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EECS 4471 |VIRTUAL REALITY Variance of Physiological Fear Response with Respect to Immersion

Virtual reality Immersion and Presence in Physiological Measures

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Page 1: Virtual reality Immersion and Presence in Physiological Measures

EECS 4471 |VIRTUAL REALITY

Variance of Physiological Fear

Response with Respect to

Immersion

Page 2: Virtual reality Immersion and Presence in Physiological Measures

Measuring presence in

VEs using heartbeat

rate

Page 3: Virtual reality Immersion and Presence in Physiological Measures

Presence - /prezəns/ (noun)

subjective psychological response of user to the virtual

environment.

Immersion - /iˈmərSHən/ (noun)

objective level of sensory fidelity a VR system

provides.

Page 4: Virtual reality Immersion and Presence in Physiological Measures

Independent

Variables:

Various

Measured

Conditions

Page 5: Virtual reality Immersion and Presence in Physiological Measures
Page 6: Virtual reality Immersion and Presence in Physiological Measures

HYP#1:

Highest fear and presence for the

Oculus Rift with Speakers.

HYP#2:

The objective measures matches

the questionnaires.

Page 7: Virtual reality Immersion and Presence in Physiological Measures

Samsung PC monitor 60Hz refresh rate

Oculus Rift DK2

Samsung personal computer

Arduino UNO

Infrared “Pulse sensor” heartbeat sensor (bpm)

Python for recording and plotting

Page 8: Virtual reality Immersion and Presence in Physiological Measures
Page 9: Virtual reality Immersion and Presence in Physiological Measures

Total: 16 participants

6 females

10 males *mainly computer science majors

*ages 19 to 24

Each user was allowed to try the system for 4-5

minutes.

Page 10: Virtual reality Immersion and Presence in Physiological Measures
Page 11: Virtual reality Immersion and Presence in Physiological Measures

Welcome user

Informed consent

Demographic questionnaire

Familiarize with equipment

Allow user to explore interface

Hook heartbeat sensors

Instruct user go through task

Record measurements and observations

Post-test questionnaire

Page 12: Virtual reality Immersion and Presence in Physiological Measures

Users were instructed to look at moon

Users were instructed to approach the church steps.

Users were instructed to search the church for a

monster. Once found, they were told to back away

from the monster, and exit the opposite door.

Outside the door & once in the forest, they were told

that there are two creatures in the forest, one in the

tree tops and one on the ground, and to find both of

them.

Page 13: Virtual reality Immersion and Presence in Physiological Measures

The

Page 14: Virtual reality Immersion and Presence in Physiological Measures

Software development was

done in Unity 3D

Page 15: Virtual reality Immersion and Presence in Physiological Measures

Experiment

Results & Analysis

Page 16: Virtual reality Immersion and Presence in Physiological Measures

Why not add the graphs?

Page 17: Virtual reality Immersion and Presence in Physiological Measures

Why not add the graphs?

Page 18: Virtual reality Immersion and Presence in Physiological Measures
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Page 20: Virtual reality Immersion and Presence in Physiological Measures

Discussion

Page 21: Virtual reality Immersion and Presence in Physiological Measures

• Are questionnaires still useful?

• How can we maximize presence?

Page 22: Virtual reality Immersion and Presence in Physiological Measures

Summary

Page 23: Virtual reality Immersion and Presence in Physiological Measures

• Fear was maximum in most

immersive environments

• Objective measures confirmed the

subjective questionnaires