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 Shadowrun LIVE For use with Shadowrun Fifth edition, and Shadowrun Missions organized game play. 

Shadowrun Live Rules

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Live action Shadowrun Rules

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  • ShadowrunLIVE

    ForusewithShadowrunFifthedition,andShadowrunMissionsorganizedgameplay.

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    TableofContents

    GoldenRules 3CharacterCreation 3ActionPool 3EdgePool 3ConflictResolutionSystem 4ChallengeConsequences 4Initiative 4Bidandcounterbid 4Multiplecombatants 5WeaponsandArmor 5DamageLevels 5Fairescape 5Spellcasting 5Complexforms 6Summon/Compile 6Hacking 6

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    GoldenRules1. HaveFun2. Notouching3. Stayincharacterwheneverpossible4. Followalllawsandregulationsaspertainingtocostumingandprops.Thisincludesrulesofthe

    conventionorothergamelocation.CharacterCreationMakeaShadowrunMissionslegalcharacterperthecurrenteditionandMissionsFAQ.FollowtherulesbellowtoconvertthatcharacterintoaShadowrunMissionsLIVEcharacter.1. AddyourPhysical,MentalandSociallimitstocalculateyouractionpool

    a. Ralphhasaphysicallimitof4,amentallimitof3,andasociallimitof3givinghimastartingactionpoolof10

    2. UsethehighestofyourPhysicalorStunconditionmonitorboxesa. Ralphhassphysicalconditionmonitorof11,andhisstunis10soheuses11ashiscondition

    monitorfortheLARP3. InitiativescoreisthetotalofyourInitiativeplus3perinitiativedie

    a. Ralphhasaninitiativescoreof9+1d6soaftertheconversionhisLARPinitiativeis12ActionPoolTheActionpoolisaderivedattributefromyourcharactersstatistics.Itisusedinbiddingtodeterminetheresultsofanyparticularaction,andisalsousabletoreducedamage.ActionpoolreplacesdicerollingintheLARP,andisrepresentedbytokensthatareprovidedbytheGMstaff.EdgePool Edgeisalwaysremovedfromplayitisneverpassedbetweenplayers EdgemaybeusedattheGMstationtofullyhealallwounds EdgemaybeusedintheplayareawithanotherGMtoheal1/3currentwounds EdgemaybeusedattheGMstationtoregainofyourinitialactiontokens Edgemaybeusedasafairescapeatanytimeonlyondefense Edgemaybeusedtopreemptonechallenge,allowingyourcharactertoactfirst Edgemaybeusedtoaddyourpermanentedgescoretothechallengetotal Edgemaybeburnedtostaveofdeath(akahandofgod) Edgemaybeburnedtoachieveanautomaticsuccessononechallenge

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    ConflictResolutionSystemWhenallpartiescannotagreeuponanoutcomeusethefollowingconflictresolutionsystem1. Achallengeisissuedagainstaspecifictargetwithadeclarationofintent,thedefendermaycounter

    challengeoragreetoactionoftheaggressor2. Initiativescoresarecomparedandthenresolutionproceedsinorderfromhighesttolowest3. Thebidandcounterbidisconducteduntilsuchtimeasaresolutionhasbeenreached4. Theresultsofthewinningdeclarationareapplied.ChallengeConsequences1. Wound2. Propertydamage3. Capture4. Interrogate5. Theftofaplotitem6. Hack7. Spelleffect8. OtherInitiative1. Initiativescoresarecompared;thehighergoesfirstexceptinthecaseofsurpriseoredge2. Followstandardrulesfortiecomparison3. Allpartiesininitialchallengemustcompletealloftheirinitiativepassesbeforeanynewcombatants

    canjointhefightBidandcounterbid1. Theaggressoropensbybiddingnolessthan1fromthereactionpoolandaddsabonusvalueequal

    totheactiveskilllinkedtothetypeofchallenge2. Thedefendercanchoosetoeitheracceptthechallengeorcounterbidstartingwiththevalueofthe

    activeskillappropriatefortheiraction.a. Thedefenderdoesnotuseactionpooluntiltheaggressorbidsinexcessoftheirdefense

    value.3. Repeatthebidandcounterbiduntilonesideacceptstheconsequencesoftheinitialdeclaration,or

    hasnotokensreamingtobidwith4. Tokensareexchanged

    a. Thewinningbidisawardedtotheloserminusanyusedskillbonus5. Consequencesareapplied

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    MultipleCombatantsDefense1. Aprimarydefenderisselectedfromthedefendinggroup2. Foreachtargetbeyondtheinitial,theaggressormustspendanadditionalactionpoint.These

    pointsdonotfactorintothebidandareremovedfromplayregardlessofthechallengeresolution.Offensive1. Aprimaryaggressorisselectedfromtheassaultinggroup2. Eachadditionalattackerbeyondtheinitialcountsasanadditionalbonuslevelforuseinthebidding

    process.WeaponsandArmor1. Weaponsprovidetheamountofdamageforanattack.2. Armorisusedtoabsorbdamage,likehavingadditionalboxesinyourconditionmonitor.

    a. Asarmorisusedtoabsorbdamageitdegradesi. TheArmorskillcanbeusedtorepairskillratinginboxesforeachactiontokenspentat

    theGMstation3. Usinganautomaticweapontoburstfireremovesoneactiontokenfromthebidderforeachpointof

    uncompensatedrecoilwhichisremovedfromplay.Damagelevels1. Physicalwoundsare1for1onthetargetsconditionmonitor,2. Stunwoundsrequire2pointsofstuntoremove1boxfromthetargetsconditionmonitor3. Adeathblowmustbeadeclaredaction.Ifyouractionistoshootevenifitdoes30wound

    levels,yourtargetisjustunconsciousandnotdead.FairEscape1. AtanytimeduringafightthedefendermaychoosetospendanEdgeanddeclarefairescape.2. TheAttackermaynotdeclarefairescapeuntiltheirinitialchallengeisresolved;youstartedit

    youregoingtofinishit.a. Whenusingedgetofairescapeyoumustgiveyourcurrentbidinactionpointstotheother

    partySpellcasting1. Spellsthatdamagewillcausedamageequaltotheirforcerating.2. Spellcastingcanbeadrainingtask.

    a. Forspellscastataforceuptothemagicrating,theforceisappliedtothecasterasdraininstundamage.

    b. Forspellscastataforcemorethanyourmagicrating,uptodoubleyourmagicrating,theforceisappliedtothecasterasdraininphysicaldamage.

    3. Drainmayberesistedbyremovingfromplayanactionpointperlevelofdrainresisted.4. AoESpellstheprimarytargetisidentified,andtheattackermustexpendanextraticketforeach

    additionaltargetbeforetheybegintheirattack.

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    a. Thesepointsdonotfactorintothebidandareremovedfromplayregardlessofthechallengeresolution

    Complexforms1. Complexformsthatdamagewillcausedamageequaltotheirlevel.2. Threadingacomplexformcancausefadingtask.

    a. Forcomplexformataleveluptotheresonancerating,thelevelisappliedtothetechnomancerasfadingcausingstundamage.

    b. Forcomplexformatalevelmorethanyourresonancerating,butnotmorethandoubleyourresonancerating,thelevelisappliedtothetechnomancerasfadingcausingphysicaldamage.

    3. Fadingmayberesistedbyremovingfromplayanactiontokenperlevelofdrainresisted.Summoning/Compiling1. Spirits/Spritescanbesummoned/compiled

    a. Uptoaforce/levelequaltothemagic/resonanceattributewithadrain/fadingoftheforce/levelinstundamage.

    b. Uptotwicethemagic/resonanceattributewithadrain/fadingoftheforce/levelinphysicaldamage.

    2. Thenumberofservices/tasksisequalsumming/compilingratingnottoexceedthespirit/spritesforce/level.

    Hacking1. NodeswithIC/Agentswillhavesetpoolstocounterbidwithbasedonattributes2. ActivelydefendednodeswillusethePC/NPCstats3. Hackingintoapassivenoderequiresabidinexcessofthefirewall(x2)rating.Tokensusedagainsta

    passivenodeareremovedfromplay

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    2013 The Topps Company, Inc. All rights reserved. Shadowrun Live and Shadowrun are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the USA.