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Page 1: Small Sided Games - d2cx26qpfwuhvu.cloudfront.net€¦ · Small-sided games are games with a small number of players on each side, for example 3 v 3 or 5 v 5. The key point is that

Small Sided GamesWhat is a small sided game?

Small-sided games are games with a small number of players on each side, for example 3 v 3 or 5 v 5. The key point is that because there are fewer players, each player gets more touches of the ball, and there are many additional benefits.

Why use small sided games?

• More touches of the ball, helps develop skill.

• Positions not defined in the game.

• More chance for all players to stay involved.

• Increases the number of times a skill is performed.• Coach can identify problems more easily.

• Coach can give feedback more easily by reinforcing good practice

• Decision making skills can be improved.

• Improves problem solving skills in the game.

• Fewer opponents, creates 1v1 opportunities

• You can focus on one part of your play, in a game situation. (Condition your games)

• More chance to practice skills, at game speed.

Page 2: Small Sided Games - d2cx26qpfwuhvu.cloudfront.net€¦ · Small-sided games are games with a small number of players on each side, for example 3 v 3 or 5 v 5. The key point is that

Some Basic ResearchPHYSIOLOGICAL AND TECHNICAL DEMANDS OF 4 v 4 AND 8 v 8 GAMES IN ELITE YOUTH SOCCER PLAYERS (Jones & Drust)

Remember every touch = a potential

decision

Number of touches

increased from 8v8 to

4v4

Page 3: Small Sided Games - d2cx26qpfwuhvu.cloudfront.net€¦ · Small-sided games are games with a small number of players on each side, for example 3 v 3 or 5 v 5. The key point is that

PLAYER DEVELOPMENTHIGH PERFORMANCE HABITS

ATTACK• Where is the space?- Ability to Scan• Ball in 2 Hands • Catch Ball in Motion• Feet Pre-Contact • Fall to Outside and Ground Action• Low Body Position in Breakdown

DEFENCE• Go – Load - Go• Get in Front – Stay in Front • Low Shoulder Contact• Speed to Feet – No LOGS

Page 4: Small Sided Games - d2cx26qpfwuhvu.cloudfront.net€¦ · Small-sided games are games with a small number of players on each side, for example 3 v 3 or 5 v 5. The key point is that

FIJI GAME

GAMEThe attack must score within 2 phases

or ball is turned over

ATTACK FOCUSBall Carry / Continuity

DEFENCE FOCUSChop Tackle Focus/ 2nd Tackler prevent offload

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FRANCE GAME

GAMEThe attack have 3 phases to score, 3 passes away from breakdown resets

phases. Defensive line must retreat 5m and go chest to floor on each low touch

ATTACK FOCUSBall Movement

DEFENCE FOCUSLinespeed

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WALLABIES GAME

GAMEDefence win turnover if attack don’t

deliver ball within 5 seconds of contact

ATTACK FOCUSBall Carry / Continuity / Breakdown

DEFENCE FOCUSDouble Tackle / Breakdown pressure

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SPRINGBOKS GAME

GAMEDefence is not allowed to fold when there

is a single touch made

ATTACK FOCUSBall Movement / Decision Making

DEFENCE FOCUSDefending when numbers down

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SAMOA GAME

GAME5 touches = Turnover

1 touch offload – 2 touch must fall and lift ball from floor

Defence get turnover if they can stop attack within 2 passes

ATTACK FOCUSBall Movement / Decision Making / Continuity

DEFENCE FOCUSLinespeed / Double Tackle

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ALL BLACKS GAME

GAMEAttack has certain time period/phase total to go forward and enter a new pitch zone

ATTACK FOCUSBall Carry / Ball Movement

Decision Making / Breakdown

DEFENCE FOCUSDefending when numbers down

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POTENTIAL GAME CONSTRAINTS

ATTACK• Must play from 9/10• Must get into phase attack shape

from 9 or 10 • Ball carrier must have

inside/outside/STAR option • Ball must be delivered in X

seconds• Must get X passes before contact • Certain number of phases/time

to score or get to another zone• Must win breakdown with X

players • Incentives for 3 passes, offloads,

kick to collect, scoring zones etc

DEFENCE • Must have X players in backfield

at all times • X players must be out of the

game on their knees at each breakdown

• If 10,20,30 is set before ball is delivered – defence will get ball back

• X players must retreat to their own line after each phase

• Defence can’t enter certain areas of pitch

• Incentives for low tackles, stopping attacks, slowing ball etc.


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