think creatively reason systematically work collaboratively
http://scratch.mit.edu/About_Scratch
Wide walls. Low floor. High ceiling.
http://web.media.mit.edu/~mres/papers/Scratch-CACM-final.pdf
Performance before competence: learn by doing, then read.
James Paul GeeGee, James Paul. Video Games: What they can teach us about audience engagement. Nieman Reports. Summer, 2010.
L E A R N I N G A M P L I F I E D
School groupsChildren & familyPeople with a disabilityProfessional learningCorporateVenue hire
Children & family
School holidaysSpecial events eg SBSAfter school
School holidays
50 min & full dayMinecraftScratchATYPArduino
3rd spaces
OldenburgPutnamHeumann-Gurian
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Time-to-Adoption Horizon: One Year or Less
Mobiles and AppsTablet Computing
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Time-to-Adoption Horizon: Two to Three Years
Game-Based LearningPersonal Learning Environments
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Time-to-Adoption Horizon: Four to Five Years
Augmented RealityNatural User Interfaces
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Key trends
work, learn, and study whenever and wherever they want to.4/6
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Significant Challenges
Learning takes place outsidethe walls of the classroom.6/6
Pros
FreeWorks on any machineOpen sourceCommunityLinks to any theme, title, author, etcWide walls, low floor, high ceiling
Cons
Computer scienceNeeds programmingComments need monitoring