/article/9-industries-using-virtual-reality/

•  UW research on effectiveness of VR training ftp://ftp.hitl.washington.edu/pub/publications/r-94-5/r-94-5.rtf http://www.researchgate.net/publication/220835733_Virtual_Reality_and_Education

•  Memory palace technique engages spatial memory http://en.wikipedia.org/wiki/Method_of_loci


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