ShadowrunLIVE
ForusewithShadowrunFifthedition,andShadowrunMissionsorganizedgameplay.
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TableofContents
GoldenRules 3CharacterCreation 3ActionPool 3EdgePool 3ConflictResolutionSystem 4ChallengeConsequences 4Initiative 4Bidandcounterbid 4Multiplecombatants 5WeaponsandArmor 5DamageLevels 5Fairescape 5Spellcasting 5Complexforms 6Summon/Compile 6Hacking 6
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GoldenRules1. HaveFun2. Notouching3. Stayincharacterwheneverpossible4. Followalllawsandregulationsaspertainingtocostumingandprops.Thisincludesrulesofthe
conventionorothergamelocation.CharacterCreationMakeaShadowrunMissionslegalcharacterperthecurrenteditionandMissionsFAQ.FollowtherulesbellowtoconvertthatcharacterintoaShadowrunMissionsLIVEcharacter.1. AddyourPhysical,MentalandSociallimitstocalculateyouractionpool
a. Ralphhasaphysicallimitof4,amentallimitof3,andasociallimitof3givinghimastartingactionpoolof10
2. UsethehighestofyourPhysicalorStunconditionmonitorboxesa. Ralphhassphysicalconditionmonitorof11,andhisstunis10soheuses11ashiscondition
monitorfortheLARP3. InitiativescoreisthetotalofyourInitiativeplus3perinitiativedie
a. Ralphhasaninitiativescoreof9+1d6soaftertheconversionhisLARPinitiativeis12ActionPoolTheActionpoolisaderivedattributefromyourcharactersstatistics.Itisusedinbiddingtodeterminetheresultsofanyparticularaction,andisalsousabletoreducedamage.ActionpoolreplacesdicerollingintheLARP,andisrepresentedbytokensthatareprovidedbytheGMstaff.EdgePool Edgeisalwaysremovedfromplayitisneverpassedbetweenplayers EdgemaybeusedattheGMstationtofullyhealallwounds EdgemaybeusedintheplayareawithanotherGMtoheal1/3currentwounds EdgemaybeusedattheGMstationtoregainofyourinitialactiontokens Edgemaybeusedasafairescapeatanytimeonlyondefense Edgemaybeusedtopreemptonechallenge,allowingyourcharactertoactfirst Edgemaybeusedtoaddyourpermanentedgescoretothechallengetotal Edgemaybeburnedtostaveofdeath(akahandofgod) Edgemaybeburnedtoachieveanautomaticsuccessononechallenge
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ConflictResolutionSystemWhenallpartiescannotagreeuponanoutcomeusethefollowingconflictresolutionsystem1. Achallengeisissuedagainstaspecifictargetwithadeclarationofintent,thedefendermaycounter
challengeoragreetoactionoftheaggressor2. Initiativescoresarecomparedandthenresolutionproceedsinorderfromhighesttolowest3. Thebidandcounterbidisconducteduntilsuchtimeasaresolutionhasbeenreached4. Theresultsofthewinningdeclarationareapplied.ChallengeConsequences1. Wound2. Propertydamage3. Capture4. Interrogate5. Theftofaplotitem6. Hack7. Spelleffect8. OtherInitiative1. Initiativescoresarecompared;thehighergoesfirstexceptinthecaseofsurpriseoredge2. Followstandardrulesfortiecomparison3. Allpartiesininitialchallengemustcompletealloftheirinitiativepassesbeforeanynewcombatants
canjointhefightBidandcounterbid1. Theaggressoropensbybiddingnolessthan1fromthereactionpoolandaddsabonusvalueequal
totheactiveskilllinkedtothetypeofchallenge2. Thedefendercanchoosetoeitheracceptthechallengeorcounterbidstartingwiththevalueofthe
activeskillappropriatefortheiraction.a. Thedefenderdoesnotuseactionpooluntiltheaggressorbidsinexcessoftheirdefense
value.3. Repeatthebidandcounterbiduntilonesideacceptstheconsequencesoftheinitialdeclaration,or
hasnotokensreamingtobidwith4. Tokensareexchanged
a. Thewinningbidisawardedtotheloserminusanyusedskillbonus5. Consequencesareapplied
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MultipleCombatantsDefense1. Aprimarydefenderisselectedfromthedefendinggroup2. Foreachtargetbeyondtheinitial,theaggressormustspendanadditionalactionpoint.These
pointsdonotfactorintothebidandareremovedfromplayregardlessofthechallengeresolution.Offensive1. Aprimaryaggressorisselectedfromtheassaultinggroup2. Eachadditionalattackerbeyondtheinitialcountsasanadditionalbonuslevelforuseinthebidding
process.WeaponsandArmor1. Weaponsprovidetheamountofdamageforanattack.2. Armorisusedtoabsorbdamage,likehavingadditionalboxesinyourconditionmonitor.
a. Asarmorisusedtoabsorbdamageitdegradesi. TheArmorskillcanbeusedtorepairskillratinginboxesforeachactiontokenspentat
theGMstation3. Usinganautomaticweapontoburstfireremovesoneactiontokenfromthebidderforeachpointof
uncompensatedrecoilwhichisremovedfromplay.Damagelevels1. Physicalwoundsare1for1onthetargetsconditionmonitor,2. Stunwoundsrequire2pointsofstuntoremove1boxfromthetargetsconditionmonitor3. Adeathblowmustbeadeclaredaction.Ifyouractionistoshootevenifitdoes30wound
levels,yourtargetisjustunconsciousandnotdead.FairEscape1. AtanytimeduringafightthedefendermaychoosetospendanEdgeanddeclarefairescape.2. TheAttackermaynotdeclarefairescapeuntiltheirinitialchallengeisresolved;youstartedit
youregoingtofinishit.a. Whenusingedgetofairescapeyoumustgiveyourcurrentbidinactionpointstotheother
partySpellcasting1. Spellsthatdamagewillcausedamageequaltotheirforcerating.2. Spellcastingcanbeadrainingtask.
a. Forspellscastataforceuptothemagicrating,theforceisappliedtothecasterasdraininstundamage.
b. Forspellscastataforcemorethanyourmagicrating,uptodoubleyourmagicrating,theforceisappliedtothecasterasdraininphysicaldamage.
3. Drainmayberesistedbyremovingfromplayanactionpointperlevelofdrainresisted.4. AoESpellstheprimarytargetisidentified,andtheattackermustexpendanextraticketforeach
additionaltargetbeforetheybegintheirattack.
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a. Thesepointsdonotfactorintothebidandareremovedfromplayregardlessofthechallengeresolution
Complexforms1. Complexformsthatdamagewillcausedamageequaltotheirlevel.2. Threadingacomplexformcancausefadingtask.
a. Forcomplexformataleveluptotheresonancerating,thelevelisappliedtothetechnomancerasfadingcausingstundamage.
b. Forcomplexformatalevelmorethanyourresonancerating,butnotmorethandoubleyourresonancerating,thelevelisappliedtothetechnomancerasfadingcausingphysicaldamage.
3. Fadingmayberesistedbyremovingfromplayanactiontokenperlevelofdrainresisted.Summoning/Compiling1. Spirits/Spritescanbesummoned/compiled
a. Uptoaforce/levelequaltothemagic/resonanceattributewithadrain/fadingoftheforce/levelinstundamage.
b. Uptotwicethemagic/resonanceattributewithadrain/fadingoftheforce/levelinphysicaldamage.
2. Thenumberofservices/tasksisequalsumming/compilingratingnottoexceedthespirit/spritesforce/level.
Hacking1. NodeswithIC/Agentswillhavesetpoolstocounterbidwithbasedonattributes2. ActivelydefendednodeswillusethePC/NPCstats3. Hackingintoapassivenoderequiresabidinexcessofthefirewall(x2)rating.Tokensusedagainsta
passivenodeareremovedfromplay
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2013 The Topps Company, Inc. All rights reserved. Shadowrun Live and Shadowrun are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the USA.