TU DELFT - Team ZIERIKZEE 3
University of Zierikzee
Master degree in International Trade and Development
TU DELFT - Team ZIERIKZEE 3
Concern Issues For International Students
• New culture, norms, language, food
• Exploring the city streets, shops
• Problems in integrating and finding acceptance
• Homesickness & family worries
• Weather
TU DELFT - Team ZIERIKZEE 3
Game Description
• Activities: Monday-Thursday• Final Presentation: Friday
• 20 teams of 10 students each• Each team participates in the activities to earn golden coins• Golden coins are used by the teams to buy “city items”• For every item bought, the team’s flag is placed on that item• Zierikzee map with 3D miniatures (items) placed in welcome hall• “Happy trade hour” at the end of every day; items can be bought and
sold
TU DELFT - Team ZIERIKZEE 3
Items of De Handelspel
Item Quantity PriceSupermarket 10 10Bus stop 20 5Bike shops 3 30
Historical monuments 10 15Hotels 5 20Bars and pubs 25 10Museums 3 20Department store 3 25
TU DELFT - Team ZIERIKZEE 3
Items of De Handelspel – unique items
• Bank
• De Monstertoren (The Monster Tower)
• Oude Haven (Port)
• Town Hall
TU DELFT - Team ZIERIKZEE 3
Day 1: Lan-guage& So-cial Norms• Photo-bomb• World Charades
Day 2: Navi-gation& Weather• Scavenger Hunt• Weather Shield
Contest
Day 3: Food& Drinks• Supermarket
Rally• Masterchef
Zierikzee
Day 4: Arts& Culture• Tricky Trivia• Monster Tower• So You Think
You Can Dance!
Final Day
• Presentation• Party!!!
The Schedule
TU DELFT - Team ZIERIKZEE 3
Day 1: Language & Social Norms
Aim:• Familiarize students with common
Dutch wordsDescription: 1. Photos are laid on the ground 2. When the Dutch word is called, one
student of each team must jump on the correlating picture
Points:• 20 coins for first, 10 coins for second
Photo-bomb
TU DELFT - Team ZIERIKZEE 3
Aim: • Develop understanding of the diversity of
social norms from students of all backgrounds
Description: 1. Teams are allocated a social norm from a
certain culture2. In the format of Charades, half the team
are required to act out the social norm – the other half have to guess the social norm and the associated country
Rules: • Knock-out format• Normal Charade rules (i.e. no speaking)Points• 10 coins per win
World Charades
Day 1: Language & Social Norms
TU DELFT - Team ZIERIKZEE 3
Day 2: Navigation & Weather
Aim: • Explore the city and learn to navigate
around ZierikzeeDescription: 1. Teams are given a list of 10
items/locations throughout the city 2. They are required to navigate between
them and perform an activity or find an item at each
• i.e. take a photo, take a napkin from a certain food store etc. etc.
Rules:• Transport must be on footPoints:• 5 coins awarded per scavenger item
correctly completed
Scavenger Hunt
TU DELFT - Team ZIERIKZEE 3
Aim: • To creatively come to acceptance with
the wet weather of the Netherlands Description: • Teams are required to design and
construct a innovate device that acts as a force-field against the weather for the entire team
• i.e. Rain shield, wind barrier etc.Rules: • Materials are provided but additional
material may be acquiredPoints:• Teams are awarded a max 10 coins
according to 3 criteria: • Water resistance, Wind resistance &
Originality
Weather Shield Contest
Day 2: Navigation & Weather
TU DELFT - Team ZIERIKZEE 3
Day 3: Food & Drinks
Aim: • To help students adapt to the Dutch
supermarket system and food namesDescription: • Teams are allocated a country and are
required to purchase the ingredients for traditional dishes from that country according to a budget
Rules:• Team are required to write a shopping
list at the beginning of the day• Budget of 20 euro per teamPoints:• 20 coins for teams that find all
ingredients on their list
Supermarket Rally
TU DELFT - Team ZIERIKZEE 3
Day 3: Food & Drinks
Aim: • Demonstrate the differences in cuisines from
throughout the world • Help overcome homesicknessDescription:• Teams work together to prepare a national
cuisine using items purchased in Supermarket Rally
• Team get to taste food from all around the world
Rules: • Only ingredients purchased from your
shopping list can be used• Teams have 4 hours to preparePoints:• Teams vote for their favorite dish, excluding
their own• Coins are allocated according to the number of
votes received
Masterchef Zierikzee
TU DELFT - Team ZIERIKZEE 3
Day 4: Arts & Culture
Aim: • Teach students about the history of
ZierikzeeDescription: • The trivia master asks a trivia
question relating to Zierikzee • Team write their response on a
whiteboard and all present their answers at the same time
Rules• One answer per teamPoints• 5 coins per correct answer
Tricky Trivia
TU DELFT - Team ZIERIKZEE 3
Day 4: Arts & Culture
Aim: • To develop team work skills, creativity
and ignite the “Inner engineering minds” whilst educating them on the famous monuments of Zierikzee
Description:• Teams are supplied with equal
amounts of spaghetti and marshmallows and are required to build a replica of the Sint-Lievensmonsertoren “Monster” Tower
Rules: • No additional materials can be usedPoints• Tallest tower = 50 coins• Best replica = 50 coins
Monster Tower
TU DELFT - Team ZIERIKZEE 3
Day 4: Arts & Culture
Aim: • Help students overcome the fear of
performing in front of an audience • Display the traditional dances of different
countriesDescription:• Team are allocated a country and are
required to prepare a traditional/common dance
Rules: • Teams have 4 hours to prepare their
dancePoints• Team are judged on 3 criteria:• “Fun-factor”, Technique & Relevance to allocated country • Maximum 10 coins per criteria
So You Think You Can Dance!
TU DELFT - Team ZIERIKZEE 3
Final Day
Description: • Explain why the items bought or traded
during the week
Rules• Each team will be given 15 minutes for
their presentation• Jury will decide the best team
Presentation