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Small Sided GamesWhat is a small sided game?
Small-sided games are games with a small number of players on each side, for example 3 v 3 or 5 v 5. The key point is that because there are fewer players, each player gets more touches of the ball, and there are many additional benefits.
Why use small sided games?
• More touches of the ball, helps develop skill.
• Positions not defined in the game.
• More chance for all players to stay involved.
• Increases the number of times a skill is performed.• Coach can identify problems more easily.
• Coach can give feedback more easily by reinforcing good practice
• Decision making skills can be improved.
• Improves problem solving skills in the game.
• Fewer opponents, creates 1v1 opportunities
• You can focus on one part of your play, in a game situation. (Condition your games)
• More chance to practice skills, at game speed.
Some Basic ResearchPHYSIOLOGICAL AND TECHNICAL DEMANDS OF 4 v 4 AND 8 v 8 GAMES IN ELITE YOUTH SOCCER PLAYERS (Jones & Drust)
Remember every touch = a potential
decision
Number of touches
increased from 8v8 to
4v4
PLAYER DEVELOPMENTHIGH PERFORMANCE HABITS
ATTACK• Where is the space?- Ability to Scan• Ball in 2 Hands • Catch Ball in Motion• Feet Pre-Contact • Fall to Outside and Ground Action• Low Body Position in Breakdown
DEFENCE• Go – Load - Go• Get in Front – Stay in Front • Low Shoulder Contact• Speed to Feet – No LOGS
FIJI GAME
GAMEThe attack must score within 2 phases
or ball is turned over
ATTACK FOCUSBall Carry / Continuity
DEFENCE FOCUSChop Tackle Focus/ 2nd Tackler prevent offload
FRANCE GAME
GAMEThe attack have 3 phases to score, 3 passes away from breakdown resets
phases. Defensive line must retreat 5m and go chest to floor on each low touch
ATTACK FOCUSBall Movement
DEFENCE FOCUSLinespeed
WALLABIES GAME
GAMEDefence win turnover if attack don’t
deliver ball within 5 seconds of contact
ATTACK FOCUSBall Carry / Continuity / Breakdown
DEFENCE FOCUSDouble Tackle / Breakdown pressure
SPRINGBOKS GAME
GAMEDefence is not allowed to fold when there
is a single touch made
ATTACK FOCUSBall Movement / Decision Making
DEFENCE FOCUSDefending when numbers down
SAMOA GAME
GAME5 touches = Turnover
1 touch offload – 2 touch must fall and lift ball from floor
Defence get turnover if they can stop attack within 2 passes
ATTACK FOCUSBall Movement / Decision Making / Continuity
DEFENCE FOCUSLinespeed / Double Tackle
ALL BLACKS GAME
GAMEAttack has certain time period/phase total to go forward and enter a new pitch zone
ATTACK FOCUSBall Carry / Ball Movement
Decision Making / Breakdown
DEFENCE FOCUSDefending when numbers down
POTENTIAL GAME CONSTRAINTS
ATTACK• Must play from 9/10• Must get into phase attack shape
from 9 or 10 • Ball carrier must have
inside/outside/STAR option • Ball must be delivered in X
seconds• Must get X passes before contact • Certain number of phases/time
to score or get to another zone• Must win breakdown with X
players • Incentives for 3 passes, offloads,
kick to collect, scoring zones etc
DEFENCE • Must have X players in backfield
at all times • X players must be out of the
game on their knees at each breakdown
• If 10,20,30 is set before ball is delivered – defence will get ball back
• X players must retreat to their own line after each phase
• Defence can’t enter certain areas of pitch
• Incentives for low tackles, stopping attacks, slowing ball etc.